preprocessor macro, cmake conditional for SDL_main

This commit is contained in:
Justin Scofield
2022-07-30 13:31:03 -04:00
parent ff39535afd
commit 60ce8abc0e
2 changed files with 19 additions and 12 deletions

View File

@@ -1,6 +1,5 @@
include_directories(lib/cmake)
# gui libraries ---------------------------------------------------------------------------------------------------
set(IMGUI_PATH "lib/imgui")
file(GLOB IMGUI_SOURCES ${IMGUI_PATH}/*.cpp)
@@ -67,16 +66,8 @@ target_include_directories(
${GLEW_INCLUDE_DIRS}
)
if (WIN32)
target_link_libraries(
yaze
SDL2::SDL2main
)
add_definitions(-DSDL_MAIN_HANDLED)
endif()
target_link_libraries(
yaze
set(
ABSL_TARGETS
absl::strings
absl::flags
absl::status
@@ -89,7 +80,19 @@ target_link_libraries(
absl::raw_logging_internal
absl::failure_signal_handler
absl::flat_hash_map
SDL2::SDL2
)
set(SDL_TARGETS SDL2::SDL2)
if(WIN32 OR MINGW)
list(PREPEND SDL_TARGETS SDL2::SDL2main)
add_definitions(-DSDL_MAIN_HANDLED)
endif()
target_link_libraries(
yaze
${ABSL_TARGETS}
${SDL_TARGETS}
${PNG_LIBRARIES}
${GLEW_LIBRARIES}
${OPENGL_LIBRARIES}

View File

@@ -1,6 +1,10 @@
#ifndef YAZE_H
#define YAZE_H
#if defined(_WIN32)
#define main SDL_main
#endif
#include "absl/debugging/failure_signal_handler.h"
#include "absl/debugging/symbolize.h"
#include "app/core/controller.h"