Add spc registers to emulator ui
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@@ -48,6 +48,18 @@ class Emulator : public SharedRom {
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}
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}
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}
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CollapsingHeader id="spcState" title="SPC Registers" flags="DefaultOpen" {
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BeginChild id="##SpcState" size="0,100" flags="NoMove|NoScrollbar" {
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Columns id="spcRegistersColumns" count="2" {
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Text text="A: 0x%02X" data="spc.A",
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Text text="PC: 0x%04X" data="spc.PC",
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Text text="X: 0x%02X" data="spc.X",
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Text text="SP: 0x%02X" data="spc.SP",
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Text text="Y: 0x%02X" data="spc.Y",
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Text text="PSW: 0x%02X" data="spc.PSW",
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}
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}
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}
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Function id="CpuInstructionLog",
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TableNextColumn,
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@@ -56,10 +68,14 @@ class Emulator : public SharedRom {
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}
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)";
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const std::map<std::string, void*> data_bindings = {
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{"cpu.A", &snes_.cpu().A}, {"cpu.D", &snes_.cpu().D},
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{"cpu.X", &snes_.cpu().X}, {"cpu.DB", &snes_.cpu().DB},
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{"cpu.Y", &snes_.cpu().Y}, {"cpu.PB", &snes_.cpu().PB},
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{"cpu.PC", &snes_.cpu().PC}, {"cpu.E", &snes_.cpu().E}};
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{"cpu.A", &snes_.cpu().A}, {"cpu.D", &snes_.cpu().D},
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{"cpu.X", &snes_.cpu().X}, {"cpu.DB", &snes_.cpu().DB},
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{"cpu.Y", &snes_.cpu().Y}, {"cpu.PB", &snes_.cpu().PB},
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{"cpu.PC", &snes_.cpu().PC}, {"cpu.E", &snes_.cpu().E},
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{"spc.A", &snes_.apu().spc700().A}, {"spc.X", &snes_.apu().spc700().X},
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{"spc.Y", &snes_.apu().spc700().Y}, {"spc.PC", &snes_.apu().spc700().PC},
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{"spc.SP", &snes_.apu().spc700().SP},
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{"spc.PSW", &snes_.apu().spc700().PSW}};
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emulator_node_ = gui::zeml::Parse(emulator_layout, data_bindings);
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Bind(emulator_node_.GetNode("CpuInstructionLog"),
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[&]() { RenderCpuInstructionLog(snes_.cpu().instruction_log_); });
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