Refactor Overworld blockset types and update related function signatures

This commit is contained in:
scawful
2024-12-31 16:40:01 -05:00
parent 9f67e0c399
commit 6d2de44b94
8 changed files with 86 additions and 91 deletions

View File

@@ -30,7 +30,7 @@ OverworldMap::OverworldMap(int index, Rom& rom, bool load_custom_data)
absl::Status OverworldMap::BuildMap(int count, int game_state, int world,
std::vector<gfx::Tile16>& tiles16,
OWBlockset& world_blockset) {
OverworldBlockset& world_blockset) {
game_state_ = game_state;
world_ = world;
if (large_map_) {
@@ -718,7 +718,7 @@ absl::Status OverworldMap::BuildTiles16Gfx(std::vector<gfx::Tile16>& tiles16,
return absl::OkStatus();
}
absl::Status OverworldMap::BuildBitmap(OWBlockset& world_blockset) {
absl::Status OverworldMap::BuildBitmap(OverworldBlockset& world_blockset) {
if (bitmap_data_.size() != 0) {
bitmap_data_.clear();
}