Add status macros and refactor overworld
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@@ -80,9 +80,9 @@ void HandleMouseMovement(int &wheel) {
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bool Controller::isActive() const { return active_; }
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absl::Status Controller::onEntry() {
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CHECK_STATUS(CreateWindow())
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CHECK_STATUS(CreateRenderer())
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CHECK_STATUS(CreateGuiContext())
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RETURN_IF_ERROR(CreateWindow())
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RETURN_IF_ERROR(CreateRenderer())
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RETURN_IF_ERROR(CreateGuiContext())
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InitializeKeymap();
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master_editor_.SetupScreen(renderer_);
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active_ = true;
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