feat: Introduce mock ROM mode for testing without actual ROM files
- Added a new feature to the `z3ed` AI agent allowing testing in mock ROM mode, which creates a minimal valid ROM structure with embedded labels but no actual game data. - Updated the `agent_test_suite.sh` script to default to mock ROM mode for easier testing. - Introduced `--mock-rom` command line flag to enable mock ROM mode in various agent commands. - Enhanced documentation to cover the usage and benefits of mock ROM mode for CI/CD and development testing. - Implemented necessary changes in the codebase to support mock ROM initialization and label management.
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@@ -3,6 +3,9 @@
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#include "absl/flags/flag.h"
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ABSL_FLAG(std::string, rom, "", "Path to the ROM file");
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ABSL_FLAG(bool, mock_rom, false,
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"Use mock ROM mode for testing without requiring an actual ROM file. "
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"Loads all Zelda3 embedded labels but no actual ROM data.");
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// AI Service Configuration Flags
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ABSL_FLAG(std::string, ai_provider, "auto",
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