cleanup bitmap class, nto sure if i will even keep it yet

This commit is contained in:
scawful
2022-06-13 18:31:04 -04:00
parent 4438e3f89d
commit 5efa6af84c
2 changed files with 4 additions and 52 deletions

View File

@@ -175,50 +175,6 @@ void CreateAllGfxData(char *romData, char *allgfx16Ptr) {
}
}
Bitmap::Bitmap(int width, int height, char *data)
: width_(width), height_(height), pixel_data_(data) {}
int Bitmap::GetWidth() { return width_; }
int Bitmap::GetHeight() { return height_; }
// Simple helper function to load an image into a OpenGL texture with common
// settings
bool Bitmap::LoadBitmapFromROM(unsigned char *texture_data, int *out_width,
int *out_height) {
// // Load from file
// int image_width = 0;
// int image_height = 0;
// if (texture_data == NULL) return false;
// // Create a OpenGL texture identifier
// GLuint image_texture;
// glGenTextures(1, &image_texture);
// glBindTexture(GL_TEXTURE_2D, image_texture);
// // Setup filtering parameters for display
// glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
// glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
// glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S,
// GL_CLAMP_TO_EDGE); // This is required on WebGL for non
// // power-of-two textures
// glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); //
// Same
// // Upload pixels into texture
// #if defined(GL_UNPACK_ROW_LENGTH) && !defined(__EMSCRIPTEN__)
// glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
// #endif
// glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, image_width, image_height, 0,
// GL_RGBA,
// GL_UNSIGNED_BYTE, texture_data);
// *out_texture = image_texture;
// *out_width = image_width;
// *out_height = image_height;
return true;
}
} // namespace Graphics
} // namespace Application
} // namespace yaze

View File

@@ -3,8 +3,6 @@
#include <SDL2/SDL.h>
#include <memory>
#include "Core/constants.h"
namespace yaze {
@@ -14,13 +12,11 @@ namespace Graphics {
class Bitmap {
public:
Bitmap() = default;
Bitmap(int width, int height, char *data);
Bitmap(int width, int height, char *data)
: width_(width), height_(height), pixel_data_(data) {}
int GetWidth();
int GetHeight();
bool LoadBitmapFromROM(unsigned char *texture_data, int *out_width,
int *out_height);
int GetWidth() const { return width_; }
int GetHeight() const { return height_; }
private:
int width_;