Integrating Status return types into GUI
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@@ -22,8 +22,7 @@ static constexpr int kTileOffsets[] = {0, 8, 4096, 4104};
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class OverworldMap {
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public:
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OverworldMap(int index, ROM& rom, const std::vector<gfx::Tile16>& tiles16,
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const OWMapTiles& map_tiles);
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OverworldMap(int index, ROM& rom, const std::vector<gfx::Tile16>& tiles16);
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void BuildMap(int count, int game_state, uchar* map_parent,
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uchar* ow_blockset, OWMapTiles& map_tiles);
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