Add status macros and refactor overworld
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@@ -25,16 +25,43 @@
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#define MENU_ITEM(w) if (ImGui::MenuItem(w))
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#define MENU_ITEM2(w, v) if (ImGui::MenuItem(w, v))
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#define CHECK_STATUS(w) \
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if (!w.ok()) { \
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return w; \
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#define RETURN_IF_ERROR(expression) \
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{ \
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auto error = expression; \
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if (!error.ok()) { \
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return error; \
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} \
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}
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#define ASSIGN_OR_RETURN(type_variable_name, expression) \
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ASSIGN_OR_RETURN_IMPL(APPEND_NUMBER(error_or_value, __LINE__), \
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type_variable_name, expression)
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#define ASSIGN_OR_RETURN_IMPL(error_or_value, type_variable_name, expression) \
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auto error_or_value = expression; \
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if (!error_or_value.ok()) { \
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return error_or_value.status(); \
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} \
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type_variable_name = std::move(*error_or_value);
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#define APPEND_NUMBER(expression, number) \
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APPEND_NUMBER_INNER(expression, number)
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#define APPEND_NUMBER_INNER(expression, number) expression##number
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using ushort = unsigned short;
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using uint = unsigned int;
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using uchar = unsigned char;
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using Bytes = std::vector<uchar>;
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using OWBlockset = std::vector<std::vector<ushort>>;
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struct OWMapTiles {
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OWBlockset light_world; // 64 maps
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OWBlockset dark_world; // 64 maps
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OWBlockset special_world; // 32 maps
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};
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using OWMapTiles = struct OWMapTiles;
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namespace yaze {
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namespace app {
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namespace core {
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@@ -80,9 +80,9 @@ void HandleMouseMovement(int &wheel) {
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bool Controller::isActive() const { return active_; }
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absl::Status Controller::onEntry() {
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CHECK_STATUS(CreateWindow())
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CHECK_STATUS(CreateRenderer())
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CHECK_STATUS(CreateGuiContext())
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RETURN_IF_ERROR(CreateWindow())
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RETURN_IF_ERROR(CreateRenderer())
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RETURN_IF_ERROR(CreateGuiContext())
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InitializeKeymap();
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master_editor_.SetupScreen(renderer_);
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active_ = true;
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