Enhance CMake configuration and improve string safety in source files

- Updated CMakeLists.txt to silence C++23 deprecation warnings and added definitions for intrinsic int128 support.
- Modified GitHub Actions workflow to handle missing asset directories gracefully and ensure correct versioning in Info.plist.
- Refactored string handling in multiple source files to use std::memcpy for safer string copying, preventing potential buffer overflows.
- Improved font loading logic and ensured consistent handling of theme properties in the editor.
This commit is contained in:
scawful
2025-09-27 22:03:03 -04:00
parent 332f050cf6
commit 660c3fd46f
8 changed files with 98 additions and 29 deletions

View File

@@ -1,5 +1,6 @@
#include "yaze.h"
#include <algorithm>
#include <cstring>
#include <iostream>
#include <memory>
@@ -292,8 +293,8 @@ yaze_status yaze_load_messages(const zelda3_rom* rom, zelda3_message** messages,
std::memcpy((*messages)[i].raw_data, msg.Data.data(), msg.Data.size());
(*messages)[i].parsed_text = new char[msg.ContentsParsed.length() + 1];
std::strncpy((*messages)[i].parsed_text, msg.ContentsParsed.c_str(),
msg.ContentsParsed.length());
// Safe string copy with bounds checking
std::memcpy((*messages)[i].parsed_text, msg.ContentsParsed.c_str(), msg.ContentsParsed.length());
(*messages)[i].parsed_text[msg.ContentsParsed.length()] = '\0';
(*messages)[i].is_compressed = false; // TODO: Detect compression