Remove Windows ARM64 build configuration and delete unused generate-vs-projects.py script
- Removed the Windows ARM64 configuration from the GitHub Actions release workflow to streamline the build process. - Deleted the generate-vs-projects.py script as it was no longer needed for project setup, simplifying the codebase. - Updated the OverworldEditor header to improve clarity by renaming a method parameter for better understanding. - Refactored the Emulator class to enhance the rendering interface, improving the user experience in the emulator's GUI.
This commit is contained in:
@@ -131,7 +131,7 @@ class OverworldEditor : public Editor, public gfx::GfxContext {
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void DrawOverworldMapSettings();
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void DrawCustomOverworldMapSettings();
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void RefreshChildMap(int i);
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void RefreshChildMap(int map_index);
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void RefreshOverworldMap();
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void RefreshOverworldMapOnDemand(int map_index);
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void RefreshChildMapOnDemand(int map_index);
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@@ -8,7 +8,6 @@
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#include "app/emu/cpu/internal/opcodes.h"
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#include "app/gui/icons.h"
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#include "app/gui/input.h"
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#include "app/gui/zeml.h"
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#include "imgui/imgui.h"
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#include "imgui_memory_editor.h"
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@@ -105,7 +104,76 @@ void Emulator::Run() {
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}
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}
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gui::zeml::Render(emulator_node_);
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RenderEmulatorInterface();
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}
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void Emulator::RenderEmulatorInterface() {
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if (ImGui::BeginTable("Emulator", 2, ImGuiTableFlags_Resizable | ImGuiTableFlags_ScrollY)) {
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ImGui::TableSetupColumn("CPU");
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ImGui::TableSetupColumn("PPU");
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ImGui::TableHeadersRow();
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// CPU Column
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ImGui::TableNextColumn();
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// CPU Register Values
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if (ImGui::CollapsingHeader("Register Values", ImGuiTreeNodeFlags_DefaultOpen)) {
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ImGui::BeginChild("##CpuState", ImVec2(0, 100), ImGuiChildFlags_None,
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ImGuiWindowFlags_NoMove | ImGuiWindowFlags_NoScrollbar);
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ImGui::Columns(2, "registersColumns");
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ImGui::Text("A: 0x%04X", snes_.cpu().A);
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ImGui::Text("X: 0x%04X", snes_.cpu().X);
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ImGui::Text("Y: 0x%04X", snes_.cpu().Y);
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ImGui::Text("PC: 0x%04X", snes_.cpu().PC);
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ImGui::Text("SP: 0x%02X", snes_.memory().mutable_sp());
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ImGui::NextColumn();
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ImGui::Text("D: 0x%04X", snes_.cpu().D);
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ImGui::Text("DB: 0x%02X", snes_.cpu().DB);
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ImGui::Text("PB: 0x%02X", snes_.cpu().PB);
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ImGui::Text("PS: 0x%02X", snes_.cpu().status);
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ImGui::Text("Cycle: %llu", snes_.mutable_cycles());
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ImGui::Columns(1);
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ImGui::EndChild();
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}
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// SPC Registers
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if (ImGui::CollapsingHeader("SPC Registers", ImGuiTreeNodeFlags_DefaultOpen)) {
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ImGui::BeginChild("##SpcState", ImVec2(0, 100), ImGuiChildFlags_None,
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ImGuiWindowFlags_NoMove | ImGuiWindowFlags_NoScrollbar);
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ImGui::Columns(2, "spcRegistersColumns");
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ImGui::Text("A: 0x%02X", snes_.apu().spc700().A);
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ImGui::Text("X: 0x%02X", snes_.apu().spc700().X);
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ImGui::Text("Y: 0x%02X", snes_.apu().spc700().Y);
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ImGui::NextColumn();
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ImGui::Text("PC: 0x%04X", snes_.apu().spc700().PC);
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ImGui::Text("SP: 0x%02X", snes_.apu().spc700().SP);
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ImGui::Text("PSW: 0x%02X", snes_.apu().spc700().FlagsToByte(snes_.apu().spc700().PSW));
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ImGui::Columns(1);
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ImGui::EndChild();
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}
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// CPU Instruction Log
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RenderCpuInstructionLog(snes_.cpu().instruction_log_);
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// PPU Column
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ImGui::TableNextColumn();
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// SNES PPU
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RenderSnesPpu();
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// Breakpoint List
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RenderBreakpointList();
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ImGui::EndTable();
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}
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}
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void Emulator::RenderSnesPpu() {
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@@ -132,18 +200,21 @@ void Emulator::RenderSnesPpu() {
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}
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void Emulator::RenderNavBar() {
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std::string navbar_layout = R"(
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BeginMenuBar {
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BeginMenu title="Options" {
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MenuItem title="Input" {}
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MenuItem title="Audio" {}
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MenuItem title="Video" {}
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if (ImGui::BeginMenuBar()) {
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if (ImGui::BeginMenu("Options")) {
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if (ImGui::MenuItem("Input")) {
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// Input options logic
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}
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if (ImGui::MenuItem("Audio")) {
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// Audio options logic
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}
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if (ImGui::MenuItem("Video")) {
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// Video options logic
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}
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ImGui::EndMenu();
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}
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)";
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static auto navbar_node = gui::zeml::Parse(navbar_layout);
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gui::zeml::Render(navbar_node);
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ImGui::EndMenuBar();
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}
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if (ImGui::Button(ICON_MD_PLAY_ARROW)) {
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running_ = true;
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@@ -5,7 +5,6 @@
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#include <vector>
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#include "app/emu/snes.h"
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#include "app/gui/zeml.h"
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#include "app/rom.h"
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#include "imgui/imgui.h"
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@@ -38,74 +37,7 @@ struct EmulatorKeybindings {
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*/
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class Emulator {
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public:
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Emulator() {
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std::string emulator_layout = R"(
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Table id="Emulator" count="2" flags="Resizable|ScrollY" {
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TableSetupColumn title="CPU",
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TableSetupColumn title="PPU",
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TableHeadersRow,
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TableNextColumn,
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CollapsingHeader id="cpuState" title="Register Values" flags="DefaultOpen" {
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BeginChild id="##CpuState" size="0,100" flags="NoMove|NoScrollbar" {
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Columns id="registersColumns" count="2" {
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Text text="A: 0x%04X" data="cpu.A",
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Text text="D: 0x%04X" data="cpu.D",
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Text text="X: 0x%04X" data="cpu.X",
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Text text="DB: 0x%02X" data="cpu.DB",
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Text text="Y: 0x%04X" data="cpu.Y",
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Text text="PB: 0x%02X" data="cpu.PB",
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Text text="PC: 0x%04X" data="cpu.PC",
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Text text="PS: 0x%02X" data="cpu.status",
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Text text="SP: 0x%02X" data="cpu.SP",
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Text text="Cycle: %d" data="snes.cycle_count",
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}
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}
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}
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CollapsingHeader id="spcState" title="SPC Registers" flags="DefaultOpen" {
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BeginChild id="##SpcState" size="0,100" flags="NoMove|NoScrollbar" {
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Columns id="spcRegistersColumns" count="2" {
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Text text="A: 0x%02X" data="spc.A",
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Text text="PC: 0x%04X" data="spc.PC",
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Text text="X: 0x%02X" data="spc.X",
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Text text="SP: 0x%02X" data="spc.SP",
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Text text="Y: 0x%02X" data="spc.Y",
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Text text="PSW: 0x%02X" data="spc.PSW",
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}
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}
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}
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Function id="CpuInstructionLog",
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TableNextColumn,
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Function id="SnesPpu",
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Function id="BreakpointList"
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}
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)";
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const std::map<std::string, void*> data_bindings = {
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{"cpu.A", &snes_.cpu().A},
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{"cpu.D", &snes_.cpu().D},
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{"cpu.X", &snes_.cpu().X},
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{"cpu.DB", &snes_.cpu().DB},
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{"cpu.Y", &snes_.cpu().Y},
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{"cpu.PB", &snes_.cpu().PB},
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{"cpu.PC", &snes_.cpu().PC},
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{"cpu.status", &snes_.cpu().status},
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{"snes.cycle_count", &snes_.mutable_cycles()},
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{"cpu.SP", &snes_.memory().mutable_sp()},
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{"spc.A", &snes_.apu().spc700().A},
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{"spc.X", &snes_.apu().spc700().X},
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{"spc.Y", &snes_.apu().spc700().Y},
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{"spc.PC", &snes_.apu().spc700().PC},
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{"spc.SP", &snes_.apu().spc700().SP},
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{"spc.PSW", &snes_.apu().spc700().PSW}};
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emulator_node_ = gui::zeml::Parse(emulator_layout, data_bindings);
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Bind(emulator_node_.GetNode("CpuInstructionLog"),
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[&]() { RenderCpuInstructionLog(snes_.cpu().instruction_log_); });
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Bind(emulator_node_.GetNode("SnesPpu"), [&]() { RenderSnesPpu(); });
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Bind(emulator_node_.GetNode("BreakpointList"),
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[&]() { RenderBreakpointList(); });
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}
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Emulator() = default;
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void Run();
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auto snes() -> Snes& { return snes_; }
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@@ -121,6 +53,7 @@ class Emulator {
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private:
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void RenderNavBar();
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void HandleEvents();
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void RenderEmulatorInterface();
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void RenderSnesPpu();
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void RenderBreakpointList();
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@@ -162,8 +95,6 @@ class Emulator {
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std::vector<uint8_t> rom_data_;
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EmulatorKeybindings keybindings_;
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gui::zeml::Node emulator_node_;
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};
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} // namespace emu
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@@ -8,7 +8,6 @@ set(
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app/gui/input.cc
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app/gui/style.cc
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app/gui/color.cc
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app/gui/zeml.cc
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app/gui/theme_manager.cc
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app/gui/background_renderer.cc
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)
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@@ -1,621 +0,0 @@
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#include "app/gui/zeml.h"
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#include <cctype>
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#include <fstream>
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#include <functional>
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#include <map>
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#include <sstream>
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#include <string>
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#include <vector>
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#include "app/core/platform/file_dialog.h"
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#include "app/gui/canvas.h"
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#include "app/gui/input.h"
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#include "imgui/imgui.h"
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namespace yaze {
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namespace gui {
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namespace zeml {
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std::vector<Token> Tokenize(const std::string& input) {
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std::vector<Token> tokens;
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std::istringstream stream(input);
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char ch;
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while (stream.get(ch)) {
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if (isspace(ch)) continue;
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if (ch == '{') {
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tokens.push_back({TokenType::OpenBrace, "{"});
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} else if (ch == '}') {
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tokens.push_back({TokenType::CloseBrace, "}"});
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} else if (ch == ',') {
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tokens.push_back({TokenType::Comma, ","});
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} else if (std::isalnum(ch) || ch == '_') {
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std::string ident(1, ch);
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while (stream.get(ch) && (std::isalnum(ch) || ch == '_')) {
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ident += ch;
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}
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stream.unget();
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tokens.push_back({TokenType::Identifier, ident});
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} else if (ch == '"' || ch == '\'') {
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std::string str;
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char quoteType = ch;
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while (stream.get(ch) && ch != quoteType) {
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str += ch;
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}
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tokens.push_back({TokenType::String, str});
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}
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}
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tokens.push_back({TokenType::EndOfStream, ""});
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return tokens;
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}
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WidgetType MapType(const std::string& type) {
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static std::map<std::string, WidgetType> typeMap = {
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{"Window", WidgetType::Window},
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{"Button", WidgetType::Button},
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{"Slider", WidgetType::Slider},
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{"Text", WidgetType::Text},
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{"CollapsingHeader", WidgetType::CollapsingHeader},
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{"Columns", WidgetType::Columns},
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{"Checkbox", WidgetType::Checkbox},
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{"HexInputByte", WidgetType::HexInputByte},
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{"HexInputWord", WidgetType::HexInputWord},
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{"Table", WidgetType::Table},
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{"Selectable", WidgetType::Selectable},
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{"TableSetupColumn", WidgetType::TableSetupColumn},
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{"TableHeadersRow", WidgetType::TableHeadersRow},
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{"TableNextColumn", WidgetType::TableNextColumn},
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{"Function", WidgetType::Function},
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{"BeginChild", WidgetType::BeginChild},
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{"BeginMenu", WidgetType::BeginMenu},
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{"MenuItem", WidgetType::MenuItem},
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{"BeginMenuBar", WidgetType::BeginMenuBar},
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{"Separator", WidgetType::Separator},
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{"BeginTabBar", WidgetType::BeginTabBar},
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{"BeginTabItem", WidgetType::BeginTabItem},
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{"Canvas", WidgetType::Canvas},
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{"ref", WidgetType::Definition},
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};
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return typeMap[type];
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}
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Node ParseNode(const std::vector<Token>& tokens, size_t& index,
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const std::map<std::string, void*>& data_bindings,
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const std::map<std::string, Node>& definitions) {
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Node node;
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if (index >= tokens.size() || tokens[index].type == TokenType::EndOfStream) {
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return node;
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}
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while (index < tokens.size() &&
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tokens[index].type != TokenType::EndOfStream) {
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Token token = tokens[index];
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if (token.type == TokenType::Identifier) {
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node.type = MapType(token.value);
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index++; // Move to the next token for attributes
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if (node.type == WidgetType::Definition) {
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if (definitions.find(token.value) != definitions.end()) {
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node = definitions.at(token.value);
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}
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} else {
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node.attributes =
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ParseAttributes(tokens, index, node.type, data_bindings);
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}
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}
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// Handle the opening brace indicating the start of child nodes
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if (index < tokens.size() && tokens[index].type == TokenType::OpenBrace) {
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index++; // Skip the opening brace
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while (index < tokens.size() &&
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tokens[index].type != TokenType::CloseBrace) {
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if (tokens[index].type == TokenType::Comma) {
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index++; // Skip commas
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} else {
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node.children.push_back(ParseNode(tokens, index, data_bindings));
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}
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}
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if (index < tokens.size() &&
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tokens[index].type == TokenType::CloseBrace) {
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index++; // Ensure closing brace is skipped before returning
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}
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}
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break; // Exit after processing one complete node
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}
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return node;
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}
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void ParseFlags(const WidgetType& type, const std::string& flags,
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WidgetAttributes& attributes) {
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// Parse the flags for the `|` character
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std::vector<std::string> flag_tokens;
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std::string token;
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std::istringstream tokenStream(flags);
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while (std::getline(tokenStream, token, '|')) {
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flag_tokens.push_back(token);
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}
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switch (type) {
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case WidgetType::BeginChild: {
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static std::map<std::string, ImGuiWindowFlags> flagMap = {
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{"None", ImGuiWindowFlags_None},
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{"NoTitleBar", ImGuiWindowFlags_NoTitleBar},
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{"NoResize", ImGuiWindowFlags_NoResize},
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{"NoMove", ImGuiWindowFlags_NoMove},
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{"NoScrollbar", ImGuiWindowFlags_NoScrollbar},
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{"NoScrollWithMouse", ImGuiWindowFlags_NoScrollWithMouse},
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{"NoCollapse", ImGuiWindowFlags_NoCollapse},
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{"AlwaysAutoResize", ImGuiWindowFlags_AlwaysAutoResize},
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{"NoSavedSettings", ImGuiWindowFlags_NoSavedSettings},
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{"NoInputs", ImGuiWindowFlags_NoInputs},
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{"MenuBar", ImGuiWindowFlags_MenuBar},
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{"HorizontalScrollbar", ImGuiWindowFlags_HorizontalScrollbar},
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{"NoFocusOnAppearing", ImGuiWindowFlags_NoFocusOnAppearing},
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{"NoBringToFrontOnFocus", ImGuiWindowFlags_NoBringToFrontOnFocus},
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{"AlwaysVerticalScrollbar", ImGuiWindowFlags_AlwaysVerticalScrollbar},
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{"AlwaysHorizontalScrollbar",
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ImGuiWindowFlags_AlwaysHorizontalScrollbar},
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{"AlwaysUseWindowPadding", ImGuiWindowFlags_AlwaysUseWindowPadding},
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{"NoNavInputs", ImGuiWindowFlags_NoNavInputs},
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{"NoNavFocus", ImGuiWindowFlags_NoNavFocus},
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{"UnsavedDocument", ImGuiWindowFlags_UnsavedDocument},
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{"NoNav", ImGuiWindowFlags_NoNav},
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{"NoDecoration", ImGuiWindowFlags_NoDecoration},
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{"NoInputs", ImGuiWindowFlags_NoInputs},
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{"NoFocusOnAppearing", ImGuiWindowFlags_NoFocusOnAppearing},
|
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{"NoBringToFrontOnFocus", ImGuiWindowFlags_NoBringToFrontOnFocus},
|
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{"AlwaysAutoResize", ImGuiWindowFlags_AlwaysAutoResize},
|
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{"NoSavedSettings", ImGuiWindowFlags_NoSavedSettings},
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{"NoMouseInputs", ImGuiWindowFlags_NoMouseInputs},
|
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{"NoMouseInputs", ImGuiWindowFlags_NoMouseInputs},
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{"NoTitleBar", ImGuiWindowFlags_NoTitleBar},
|
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{"NoResize", ImGuiWindowFlags_NoResize},
|
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{"NoMove", ImGuiWindowFlags_NoMove},
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{"NoScrollbar", ImGuiWindowFlags_NoScrollbar},
|
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{"NoScrollWithMouse", ImGuiWindowFlags_NoScrollWithMouse},
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{"NoCollapse", ImGuiWindowFlags_NoCollapse},
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{"AlwaysVerticalScrollbar", ImGuiWindowFlags_AlwaysVerticalScrollbar},
|
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{"AlwaysHorizontalScrollbar",
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ImGuiWindowFlags_AlwaysHorizontalScrollbar}};
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ImGuiWindowFlags windowFlags = ImGuiWindowFlags_None;
|
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for (const auto& flag : flag_tokens) {
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if (flagMap.find(flag) != flagMap.end()) {
|
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windowFlags |= flagMap[flag];
|
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}
|
||||
}
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attributes.flags = std::make_unique<ImGuiWindowFlags>(windowFlags);
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break;
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}
|
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case WidgetType::CollapsingHeader: {
|
||||
// Create a flag map using the tree node flags
|
||||
static std::map<std::string, ImGuiTreeNodeFlags> flagMap = {
|
||||
{"None", ImGuiTreeNodeFlags_None},
|
||||
{"Selected", ImGuiTreeNodeFlags_Selected},
|
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{"Framed", ImGuiTreeNodeFlags_Framed},
|
||||
{"AllowItemOverlap", ImGuiTreeNodeFlags_AllowItemOverlap},
|
||||
{"NoTreePushOnOpen", ImGuiTreeNodeFlags_NoTreePushOnOpen},
|
||||
{"NoAutoOpenOnLog", ImGuiTreeNodeFlags_NoAutoOpenOnLog},
|
||||
{"DefaultOpen", ImGuiTreeNodeFlags_DefaultOpen},
|
||||
{"OpenOnDoubleClick", ImGuiTreeNodeFlags_OpenOnDoubleClick},
|
||||
{"OpenOnArrow", ImGuiTreeNodeFlags_OpenOnArrow},
|
||||
{"Leaf", ImGuiTreeNodeFlags_Leaf},
|
||||
{"Bullet", ImGuiTreeNodeFlags_Bullet},
|
||||
{"FramePadding", ImGuiTreeNodeFlags_FramePadding},
|
||||
{"NavLeftJumpsBackHere", ImGuiTreeNodeFlags_NavLeftJumpsBackHere},
|
||||
{"CollapsingHeader", ImGuiTreeNodeFlags_CollapsingHeader}};
|
||||
ImGuiTreeNodeFlags treeFlags = ImGuiTreeNodeFlags_None;
|
||||
for (const auto& flag : flag_tokens) {
|
||||
if (flagMap.find(flag) != flagMap.end()) {
|
||||
treeFlags |= flagMap[flag];
|
||||
}
|
||||
}
|
||||
attributes.flags = std::make_unique<ImGuiTreeNodeFlags>(treeFlags);
|
||||
break;
|
||||
}
|
||||
case WidgetType::Table: {
|
||||
// Create a flag map
|
||||
static std::map<std::string, ImGuiTableFlags> flagMap = {
|
||||
{"None", ImGuiTableFlags_None},
|
||||
{"Resizable", ImGuiTableFlags_Resizable},
|
||||
{"Reorderable", ImGuiTableFlags_Reorderable},
|
||||
{"Hideable", ImGuiTableFlags_Hideable},
|
||||
{"Sortable", ImGuiTableFlags_Sortable},
|
||||
{"NoSavedSettings", ImGuiTableFlags_NoSavedSettings},
|
||||
{"ContextMenuInBody", ImGuiTableFlags_ContextMenuInBody},
|
||||
{"RowBg", ImGuiTableFlags_RowBg},
|
||||
{"BordersInnerH", ImGuiTableFlags_BordersInnerH},
|
||||
{"BordersOuterH", ImGuiTableFlags_BordersOuterH},
|
||||
{"BordersInnerV", ImGuiTableFlags_BordersInnerV},
|
||||
{"BordersOuterV", ImGuiTableFlags_BordersOuterV},
|
||||
{"BordersH", ImGuiTableFlags_BordersH},
|
||||
{"BordersV", ImGuiTableFlags_BordersV},
|
||||
{"Borders", ImGuiTableFlags_Borders},
|
||||
{"NoBordersInBody", ImGuiTableFlags_NoBordersInBody},
|
||||
{"NoBordersInBodyUntilResize",
|
||||
ImGuiTableFlags_NoBordersInBodyUntilResize},
|
||||
{"SizingFixedFit", ImGuiTableFlags_SizingFixedFit},
|
||||
{"SizingFixedSame", ImGuiTableFlags_SizingFixedSame},
|
||||
{"SizingStretchProp", ImGuiTableFlags_SizingStretchProp},
|
||||
{"SizingStretchSame", ImGuiTableFlags_SizingStretchSame},
|
||||
{"NoHostExtendX", ImGuiTableFlags_NoHostExtendX},
|
||||
{"NoHostExtendY", ImGuiTableFlags_NoHostExtendY},
|
||||
{"NoKeepColumnsVisible", ImGuiTableFlags_NoKeepColumnsVisible},
|
||||
{"PreciseWidths", ImGuiTableFlags_PreciseWidths},
|
||||
{"NoClip", ImGuiTableFlags_NoClip},
|
||||
{"PadOuterX", ImGuiTableFlags_PadOuterX},
|
||||
{"NoPadOuterX", ImGuiTableFlags_NoPadOuterX},
|
||||
{"NoPadInnerX", ImGuiTableFlags_NoPadInnerX},
|
||||
{"ScrollX", ImGuiTableFlags_ScrollX},
|
||||
{"ScrollY", ImGuiTableFlags_ScrollY},
|
||||
{"SortMulti", ImGuiTableFlags_SortMulti},
|
||||
{"SortTristate", ImGuiTableFlags_SortTristate}};
|
||||
ImGuiTableFlags tableFlags = ImGuiTableFlags_None;
|
||||
for (const auto& flag : flag_tokens) {
|
||||
if (flagMap.find(flag) != flagMap.end()) {
|
||||
tableFlags |= flagMap[flag];
|
||||
}
|
||||
}
|
||||
// Reserve data to the void* pointer and assign flags
|
||||
attributes.flags = std::make_unique<ImGuiTableFlags>(tableFlags);
|
||||
} break;
|
||||
case WidgetType::TableSetupColumn: {
|
||||
static std::map<std::string, ImGuiTableColumnFlags> flagMap = {
|
||||
{"None", ImGuiTableColumnFlags_None},
|
||||
{"DefaultHide", ImGuiTableColumnFlags_DefaultHide},
|
||||
{"DefaultSort", ImGuiTableColumnFlags_DefaultSort},
|
||||
{"WidthStretch", ImGuiTableColumnFlags_WidthStretch},
|
||||
{"WidthFixed", ImGuiTableColumnFlags_WidthFixed},
|
||||
{"NoResize", ImGuiTableColumnFlags_NoResize},
|
||||
{"NoReorder", ImGuiTableColumnFlags_NoReorder},
|
||||
{"NoHide", ImGuiTableColumnFlags_NoHide},
|
||||
{"NoClip", ImGuiTableColumnFlags_NoClip},
|
||||
{"NoSort", ImGuiTableColumnFlags_NoSort},
|
||||
{"NoSortAscending", ImGuiTableColumnFlags_NoSortAscending},
|
||||
{"NoSortDescending", ImGuiTableColumnFlags_NoSortDescending},
|
||||
{"NoHeaderWidth", ImGuiTableColumnFlags_NoHeaderWidth},
|
||||
{"PreferSortAscending", ImGuiTableColumnFlags_PreferSortAscending},
|
||||
{"PreferSortDescending", ImGuiTableColumnFlags_PreferSortDescending},
|
||||
{"IndentEnable", ImGuiTableColumnFlags_IndentEnable},
|
||||
{"IndentDisable", ImGuiTableColumnFlags_IndentDisable},
|
||||
{"IsEnabled", ImGuiTableColumnFlags_IsEnabled},
|
||||
{"IsVisible", ImGuiTableColumnFlags_IsVisible},
|
||||
{"IsSorted", ImGuiTableColumnFlags_IsSorted},
|
||||
{"IsHovered", ImGuiTableColumnFlags_IsHovered}};
|
||||
ImGuiTableColumnFlags columnFlags = ImGuiTableColumnFlags_None;
|
||||
for (const auto& flag : flag_tokens) {
|
||||
if (flagMap.find(flag) != flagMap.end()) {
|
||||
columnFlags |= flagMap[flag];
|
||||
}
|
||||
}
|
||||
// Reserve data to the void* pointer and assign flags
|
||||
attributes.flags = std::make_unique<ImGuiTableColumnFlags>(columnFlags);
|
||||
}
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
WidgetAttributes ParseAttributes(
|
||||
const std::vector<Token>& tokens, size_t& index, const WidgetType& type,
|
||||
const std::map<std::string, void*>& data_bindings) {
|
||||
WidgetAttributes attributes;
|
||||
|
||||
while (index < tokens.size() && tokens[index].type != TokenType::CloseBrace) {
|
||||
if (tokens[index].type == TokenType::Identifier) {
|
||||
Token keyToken = tokens[index];
|
||||
index++; // Move to the value token.
|
||||
if (index < tokens.size() && tokens[index].type == TokenType::String) {
|
||||
std::string value = tokens[index].value;
|
||||
index++; // Move past the value.
|
||||
|
||||
if (keyToken.value == "id")
|
||||
attributes.id = value;
|
||||
else if (keyToken.value == "title")
|
||||
attributes.title = value;
|
||||
else if (keyToken.value == "min")
|
||||
attributes.min = std::stod(value);
|
||||
else if (keyToken.value == "max")
|
||||
attributes.max = std::stod(value);
|
||||
else if (keyToken.value == "value")
|
||||
attributes.value = std::stod(value);
|
||||
else if (keyToken.value == "width")
|
||||
if (value == "autox")
|
||||
attributes.width = ImGui::GetContentRegionAvail().x;
|
||||
else if (value == "autoy")
|
||||
attributes.width = ImGui::GetContentRegionAvail().y;
|
||||
else
|
||||
attributes.width = std::stod(value);
|
||||
else if (keyToken.value == "text")
|
||||
attributes.text = value;
|
||||
else if (keyToken.value == "data" &&
|
||||
data_bindings.find(value) != data_bindings.end()) {
|
||||
attributes.data = data_bindings.at(value);
|
||||
} else if (keyToken.value == "count") {
|
||||
attributes.count = std::stoi(value);
|
||||
} else if (keyToken.value == "flags") {
|
||||
ParseFlags(type, value, attributes);
|
||||
} else if (keyToken.value == "size") {
|
||||
std::string sizeX, sizeY;
|
||||
std::istringstream sizeStream(value);
|
||||
std::getline(sizeStream, sizeX, ',');
|
||||
std::getline(sizeStream, sizeY, ',');
|
||||
attributes.size = ImVec2(std::stod(sizeX), std::stod(sizeY));
|
||||
}
|
||||
}
|
||||
} else {
|
||||
// If it's not an identifier or we encounter an open brace, break out.
|
||||
break;
|
||||
}
|
||||
}
|
||||
return attributes;
|
||||
}
|
||||
|
||||
Node Parse(const std::string& yazon_input,
|
||||
const std::map<std::string, void*>& data_bindings) {
|
||||
size_t index = 0;
|
||||
auto tokens = Tokenize(yazon_input);
|
||||
|
||||
std::map<std::string, Node> definitions;
|
||||
if (tokens[index].value == "Definitions") {
|
||||
index++; // Skip the "Definitions" token
|
||||
while (index < tokens.size() &&
|
||||
tokens[index].value != "Layout") { // Skip the definitions
|
||||
// Get the definition name and parse the node
|
||||
std::string definition_name = tokens[index].value;
|
||||
index++; // Move to the definition node
|
||||
definitions[definition_name] = ParseNode(tokens, index, data_bindings);
|
||||
index++;
|
||||
}
|
||||
}
|
||||
|
||||
return ParseNode(tokens, index, data_bindings);
|
||||
}
|
||||
|
||||
void Render(Node& node) {
|
||||
switch (node.type) {
|
||||
case WidgetType::Window: {
|
||||
ImGuiWindowFlags flags = ImGuiWindowFlags_None;
|
||||
if (node.attributes.flags) {
|
||||
flags = *(ImGuiWindowFlags*)node.attributes.flags.get();
|
||||
}
|
||||
if (ImGui::Begin(node.attributes.title.c_str(), nullptr, flags)) {
|
||||
for (auto& child : node.children) {
|
||||
Render(child);
|
||||
}
|
||||
}
|
||||
ImGui::End();
|
||||
} break;
|
||||
case WidgetType::Button:
|
||||
if (node.attributes.data) {
|
||||
// Format the text with the data value
|
||||
char formattedText[256];
|
||||
snprintf(formattedText, sizeof(formattedText),
|
||||
node.attributes.text.c_str(), *(int*)node.attributes.data);
|
||||
if (ImGui::Button(formattedText)) {
|
||||
ExecuteActions(node.actions, ActionType::Click);
|
||||
}
|
||||
} else {
|
||||
if (ImGui::Button(node.attributes.text.c_str())) {
|
||||
ExecuteActions(node.actions, ActionType::Click);
|
||||
}
|
||||
}
|
||||
break;
|
||||
case WidgetType::CollapsingHeader: {
|
||||
ImGuiTreeNodeFlags flags = ImGuiTreeNodeFlags_None;
|
||||
if (node.attributes.flags) {
|
||||
flags = *(ImGuiTreeNodeFlags*)node.attributes.flags.get();
|
||||
}
|
||||
if (ImGui::CollapsingHeader(node.attributes.title.c_str(), flags)) {
|
||||
for (auto& child : node.children) {
|
||||
Render(child);
|
||||
}
|
||||
}
|
||||
} break;
|
||||
case WidgetType::Columns:
|
||||
ImGui::Columns(node.attributes.count, node.attributes.title.c_str());
|
||||
ImGui::Separator();
|
||||
for (auto& child : node.children) {
|
||||
Render(child);
|
||||
ImGui::NextColumn();
|
||||
}
|
||||
ImGui::Columns(1);
|
||||
ImGui::Separator();
|
||||
break;
|
||||
case WidgetType::Checkbox:
|
||||
if (ImGui::Checkbox(node.attributes.title.c_str(),
|
||||
(bool*)node.attributes.data)) {
|
||||
ExecuteActions(node.actions, ActionType::Change);
|
||||
}
|
||||
break;
|
||||
case WidgetType::Table: {
|
||||
ImGuiTableFlags flags = ImGuiTableFlags_None;
|
||||
if (node.attributes.flags) {
|
||||
flags = *(ImGuiTableFlags*)node.attributes.flags.get();
|
||||
}
|
||||
if (ImGui::BeginTable(node.attributes.id.c_str(), node.attributes.count,
|
||||
flags)) {
|
||||
for (auto& child : node.children) {
|
||||
Render(child);
|
||||
}
|
||||
}
|
||||
ImGui::EndTable();
|
||||
} break;
|
||||
case WidgetType::TableSetupColumn: {
|
||||
ImGuiTableColumnFlags flags = ImGuiTableColumnFlags_None;
|
||||
if (node.attributes.flags) {
|
||||
flags = *(ImGuiTableColumnFlags*)node.attributes.flags.get();
|
||||
}
|
||||
ImGui::TableSetupColumn(node.attributes.title.c_str(), flags);
|
||||
} break;
|
||||
case WidgetType::TableHeadersRow:
|
||||
ImGui::TableHeadersRow();
|
||||
break;
|
||||
case WidgetType::TableNextColumn:
|
||||
ImGui::TableNextColumn();
|
||||
break;
|
||||
case WidgetType::Text:
|
||||
if (node.attributes.data) {
|
||||
// Assuming all data-bound Text widgets use string formatting
|
||||
char formattedText[128];
|
||||
snprintf(formattedText, sizeof(formattedText),
|
||||
node.attributes.text.c_str(),
|
||||
*(int*)node.attributes.data & 0xFFFF);
|
||||
ImGui::Text("%s", formattedText);
|
||||
} else {
|
||||
ImGui::Text("%s", node.attributes.text.c_str());
|
||||
}
|
||||
break;
|
||||
case WidgetType::Function: {
|
||||
node.actions[0].callback();
|
||||
break;
|
||||
}
|
||||
case WidgetType::BeginChild:
|
||||
if (ImGui::BeginChild(node.attributes.id.c_str(), node.attributes.size)) {
|
||||
for (auto& child : node.children) {
|
||||
Render(child);
|
||||
}
|
||||
ImGui::EndChild();
|
||||
}
|
||||
break;
|
||||
case WidgetType::BeginMenuBar:
|
||||
if (ImGui::BeginMenuBar()) {
|
||||
for (auto& child : node.children) {
|
||||
Render(child);
|
||||
}
|
||||
ImGui::EndMenuBar();
|
||||
}
|
||||
break;
|
||||
case WidgetType::BeginMenu: {
|
||||
if (ImGui::BeginMenu(node.attributes.title.c_str())) {
|
||||
for (auto& child : node.children) {
|
||||
Render(child);
|
||||
}
|
||||
ImGui::EndMenu();
|
||||
}
|
||||
break;
|
||||
}
|
||||
case WidgetType::MenuItem: {
|
||||
if (ImGui::MenuItem(node.attributes.title.c_str())) {
|
||||
ExecuteActions(node.actions, ActionType::Click);
|
||||
}
|
||||
break;
|
||||
}
|
||||
case WidgetType::Separator:
|
||||
ImGui::Separator();
|
||||
break;
|
||||
case WidgetType::Selectable:
|
||||
if (ImGui::Selectable(node.attributes.title.c_str(),
|
||||
(bool*)node.attributes.selected)) {
|
||||
ExecuteActions(node.actions, ActionType::Click);
|
||||
}
|
||||
break;
|
||||
case WidgetType::BeginTabBar:
|
||||
if (ImGui::BeginTabBar(node.attributes.title.c_str())) {
|
||||
for (auto& child : node.children) {
|
||||
Render(child);
|
||||
}
|
||||
ImGui::EndTabBar();
|
||||
}
|
||||
break;
|
||||
case WidgetType::BeginTabItem:
|
||||
if (ImGui::BeginTabItem(node.attributes.title.c_str())) {
|
||||
for (auto& child : node.children) {
|
||||
Render(child);
|
||||
}
|
||||
ImGui::EndTabItem();
|
||||
}
|
||||
break;
|
||||
case WidgetType::HexInputByte:
|
||||
gui::InputHexByte(node.attributes.id.c_str(),
|
||||
(uint8_t*)node.attributes.data);
|
||||
break;
|
||||
case WidgetType::HexInputWord:
|
||||
gui::InputHexWord(node.attributes.id.c_str(),
|
||||
(uint16_t*)node.attributes.data);
|
||||
break;
|
||||
case WidgetType::Canvas: {
|
||||
gui::Canvas* canvas = (gui::Canvas*)node.attributes.data;
|
||||
if (canvas) {
|
||||
canvas->DrawBackground();
|
||||
canvas->DrawContextMenu();
|
||||
|
||||
canvas->DrawGrid();
|
||||
canvas->DrawOverlay();
|
||||
}
|
||||
break;
|
||||
}
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void ExecuteActions(const std::vector<Action>& actions, ActionType type) {
|
||||
for (const auto& action : actions) {
|
||||
if (action.type == type) {
|
||||
action.callback(); // Execute the callback associated with the action
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void Bind(Node* node, std::function<void()> callback) {
|
||||
if (node) {
|
||||
Action action = {ActionType::Click, callback};
|
||||
node->actions.push_back(action);
|
||||
}
|
||||
}
|
||||
|
||||
void BindAction(Node* node, ActionType type, std::function<void()> callback) {
|
||||
if (node) {
|
||||
Action action = {type, callback};
|
||||
node->actions.push_back(action);
|
||||
}
|
||||
}
|
||||
|
||||
void BindSelectable(Node* node, bool* selected,
|
||||
std::function<void()> callback) {
|
||||
if (node) {
|
||||
Action action = {ActionType::Click, callback};
|
||||
node->actions.push_back(action);
|
||||
node->attributes.selected = selected;
|
||||
}
|
||||
}
|
||||
|
||||
std::string LoadFile(const std::string& filename) {
|
||||
std::string fileContents;
|
||||
const std::string kPath = "assets/layouts/";
|
||||
|
||||
#ifdef __APPLE__
|
||||
#if TARGET_OS_IOS == 1
|
||||
const std::string kBundlePath = core::GetBundleResourcePath();
|
||||
std::ifstream file(kBundlePath + filename);
|
||||
#else
|
||||
const std::string kBundlePath = core::GetBundleResourcePath();
|
||||
std::ifstream file(kBundlePath + "Contents/Resources/layouts/" + filename);
|
||||
#endif
|
||||
#else
|
||||
std::ifstream file(kPath + filename);
|
||||
#endif
|
||||
|
||||
if (file.is_open()) {
|
||||
std::string line;
|
||||
while (std::getline(file, line)) {
|
||||
fileContents += line;
|
||||
}
|
||||
file.close();
|
||||
} else {
|
||||
fileContents = "File not found: " + filename;
|
||||
std::cout << fileContents << std::endl;
|
||||
}
|
||||
return fileContents;
|
||||
}
|
||||
|
||||
} // namespace zeml
|
||||
} // namespace gui
|
||||
|
||||
} // namespace yaze
|
||||
@@ -1,205 +0,0 @@
|
||||
#ifndef YAZE_APP_GUI_ZEML_H
|
||||
#define YAZE_APP_GUI_ZEML_H
|
||||
|
||||
#include <cctype>
|
||||
#include <functional>
|
||||
#include <map>
|
||||
#include <memory>
|
||||
#include <string>
|
||||
#include <vector>
|
||||
|
||||
#include "imgui/imgui.h"
|
||||
|
||||
namespace yaze {
|
||||
namespace gui {
|
||||
|
||||
/**
|
||||
* @namespace yaze::gui::zeml
|
||||
* @brief Zelda Editor Markup Language Functions
|
||||
*/
|
||||
namespace zeml {
|
||||
|
||||
/**
|
||||
* @enum TokenType
|
||||
*/
|
||||
enum class TokenType {
|
||||
Identifier,
|
||||
String,
|
||||
OpenBrace,
|
||||
CloseBrace,
|
||||
Comma,
|
||||
EndOfStream
|
||||
};
|
||||
|
||||
/**
|
||||
* @struct Token
|
||||
*/
|
||||
struct Token {
|
||||
TokenType type;
|
||||
std::string value;
|
||||
} typedef Token;
|
||||
|
||||
/**
|
||||
* @enum WidgetType
|
||||
*/
|
||||
enum class WidgetType {
|
||||
Window,
|
||||
Button,
|
||||
Slider,
|
||||
Text,
|
||||
Table,
|
||||
TableSetupColumn,
|
||||
TableHeadersRow,
|
||||
TableNextColumn,
|
||||
CollapsingHeader,
|
||||
Columns,
|
||||
Checkbox,
|
||||
Selectable,
|
||||
Function,
|
||||
BeginChild,
|
||||
BeginMenuBar,
|
||||
BeginMenu,
|
||||
BeginTabBar,
|
||||
BeginTabItem,
|
||||
MenuItem,
|
||||
Separator,
|
||||
HexInputByte,
|
||||
HexInputWord,
|
||||
Canvas,
|
||||
Definition,
|
||||
};
|
||||
|
||||
/**
|
||||
* @struct WidgetAttributes
|
||||
* @brief Attributes for a widget
|
||||
* @details id, title, min, max, value, text, count, size, flags, data
|
||||
* @details id: unique identifier for the widget
|
||||
* @details title: title for the widget
|
||||
* @details text: text for the widget
|
||||
* @details min: minimum value for the widget
|
||||
* @details max: maximum value for the widget
|
||||
* @details value: value for the widget
|
||||
* @details count: number of columns
|
||||
* @details size: size of the widget
|
||||
* @details flags: flags for the widget
|
||||
* @details data: data to be binded using the data_binding map
|
||||
*/
|
||||
struct WidgetAttributes {
|
||||
std::string id;
|
||||
std::string title; // For Window, Button
|
||||
std::string text; // For Text, Button
|
||||
double min; // For Slider
|
||||
double max; // For Slider
|
||||
double value; // For Slidecar
|
||||
float width; // For Columns
|
||||
int count = 0; // For Columns
|
||||
ImVec2 size = ImVec2(0, 0); // For BeginChild
|
||||
bool* selected = nullptr; // For Selectable
|
||||
std::shared_ptr<void> flags = nullptr; // For Various
|
||||
void* data = nullptr; // For Various
|
||||
};
|
||||
|
||||
/**
|
||||
* @enum ActionType
|
||||
*/
|
||||
enum class ActionType { Click, Change, Run };
|
||||
|
||||
/**
|
||||
* @struct Action
|
||||
*/
|
||||
struct Action {
|
||||
ActionType type;
|
||||
std::function<void()> callback;
|
||||
};
|
||||
|
||||
/**
|
||||
* @brief Tokenize a zeml string
|
||||
*/
|
||||
std::vector<Token> Tokenize(const std::string& input);
|
||||
|
||||
/**
|
||||
* @struct Node
|
||||
* @brief Node for a zeml tree
|
||||
*/
|
||||
struct Node {
|
||||
WidgetType type;
|
||||
WidgetAttributes attributes;
|
||||
std::vector<Action> actions;
|
||||
std::vector<Node> children;
|
||||
|
||||
Node* parent = nullptr;
|
||||
|
||||
Node* GetNode(const std::string& searchId) {
|
||||
if (attributes.id == searchId) {
|
||||
return this;
|
||||
}
|
||||
for (Node& child : children) {
|
||||
Node* found = child.GetNode(searchId);
|
||||
if (found != nullptr) {
|
||||
return found;
|
||||
}
|
||||
}
|
||||
return nullptr;
|
||||
}
|
||||
};
|
||||
|
||||
/**
|
||||
* @brief Bind a callback to a node
|
||||
*/
|
||||
void Bind(Node* node, std::function<void()> callback);
|
||||
|
||||
/**
|
||||
* @brief Bind an action to a node
|
||||
*/
|
||||
void BindAction(Node* node, ActionType type, std::function<void()> callback);
|
||||
|
||||
/**
|
||||
* @brief Bind a selectable node
|
||||
*/
|
||||
void BindSelectable(Node* node, bool* selected, std::function<void()> callback);
|
||||
|
||||
/**
|
||||
* @brief Map a string to a widget type
|
||||
*/
|
||||
WidgetType MapType(const std::string& type);
|
||||
|
||||
void ParseFlags(const WidgetType& type, const std::string& flags,
|
||||
WidgetAttributes& flags_ptr);
|
||||
|
||||
/**
|
||||
* @brief ParseNode attributes for a widget
|
||||
*/
|
||||
WidgetAttributes ParseAttributes(
|
||||
const std::vector<Token>& tokens, size_t& index, const WidgetType& type,
|
||||
const std::map<std::string, void*>& data_bindings = {});
|
||||
|
||||
/**
|
||||
* @brief Parse a zeml node
|
||||
*/
|
||||
Node ParseNode(const std::vector<Token>& tokens, size_t& index,
|
||||
const std::map<std::string, void*>& data_bindings = {},
|
||||
const std::map<std::string, Node>& definitions = {});
|
||||
|
||||
/**
|
||||
* @brief Parse a zeml string
|
||||
*/
|
||||
Node Parse(const std::string& yazon_input,
|
||||
const std::map<std::string, void*>& data_bindings = {});
|
||||
|
||||
/**
|
||||
* @brief Render a zeml tree
|
||||
*/
|
||||
void Render(Node& node);
|
||||
|
||||
/**
|
||||
* @brief Execute actions for a node
|
||||
*/
|
||||
void ExecuteActions(const std::vector<Action>& actions, ActionType type);
|
||||
|
||||
std::string LoadFile(const std::string& filename);
|
||||
|
||||
} // namespace zeml
|
||||
} // namespace gui
|
||||
} // namespace yaze
|
||||
|
||||
#endif // YAZE_APP_GUI_ZEML_H
|
||||
@@ -3,11 +3,6 @@
|
||||
|
||||
#include <cstdint>
|
||||
#include <cstring>
|
||||
#include <string>
|
||||
#include <vector>
|
||||
|
||||
#include "absl/strings/str_cat.h"
|
||||
#include "absl/strings/str_format.h"
|
||||
|
||||
namespace yaze {
|
||||
namespace zelda3 {
|
||||
|
||||
Reference in New Issue
Block a user