Add status macros and refactor overworld
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@@ -39,8 +39,10 @@ class Overworld {
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ushort GenerateTile32(int i, int k, int dimension);
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void AssembleMap32Tiles();
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void AssembleMap16Tiles();
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void AssignWorldTiles(OWBlockset &world, int x, int y, int sx, int sy,
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int tpos);
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void AssignWorldTiles(int x, int y, int sx, int sy,
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int tpos, OWBlockset &world);
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void OrganizeMapTiles(Bytes &bytes, Bytes &bytes2, OWBlockset &world, int i,
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int sx, int sy, int &ttpos);
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absl::Status DecompressAllMapTiles();
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void FetchLargeMaps();
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