Refactor Overworld blockset types and update related function signatures
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@@ -30,7 +30,7 @@ OverworldMap::OverworldMap(int index, Rom& rom, bool load_custom_data)
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absl::Status OverworldMap::BuildMap(int count, int game_state, int world,
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std::vector<gfx::Tile16>& tiles16,
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OWBlockset& world_blockset) {
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OverworldBlockset& world_blockset) {
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game_state_ = game_state;
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world_ = world;
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if (large_map_) {
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@@ -718,7 +718,7 @@ absl::Status OverworldMap::BuildTiles16Gfx(std::vector<gfx::Tile16>& tiles16,
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return absl::OkStatus();
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}
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absl::Status OverworldMap::BuildBitmap(OWBlockset& world_blockset) {
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absl::Status OverworldMap::BuildBitmap(OverworldBlockset& world_blockset) {
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if (bitmap_data_.size() != 0) {
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bitmap_data_.clear();
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}
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