Fix naming inconsistency in Snes color conversion functions

This commit is contained in:
scawful
2024-12-31 15:59:07 -05:00
parent cbec34dacf
commit 9f67e0c399

View File

@@ -10,7 +10,7 @@ namespace test {
using ::testing::ElementsAreArray;
using yaze::gfx::ConvertRgbToSnes;
using yaze::gfx::ConvertSnestoRgb;
using yaze::gfx::ConvertSnesToRgb;
using yaze::gfx::Extract;
using yaze::gfx::SnesPalette;
@@ -39,7 +39,7 @@ TEST(SnesColorTest, ConvertRgbToSnes) {
TEST(SnesColorTest, ConvertSnestoRGB) {
uint16_t snes = 0x4210;
snes_color color = ConvertSnestoRgb(snes);
snes_color color = ConvertSnesToRgb(snes);
ASSERT_EQ(color.red, 132);
ASSERT_EQ(color.green, 132);
ASSERT_EQ(color.blue, 132);
@@ -52,13 +52,13 @@ TEST(SnesColorTest, ConvertSnesToRGB_Binary) {
uint16_t purple = 0b0111110000011111;
snes_color testcolor;
testcolor = ConvertSnestoRgb(red);
testcolor = ConvertSnesToRgb(red);
ASSERT_EQ(0xFF0000, test_convert(testcolor));
testcolor = ConvertSnestoRgb(green);
testcolor = ConvertSnesToRgb(green);
ASSERT_EQ(0x00FF00, test_convert(testcolor));
testcolor = ConvertSnestoRgb(blue);
testcolor = ConvertSnesToRgb(blue);
ASSERT_EQ(0x0000FF, test_convert(testcolor));
testcolor = ConvertSnestoRgb(purple);
testcolor = ConvertSnesToRgb(purple);
ASSERT_EQ(0xFF00FF, test_convert(testcolor));
}