Add status macros and refactor overworld
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@@ -46,13 +46,13 @@ absl::Status Overworld::Load(ROM &rom, uchar *ow_blockset) {
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auto size = tiles16.size();
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for (int i = 0; i < core::kNumOverworldMaps; ++i) {
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if (i < 64) {
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CHECK_STATUS(overworld_maps_[i].BuildMap(
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RETURN_IF_ERROR(overworld_maps_[i].BuildMap(
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size, game_state_, 0, map_parent_, map_tiles_.light_world))
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} else if (i < 0x80 && i >= 0x40) {
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CHECK_STATUS(overworld_maps_[i].BuildMap(
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RETURN_IF_ERROR(overworld_maps_[i].BuildMap(
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size, game_state_, 1, map_parent_, map_tiles_.dark_world))
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} else {
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CHECK_STATUS(overworld_maps_[i].BuildMap(
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RETURN_IF_ERROR(overworld_maps_[i].BuildMap(
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size, game_state_, 2, map_parent_, map_tiles_.special_world))
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}
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@@ -114,8 +114,8 @@ void Overworld::AssembleMap16Tiles() {
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}
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}
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void Overworld::AssignWorldTiles(OWBlockset &world, int x, int y, int sx,
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int sy, int tpos) {
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void Overworld::AssignWorldTiles(int x, int y, int sx, int sy, int tpos,
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OWBlockset &world) {
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int position_x1 = (x * 2) + (sx * 32);
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int position_y1 = (y * 2) + (sy * 32);
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int position_x2 = (x * 2) + 1 + (sx * 32);
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@@ -126,6 +126,26 @@ void Overworld::AssignWorldTiles(OWBlockset &world, int x, int y, int sx,
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world[position_x2][position_y2] = tiles32[tpos].tile3_;
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}
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void Overworld::OrganizeMapTiles(Bytes &bytes, Bytes &bytes2, OWBlockset &world,
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int i, int sx, int sy, int &ttpos) {
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for (int y = 0; y < 16; y++) {
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for (int x = 0; x < 16; x++) {
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auto tidD = (ushort)((bytes2[ttpos] << 8) + bytes[ttpos]);
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int tpos = tidD;
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if (tpos < tiles32.size()) {
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if (i < 64) {
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AssignWorldTiles(x, y, sx, sy, tpos, map_tiles_.light_world);
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} else if (i < 128 && i >= 64) {
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AssignWorldTiles(x, y, sx, sy, tpos, map_tiles_.dark_world);
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} else {
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AssignWorldTiles(x, y, sx, sy, tpos, map_tiles_.special_world);
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}
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}
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ttpos += 1;
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}
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}
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}
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absl::Status Overworld::DecompressAllMapTiles() {
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int lowest = 0x0FFFFF;
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int highest = 0x0F8000;
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@@ -151,34 +171,9 @@ absl::Status Overworld::DecompressAllMapTiles() {
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lowest = p2;
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}
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auto status_bytes = rom_.DecompressOverworld(p2, 1000);
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if (!status_bytes.ok()) {
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return status_bytes.status();
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}
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auto bytes = std::move(*status_bytes);
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auto status_bytes2 = rom_.DecompressOverworld(p1, 1000);
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if (!status_bytes2.ok()) {
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return status_bytes2.status();
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}
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auto bytes2 = std::move(*status_bytes2);
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for (int y = 0; y < 16; y++) {
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for (int x = 0; x < 16; x++) {
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auto tidD = (ushort)((bytes2[ttpos] << 8) + bytes[ttpos]);
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int tpos = tidD;
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if (tpos < tiles32.size()) {
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if (i < 64) {
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AssignWorldTiles(map_tiles_.light_world, x, y, sx, sy, tpos);
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} else if (i < 128 && i >= 64) {
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AssignWorldTiles(map_tiles_.dark_world, x, y, sx, sy, tpos);
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} else {
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AssignWorldTiles(map_tiles_.special_world, x, y, sx, sy, tpos);
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}
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}
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ttpos += 1;
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}
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}
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ASSIGN_OR_RETURN(auto bytes, rom_.DecompressOverworld(p2, 1000))
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ASSIGN_OR_RETURN(auto bytes2, rom_.DecompressOverworld(p1, 1000))
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OrganizeMapTiles(bytes, bytes2, map_tiles_.light_world, i, sx, sy, ttpos);
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sx++;
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if (sx >= 8) {
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@@ -39,8 +39,10 @@ class Overworld {
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ushort GenerateTile32(int i, int k, int dimension);
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void AssembleMap32Tiles();
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void AssembleMap16Tiles();
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void AssignWorldTiles(OWBlockset &world, int x, int y, int sx, int sy,
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int tpos);
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void AssignWorldTiles(int x, int y, int sx, int sy,
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int tpos, OWBlockset &world);
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void OrganizeMapTiles(Bytes &bytes, Bytes &bytes2, OWBlockset &world, int i,
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int sx, int sy, int &ttpos);
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absl::Status DecompressAllMapTiles();
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void FetchLargeMaps();
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