Add spc registers to emulator ui

This commit is contained in:
scawful
2024-04-24 12:32:26 -04:00
parent aaf9724531
commit 5ce7ca9148

View File

@@ -48,6 +48,18 @@ class Emulator : public SharedRom {
}
}
}
CollapsingHeader id="spcState" title="SPC Registers" flags="DefaultOpen" {
BeginChild id="##SpcState" size="0,100" flags="NoMove|NoScrollbar" {
Columns id="spcRegistersColumns" count="2" {
Text text="A: 0x%02X" data="spc.A",
Text text="PC: 0x%04X" data="spc.PC",
Text text="X: 0x%02X" data="spc.X",
Text text="SP: 0x%02X" data="spc.SP",
Text text="Y: 0x%02X" data="spc.Y",
Text text="PSW: 0x%02X" data="spc.PSW",
}
}
}
Function id="CpuInstructionLog",
TableNextColumn,
@@ -56,10 +68,14 @@ class Emulator : public SharedRom {
}
)";
const std::map<std::string, void*> data_bindings = {
{"cpu.A", &snes_.cpu().A}, {"cpu.D", &snes_.cpu().D},
{"cpu.X", &snes_.cpu().X}, {"cpu.DB", &snes_.cpu().DB},
{"cpu.Y", &snes_.cpu().Y}, {"cpu.PB", &snes_.cpu().PB},
{"cpu.PC", &snes_.cpu().PC}, {"cpu.E", &snes_.cpu().E}};
{"cpu.A", &snes_.cpu().A}, {"cpu.D", &snes_.cpu().D},
{"cpu.X", &snes_.cpu().X}, {"cpu.DB", &snes_.cpu().DB},
{"cpu.Y", &snes_.cpu().Y}, {"cpu.PB", &snes_.cpu().PB},
{"cpu.PC", &snes_.cpu().PC}, {"cpu.E", &snes_.cpu().E},
{"spc.A", &snes_.apu().spc700().A}, {"spc.X", &snes_.apu().spc700().X},
{"spc.Y", &snes_.apu().spc700().Y}, {"spc.PC", &snes_.apu().spc700().PC},
{"spc.SP", &snes_.apu().spc700().SP},
{"spc.PSW", &snes_.apu().spc700().PSW}};
emulator_node_ = gui::zeml::Parse(emulator_layout, data_bindings);
Bind(emulator_node_.GetNode("CpuInstructionLog"),
[&]() { RenderCpuInstructionLog(snes_.cpu().instruction_log_); });