Refactor Overworld blockset types and update related function signatures
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@@ -51,7 +51,7 @@ using ImGui::Text;
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absl::Status Tile16Editor::InitBlockset(
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const gfx::Bitmap& tile16_blockset_bmp, const gfx::Bitmap& current_gfx_bmp,
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const std::vector<gfx::Bitmap>& tile16_individual,
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uint8_t all_tiles_types[0x200]) {
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std::array<uint8_t, 0x200>& all_tiles_types) {
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all_tiles_types_ = all_tiles_types;
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tile16_blockset_bmp_ = tile16_blockset_bmp;
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tile16_individual_ = tile16_individual;
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