feat: Implement Jump-to Functionality for Cross-Editor Navigation
- Added JumpToDungeonRoom and JumpToOverworldMap methods to facilitate quick navigation between dungeon and overworld editors. - Introduced SwitchToEditor method to manage editor tab activation based on the selected editor type. - Enhanced DungeonEditorV2 with room and entrance selection capabilities, improving user experience and workflow efficiency. - Updated header files to declare new methods and ensure proper integration within the editor management system.
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@@ -134,6 +134,11 @@ class EditorManager {
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}
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void BuildModernMenu();
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// Jump-to functionality for cross-editor navigation
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void JumpToDungeonRoom(int room_id);
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void JumpToOverworldMap(int map_id);
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void SwitchToEditor(EditorType editor_type);
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private:
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void DrawWelcomeScreen();
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