Refactor Overworld blockset types and update related function signatures

This commit is contained in:
scawful
2024-12-31 16:40:01 -05:00
parent 9f67e0c399
commit 6d2de44b94
8 changed files with 86 additions and 91 deletions

View File

@@ -19,17 +19,17 @@
namespace yaze {
namespace zelda3 {
constexpr int GravesYTilePos = 0x49968; // short (0x0F entries)
constexpr int GravesXTilePos = 0x49986; // short (0x0F entries)
constexpr int GravesTilemapPos = 0x499A4; // short (0x0F entries)
constexpr int GravesGFX = 0x499C2; // short (0x0F entries)
constexpr int GravesYTilePos = 0x49968; // short (0x0F entries)
constexpr int GravesXTilePos = 0x49986; // short (0x0F entries)
constexpr int GravesTilemapPos = 0x499A4; // short (0x0F entries)
constexpr int GravesGFX = 0x499C2; // short (0x0F entries)
constexpr int GravesXPos = 0x4994A; // short (0x0F entries)
constexpr int GravesYLine = 0x4993A; // short (0x08 entries)
constexpr int GravesCountOnY = 0x499E0; // Byte 0x09 entries
constexpr int GravesXPos = 0x4994A; // short (0x0F entries)
constexpr int GravesYLine = 0x4993A; // short (0x08 entries)
constexpr int GravesCountOnY = 0x499E0; // Byte 0x09 entries
constexpr int GraveLinkSpecialHole = 0x46DD9; // short
constexpr int GraveLinkSpecialStairs = 0x46DE0; // short
constexpr int GraveLinkSpecialHole = 0x46DD9; // short
constexpr int GraveLinkSpecialStairs = 0x46DE0; // short
constexpr int kOverworldMapPaletteIds = 0x7D1C;
constexpr int kOverworldSpritePaletteIds = 0x7B41;
constexpr int overworldMapPaletteGroup = 0x75504;
@@ -94,8 +94,8 @@ constexpr int kMap16Tiles = 0x78000;
constexpr int kNumOverworldMaps = 160;
constexpr int kNumTile16Individual = 4096;
constexpr int Map32PerScreen = 256;
constexpr int NumberOfMap16 = 3752; // 4096
constexpr int NumberOfMap16Ex = 4096; // 4096
constexpr int NumberOfMap16 = 3752; // 4096
constexpr int NumberOfMap16Ex = 4096; // 4096
constexpr int LimitOfMap32 = 8864;
constexpr int NumberOfOWSprites = 352;
constexpr int NumberOfMap32 = Map32PerScreen * kNumOverworldMaps;
@@ -107,7 +107,7 @@ constexpr int NumberOfMap32 = Map32PerScreen * kNumOverworldMaps;
* as well as creating the tilesets and tilemaps for the overworld.
*/
class Overworld : public SharedRom, public core::ExperimentFlags {
public:
public:
absl::Status Load(Rom &rom);
absl::Status LoadOverworldMaps();
void LoadTileTypes();
@@ -156,16 +156,16 @@ public:
}
}
OWBlockset &GetMapTiles(int world_type) {
OverworldBlockset &GetMapTiles(int world_type) {
switch (world_type) {
case 0:
return map_tiles_.light_world;
case 1:
return map_tiles_.dark_world;
case 2:
return map_tiles_.special_world;
default:
return map_tiles_.light_world;
case 0:
return map_tiles_.light_world;
case 1:
return map_tiles_.dark_world;
case 2:
return map_tiles_.special_world;
default:
return map_tiles_.light_world;
}
}
@@ -205,7 +205,7 @@ public:
auto all_tiles_types() const { return all_tiles_types_; }
auto mutable_all_tiles_types() { return &all_tiles_types_; }
private:
private:
enum Dimension {
map32TilesTL = 0,
map32TilesTR = 1,
@@ -220,12 +220,14 @@ private:
absl::Status AssembleMap32Tiles();
void AssembleMap16Tiles();
void AssignWorldTiles(int x, int y, int sx, int sy, int tpos,
OWBlockset &world);
OverworldBlockset &world);
void OrganizeMapTiles(std::vector<uint8_t> &bytes,
std::vector<uint8_t> &bytes2, int i, int sx, int sy,
int &ttpos);
absl::Status DecompressAllMapTiles();
Rom rom_;
bool is_loaded_ = false;
bool expanded_tile16_ = false;
bool expanded_tile32_ = false;
@@ -234,13 +236,11 @@ private:
int game_state_ = 0;
int current_map_ = 0;
int current_world_ = 0;
uchar map_parent_[160];
Rom rom_;
OWMapTiles map_tiles_;
uint8_t all_tiles_types_[0x200];
OverworldMapTiles map_tiles_;
std::array<uint8_t, 160> map_parent_;
std::array<uint8_t, 0x200> all_tiles_types_;
std::vector<gfx::Tile16> tiles16_;
std::vector<gfx::Tile32> tiles32_;
std::vector<uint16_t> tiles32_list_;
@@ -251,7 +251,6 @@ private:
std::vector<OverworldExit> all_exits_;
std::vector<OverworldItem> all_items_;
std::vector<std::vector<Sprite>> all_sprites_;
std::vector<uint64_t> deleted_entrances_;
std::vector<std::vector<uint8_t>> map_data_p1 =
@@ -268,7 +267,7 @@ private:
std::vector<absl::flat_hash_map<uint16_t, int>> usage_stats_;
};
} // namespace zelda3
} // namespace yaze
} // namespace zelda3
} // namespace yaze
#endif