Add routines for overworld map gfx pointers

This commit is contained in:
scawful
2022-08-23 12:40:45 -05:00
parent 2d3a53ea0b
commit 86b36b1ba0

View File

@@ -7,6 +7,26 @@ namespace yaze {
namespace app {
namespace zelda3 {
namespace {
uint GetOwMapGfxHighPtr(const uchar *rom, int index) {
int map_high_ptr = core::compressedAllMap32PointersHigh;
int p1 = (rom[(map_high_ptr) + 2 + (3 * index)] << 16) +
(rom[(map_high_ptr) + 1 + (3 * index)] << 8) +
(rom[(map_high_ptr + (3 * index))]);
return core::SnesToPc(p1);
}
uint GetOwMapGfxLowPtr(const uchar *rom, int index) {
int map_low_ptr = core::compressedAllMap32PointersLow;
int p2 = (rom[(map_low_ptr) + 2 + (3 * index)] << 16) +
(rom[(map_low_ptr) + 1 + (3 * index)] << 8) +
(rom[(map_low_ptr + (3 * index))]);
return core::SnesToPc(p2);
}
} // namespace
absl::Status Overworld::Load(ROM &rom, uchar *ow_blockset) {
rom_ = rom;
@@ -25,11 +45,22 @@ absl::Status Overworld::Load(ROM &rom, uchar *ow_blockset) {
auto size = tiles16.size();
for (int i = 0; i < core::kNumOverworldMaps; ++i) {
auto map_status =
overworld_maps_[i].BuildMap(size, game_state_, map_parent_);
if (!map_status.ok()) {
return map_status;
if (i < 64) {
CHECK_STATUS(overworld_maps_[i].BuildMap(
size, game_state_, 0, map_parent_, map_tiles_.light_world))
} else if (i < 0x80 && i >= 0x40) {
CHECK_STATUS(overworld_maps_[i].BuildMap(
size, game_state_, 1, map_parent_, map_tiles_.dark_world))
} else {
CHECK_STATUS(overworld_maps_[i].BuildMap(
size, game_state_, 2, map_parent_, map_tiles_.special_world))
}
// auto map_status =
// overworld_maps_[i].BuildMap(size, game_state_, world, map_parent_);
// if (!map_status.ok()) {
// return map_status;
// }
}
is_loaded_ = true;
@@ -46,7 +77,10 @@ ushort Overworld::GenerateTile32(int i, int k, int dimension) {
void Overworld::AssembleMap32Tiles() {
for (int i = 0; i < 0x33F0; i += 6) {
ushort tl, tr, bl, br;
ushort tl;
ushort tr;
ushort bl;
ushort br;
for (int k = 0; k < 4; k++) {
tl = GenerateTile32(i, k, (int)Dimension::map32TilesTL);
tr = GenerateTile32(i, k, (int)Dimension::map32TilesTR);
@@ -99,18 +133,8 @@ absl::Status Overworld::DecompressAllMapTiles() {
int sy = 0;
int c = 0;
for (int i = 0; i < 160; i++) {
int map_high_ptr = core::compressedAllMap32PointersHigh;
int p1 = (rom_[(map_high_ptr) + 2 + (3 * i)] << 16) +
(rom_[(map_high_ptr) + 1 + (3 * i)] << 8) +
(rom_[(map_high_ptr + (3 * i))]);
p1 = core::SnesToPc(p1);
int map_low_ptr = core::compressedAllMap32PointersLow;
int p2 = (rom_[(map_low_ptr) + 2 + (3 * i)] << 16) +
(rom_[(map_low_ptr) + 1 + (3 * i)] << 8) +
(rom_[(map_low_ptr + (3 * i))]);
p2 = core::SnesToPc(p2);
auto p1 = GetOwMapGfxHighPtr(rom_.data(), i);
auto p2 = GetOwMapGfxLowPtr(rom_.data(), i);
int ttpos = 0;
if (p1 >= highest) {