Add Tilesheet class, update ScreenEditor for DungeonMaps
This commit is contained in:
@@ -49,7 +49,11 @@ class ExperimentFlags {
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// only supports macOS.
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bool kLoadSystemFonts = true;
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// Uses texture streaming from SDL for my dynamic updates.
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bool kLoadTexturesAsStreaming = false;
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// Save dungeon map edits to the ROM.
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bool kSaveDungeonMaps = false;
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};
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ExperimentFlags() = default;
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@@ -135,6 +135,7 @@ namespace yaze {
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namespace app {
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namespace core {
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constexpr uint32_t kRedPen = 0xFF0000FF;
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constexpr float kYazeVersion = 0.05;
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// ============================================================================
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@@ -15,9 +15,11 @@
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#include "app/core/constants.h"
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#include "app/gfx/bitmap.h"
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#include "app/gfx/snes_tile.h"
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#include "app/gfx/tilesheet.h"
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#include "app/gui/canvas.h"
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#include "app/gui/icons.h"
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#include "app/gui/input.h"
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#include "app/zelda3/dungeon/room.h"
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namespace yaze {
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namespace app {
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@@ -27,11 +29,11 @@ ScreenEditor::ScreenEditor() { screen_canvas_.SetCanvasSize(ImVec2(512, 512)); }
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void ScreenEditor::Update() {
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TAB_BAR("##TabBar")
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DrawDungeonMapsEditor();
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DrawInventoryMenuEditor();
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DrawOverworldMapEditor();
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DrawTitleScreenEditor();
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DrawNamingScreenEditor();
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DrawOverworldMapEditor();
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DrawDungeonMapsEditor();
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END_TAB_BAR()
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}
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@@ -39,7 +41,7 @@ void ScreenEditor::DrawInventoryMenuEditor() {
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TAB_ITEM("Inventory Menu")
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static bool create = false;
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if (!create && rom()->isLoaded()) {
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if (!create && rom()->is_loaded()) {
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inventory_.Create();
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palette_ = inventory_.Palette();
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create = true;
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@@ -76,43 +78,6 @@ void ScreenEditor::DrawInventoryMenuEditor() {
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END_TAB_ITEM()
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}
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void ScreenEditor::DrawTitleScreenEditor() {
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TAB_ITEM("Title Screen")
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END_TAB_ITEM()
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}
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void ScreenEditor::DrawNamingScreenEditor() {
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TAB_ITEM("Naming Screen")
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END_TAB_ITEM()
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}
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void ScreenEditor::DrawOverworldMapEditor() {
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TAB_ITEM("Overworld Map")
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END_TAB_ITEM()
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}
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void ScreenEditor::DrawDungeonMapsEditor() {
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TAB_ITEM("Dungeon Maps")
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END_TAB_ITEM()
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}
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void ScreenEditor::DrawToolset() {
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static bool show_bg1 = true;
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static bool show_bg2 = true;
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static bool show_bg3 = true;
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static bool drawing_bg1 = true;
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static bool drawing_bg2 = false;
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static bool drawing_bg3 = false;
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ImGui::Checkbox("Show BG1", &show_bg1);
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ImGui::SameLine();
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ImGui::Checkbox("Show BG2", &show_bg2);
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ImGui::Checkbox("Draw BG1", &drawing_bg1);
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ImGui::SameLine();
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ImGui::Checkbox("Draw BG2", &drawing_bg2);
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ImGui::SameLine();
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ImGui::Checkbox("Draw BG3", &drawing_bg3);
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}
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void ScreenEditor::DrawInventoryToolset() {
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if (ImGui::BeginTable("InventoryToolset", 8, ImGuiTableFlags_SizingFixedFit,
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ImVec2(0, 0))) {
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@@ -138,6 +103,322 @@ void ScreenEditor::DrawInventoryToolset() {
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}
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}
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absl::Status ScreenEditor::LoadDungeonMaps() {
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std::vector<std::array<uint8_t, 25>> current_floor_rooms_d;
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std::vector<std::array<uint8_t, 25>> current_floor_gfx_d;
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int total_floors_d;
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uint8_t nbr_floor_d;
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uint8_t nbr_basement_d;
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for (int d = 0; d < 14; d++) {
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current_floor_rooms_d.clear();
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current_floor_gfx_d.clear();
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ASSIGN_OR_RETURN(int ptr,
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rom()->ReadWord(zelda3::kDungeonMapRoomsPtr + (d * 2)));
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ASSIGN_OR_RETURN(int ptrGFX,
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rom()->ReadWord(zelda3::kDungeonMapRoomsPtr + (d * 2)));
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ptr |= 0x0A0000; // Add bank to the short ptr
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ptrGFX |= 0x0A0000; // Add bank to the short ptr
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int pcPtr = core::SnesToPc(ptr); // Contains data for the next 25 rooms
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int pcPtrGFX =
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core::SnesToPc(ptrGFX); // Contains data for the next 25 rooms
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ASSIGN_OR_RETURN(ushort bossRoomD,
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rom()->ReadWord(zelda3::kDungeonMapBossRooms + (d * 2)));
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ASSIGN_OR_RETURN(nbr_basement_d,
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rom()->ReadByte(zelda3::kDungeonMapFloors + (d * 2)));
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nbr_basement_d &= 0x0F;
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ASSIGN_OR_RETURN(nbr_floor_d,
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rom()->ReadByte(zelda3::kDungeonMapFloors + (d * 2)));
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nbr_floor_d &= 0xF0;
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nbr_floor_d = nbr_floor_d >> 4;
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total_floors_d = nbr_basement_d + nbr_floor_d;
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dungeon_map_labels_.emplace_back();
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// for each floor in the dungeon
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for (int i = 0; i < total_floors_d; i++) {
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dungeon_map_labels_[d].emplace_back();
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std::array<uint8_t, 25> rdata;
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std::array<uint8_t, 25> gdata;
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// for each room on the floor
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for (int j = 0; j < 25; j++) {
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// rdata[j] = 0x0F;
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gdata[j] = 0xFF;
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rdata[j] = rom()->data()[pcPtr + j + (i * 25)]; // Set the rooms
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if (rdata[j] == 0x0F) {
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gdata[j] = 0xFF;
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} else {
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gdata[j] = rom()->data()[pcPtrGFX++];
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}
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std::string label = core::UppercaseHexByte(rdata[j]);
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dungeon_map_labels_[d][i][j] = label;
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}
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current_floor_gfx_d.push_back(gdata); // Add new floor gfx data
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current_floor_rooms_d.push_back(rdata); // Add new floor data
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}
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dungeon_maps_.emplace_back(bossRoomD, nbr_floor_d, nbr_basement_d,
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current_floor_rooms_d, current_floor_gfx_d);
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}
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return absl::OkStatus();
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}
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absl::Status ScreenEditor::SaveDungeonMaps() {
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for (int d = 0; d < 14; d++) {
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int ptr = zelda3::kDungeonMapRoomsPtr + (d * 2);
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int ptrGFX = zelda3::kDungeonMapGfxPtr + (d * 2);
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int pcPtr = core::SnesToPc(ptr);
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int pcPtrGFX = core::SnesToPc(ptrGFX);
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const int nbr_floors = dungeon_maps_[d].nbr_of_floor;
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const int nbr_basements = dungeon_maps_[d].nbr_of_basement;
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for (int i = 0; i < nbr_floors + nbr_basements; i++) {
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for (int j = 0; j < 25; j++) {
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// rom()->data()[pcPtr + j + (i * 25)] =
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// dungeon_maps_[d].floor_rooms[i][j];
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// rom()->data()[pcPtrGFX++] = dungeon_maps_[d].floor_gfx[i][j];
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RETURN_IF_ERROR(rom()->WriteByte(ptr + j + (i * 25),
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dungeon_maps_[d].floor_rooms[i][j]));
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RETURN_IF_ERROR(rom()->WriteByte(ptrGFX + j + (i * 25),
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dungeon_maps_[d].floor_gfx[i][j]));
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pcPtrGFX++;
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}
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}
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}
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return absl::OkStatus();
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}
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absl::Status ScreenEditor::LoadDungeonMapTile16() {
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tile16_sheet_.Init(256, 192, gfx::TileType::Tile16);
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for (int i = 0; i < 186; i++) {
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int addr = zelda3::kDungeonMapTile16;
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if (rom()->data()[zelda3::kDungeonMapExpCheck] != 0xB9) {
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addr = zelda3::kDungeonMapTile16Expanded;
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}
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ASSIGN_OR_RETURN(auto tl, rom()->ReadWord(addr + (i * 8)));
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gfx::TileInfo t1 = gfx::WordToTileInfo(tl); // Top left
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ASSIGN_OR_RETURN(auto tr, rom()->ReadWord(addr + 2 + (i * 8)));
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gfx::TileInfo t2 = gfx::WordToTileInfo(tr); // Top right
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ASSIGN_OR_RETURN(auto bl, rom()->ReadWord(addr + 4 + (i * 8)));
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gfx::TileInfo t3 = gfx::WordToTileInfo(bl); // Bottom left
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ASSIGN_OR_RETURN(auto br, rom()->ReadWord(addr + 6 + (i * 8)));
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gfx::TileInfo t4 = gfx::WordToTileInfo(br); // Bottom right
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tile16_sheet_.ComposeTile16(rom()->graphics_buffer(), t1, t2, t3, t4);
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}
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tile16_sheet_.mutable_bitmap()->ApplyPalette(
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*rom()->mutable_dungeon_palette(3));
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rom()->RenderBitmap(&*tile16_sheet_.mutable_bitmap().get());
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return absl::OkStatus();
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}
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void ScreenEditor::DrawDungeonMapsTabs() {
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auto current_dungeon = dungeon_maps_[selected_dungeon];
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if (ImGui::BeginTabBar("##DungeonMapTabs")) {
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auto nbr_floors =
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current_dungeon.nbr_of_floor + current_dungeon.nbr_of_basement;
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for (int i = 0; i < nbr_floors; i++) {
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std::string tab_name = absl::StrFormat("Floor %d", i + 1);
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if (i >= current_dungeon.nbr_of_floor) {
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tab_name = absl::StrFormat("Basement %d",
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i - current_dungeon.nbr_of_floor + 1);
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}
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if (ImGui::BeginTabItem(tab_name.c_str())) {
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floor_number = i;
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// screen_canvas_.LoadCustomLabels(dungeon_map_labels_[selected_dungeon]);
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// screen_canvas_.set_current_labels(floor_number);
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screen_canvas_.DrawBackground(ImVec2(325, 325));
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screen_canvas_.DrawTileSelector(64.f);
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auto boss_room = current_dungeon.boss_room;
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for (int i = 0; i < 25; i++) {
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if (current_dungeon.floor_rooms[floor_number][i] != 0x0F) {
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int tile16_id = current_dungeon.floor_gfx[floor_number][i];
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int tile_x = (tile16_id % 16) * 16;
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int tile_y = (tile16_id / 16) * 16;
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int posX = ((i % 5) * 32);
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int posY = ((i / 5) * 32);
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if (tile16_individual_.count(tile16_id) == 0) {
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auto tile = tile16_sheet_.GetTile16(tile16_id);
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rom()->RenderBitmap(&tile);
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tile16_individual_[tile16_id] = tile;
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}
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auto bmp = tile16_individual_[tile16_id];
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screen_canvas_.DrawBitmap(bmp, (posX * 2), (posY * 2), 4.0f);
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if (current_dungeon.floor_rooms[floor_number][i] == boss_room) {
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screen_canvas_.DrawOutlineWithColor((posX * 2), (posY * 2), 64,
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64, core::kRedPen);
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}
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std::string label =
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dungeon_map_labels_[selected_dungeon][floor_number][i];
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screen_canvas_.DrawText(label, (posX * 2), (posY * 2));
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// GFX.drawText(
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// e.Graphics, 16 + ((i % 5) * 32), 20 + ((i / 5) * 32),
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}
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// if (dungmapSelectedTile == i)
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// Constants.AzurePen2,
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// 10 + ((i % 5) * 32), 12 + ((i / 5) * 32), 32, 32));
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}
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screen_canvas_.DrawGrid(64.f, 5);
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screen_canvas_.DrawOverlay();
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if (!screen_canvas_.Points().empty()) {
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int x = screen_canvas_.Points().front().x / 64;
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int y = screen_canvas_.Points().front().y / 64;
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selected_room = x + (y * 5);
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}
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ImGui::EndTabItem();
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}
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}
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ImGui::EndTabBar();
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}
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gui::InputHexByte(
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"Selected Room",
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¤t_dungeon.floor_rooms[floor_number].at(selected_room));
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gui::InputHexWord("Boss Room", ¤t_dungeon.boss_room);
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if (ImGui::Button("Copy Floor", ImVec2(100, 0))) {
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copy_button_pressed = true;
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}
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ImGui::SameLine();
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if (ImGui::Button("Paste Floor", ImVec2(100, 0))) {
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paste_button_pressed = true;
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}
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}
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void ScreenEditor::DrawDungeonMapsEditor() {
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if (rom()->is_loaded() && !dungeon_maps_loaded_) {
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if (LoadDungeonMaps().ok()) {
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if (LoadDungeonMapTile16().ok()) {
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auto bitmap_manager = rom()->mutable_bitmap_manager();
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sheets_.emplace(0, *bitmap_manager->mutable_bitmap(212));
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sheets_.emplace(1, *bitmap_manager->mutable_bitmap(213));
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sheets_.emplace(2, *bitmap_manager->mutable_bitmap(214));
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sheets_.emplace(3, *bitmap_manager->mutable_bitmap(215));
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dungeon_maps_loaded_ = true;
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} else {
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throw std::runtime_error("Failed to load dungeon map tile16");
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}
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} else {
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throw std::runtime_error("Failed to load dungeon maps");
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}
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}
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static std::vector<std::string> dungeon_names = {
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"Sewers/Sanctuary", "Hyrule Castle", "Eastern Palace",
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"Desert Palace", "Tower of Hera", "Agahnim's Tower",
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"Palace of Darkness", "Swamp Palace", "Skull Woods",
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"Thieves' Town", "Ice Palace", "Misery Mire",
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"Turtle Rock", "Ganon's Tower"};
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TAB_ITEM("Dungeon Maps")
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if (ImGui::BeginTable("DungeonMapsTable", 4, ImGuiTableFlags_Resizable)) {
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ImGui::TableSetupColumn("Dungeon");
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ImGui::TableSetupColumn("Map");
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ImGui::TableSetupColumn("Rooms Gfx");
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ImGui::TableSetupColumn("Tiles Gfx");
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ImGui::TableHeadersRow();
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// Dungeon column
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ImGui::TableNextColumn();
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ImGui::SetNextItemWidth(ImGui::GetContentRegionAvail().y - 20);
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gui::ListBox("##DungeonList", &selected_dungeon, dungeon_names,
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dungeon_names.size());
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// Map column
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ImGui::TableNextColumn();
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DrawDungeonMapsTabs();
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ImGui::TableNextColumn();
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if (ImGui::BeginChild("##DungeonMapTiles", ImVec2(0, 0), true)) {
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tilesheet_canvas_.DrawBackground(ImVec2((256 * 2) + 2, (192 * 2) + 4));
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tilesheet_canvas_.DrawContextMenu();
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tilesheet_canvas_.DrawTileSelector(32.f);
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tilesheet_canvas_.DrawBitmap(*tile16_sheet_.bitmap(), 2, true);
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tilesheet_canvas_.DrawGrid(32.f);
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tilesheet_canvas_.DrawOverlay();
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if (!tilesheet_canvas_.Points().empty()) {
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selected_tile16_ = tilesheet_canvas_.Points().front().x / 32 +
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(tilesheet_canvas_.Points().front().y / 32) * 16;
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}
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}
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ImGui::EndChild();
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ImGui::TableNextColumn();
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tilemap_canvas_.DrawBackground(ImVec2(128 * 2 + 2, (192 * 2) + 4));
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tilemap_canvas_.DrawContextMenu();
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tilemap_canvas_.DrawBitmapTable(sheets_);
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tilemap_canvas_.DrawGrid();
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tilemap_canvas_.DrawOverlay();
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ImGui::EndTable();
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}
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END_TAB_ITEM()
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}
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void ScreenEditor::DrawTitleScreenEditor() {
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TAB_ITEM("Title Screen")
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END_TAB_ITEM()
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}
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void ScreenEditor::DrawNamingScreenEditor() {
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TAB_ITEM("Naming Screen")
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END_TAB_ITEM()
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}
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void ScreenEditor::DrawOverworldMapEditor() {
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TAB_ITEM("Overworld Map")
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END_TAB_ITEM()
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}
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void ScreenEditor::DrawToolset() {
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static bool show_bg1 = true;
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static bool show_bg2 = true;
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static bool show_bg3 = true;
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static bool drawing_bg1 = true;
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static bool drawing_bg2 = false;
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static bool drawing_bg3 = false;
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ImGui::Checkbox("Show BG1", &show_bg1);
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ImGui::SameLine();
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ImGui::Checkbox("Show BG2", &show_bg2);
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ImGui::Checkbox("Draw BG1", &drawing_bg1);
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ImGui::SameLine();
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ImGui::Checkbox("Draw BG2", &drawing_bg2);
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ImGui::SameLine();
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ImGui::Checkbox("Draw BG3", &drawing_bg3);
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}
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} // namespace editor
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} // namespace app
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} // namespace yaze
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@@ -5,14 +5,17 @@
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#include <array>
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#include "absl/status/status.h"
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#include "app/core/constants.h"
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#include "app/gfx/bitmap.h"
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#include "app/gfx/snes_palette.h"
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#include "app/gfx/snes_tile.h"
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#include "app/gfx/tilesheet.h"
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#include "app/gui/canvas.h"
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#include "app/gui/color.h"
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#include "app/gui/icons.h"
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#include "app/rom.h"
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#include "app/zelda3/screen/dungeon_map.h"
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#include "app/zelda3/screen/inventory.h"
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|
||||
namespace yaze {
|
||||
@@ -24,21 +27,48 @@ class ScreenEditor : public SharedROM {
|
||||
ScreenEditor();
|
||||
void Update();
|
||||
|
||||
absl::Status SaveDungeonMaps();
|
||||
|
||||
private:
|
||||
void DrawTitleScreenEditor();
|
||||
void DrawNamingScreenEditor();
|
||||
void DrawOverworldMapEditor();
|
||||
void DrawDungeonMapsEditor();
|
||||
void DrawInventoryMenuEditor();
|
||||
|
||||
void DrawInventoryMenuEditor();
|
||||
void DrawToolset();
|
||||
void DrawInventoryToolset();
|
||||
|
||||
absl::Status LoadDungeonMaps();
|
||||
absl::Status LoadDungeonMapTile16();
|
||||
void DrawDungeonMapsTabs();
|
||||
void DrawDungeonMapsEditor();
|
||||
|
||||
std::vector<zelda3::DungeonMap> dungeon_maps_;
|
||||
std::vector<std::vector<std::array<std::string, 25>>> dungeon_map_labels_;
|
||||
|
||||
std::unordered_map<int, gfx::Bitmap> tile16_individual_;
|
||||
|
||||
bool dungeon_maps_loaded_ = false;
|
||||
|
||||
int selected_tile16_ = 0;
|
||||
int selected_dungeon = 0;
|
||||
uint8_t selected_room = 0;
|
||||
uint8_t boss_room = 0;
|
||||
int floor_number = 1;
|
||||
|
||||
bool copy_button_pressed = false;
|
||||
bool paste_button_pressed = false;
|
||||
|
||||
Bytes all_gfx_;
|
||||
zelda3::Inventory inventory_;
|
||||
gfx::SNESPalette palette_;
|
||||
gui::Canvas screen_canvas_;
|
||||
gui::Canvas tilesheet_canvas_;
|
||||
gui::Canvas tilemap_canvas_;
|
||||
|
||||
gfx::BitmapTable sheets_;
|
||||
|
||||
gfx::Tilesheet tile16_sheet_;
|
||||
};
|
||||
|
||||
} // namespace editor
|
||||
|
||||
@@ -81,6 +81,41 @@ class Bitmap {
|
||||
}
|
||||
}
|
||||
|
||||
void Get16x16Tile(int tile_index, int x, int y,
|
||||
std::vector<uint8_t> &tile_data, int &tile_data_offset) {
|
||||
int tile_offset = tile_index * (width_ * height_);
|
||||
int tile_x = x * 16;
|
||||
int tile_y = y * 16;
|
||||
for (int i = 0; i < 16; i++) {
|
||||
int row_offset = tile_offset + ((i / 8) * (width_ * 8));
|
||||
for (int j = 0; j < 16; j++) {
|
||||
int pixel_offset =
|
||||
row_offset + ((j / 8) * 8) + ((i % 8) * width_) + (j % 8);
|
||||
int pixel_value = data_[pixel_offset];
|
||||
tile_data[tile_data_offset] = pixel_value;
|
||||
tile_data_offset++;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void Get16x16Tile(int tile_x, int tile_y, std::vector<uint8_t> &tile_data,
|
||||
int &tile_data_offset) {
|
||||
// Assuming 'width_' and 'height_' are the dimensions of the bitmap
|
||||
// and 'data_' is the bitmap data.
|
||||
for (int ty = 0; ty < 16; ty++) {
|
||||
for (int tx = 0; tx < 16; tx++) {
|
||||
// Calculate the pixel position in the bitmap
|
||||
int pixel_x = tile_x + tx;
|
||||
int pixel_y = tile_y + ty;
|
||||
int pixel_offset = pixel_y * width_ + pixel_x;
|
||||
int pixel_value = data_[pixel_offset];
|
||||
|
||||
// Store the pixel value in the tile data
|
||||
tile_data[tile_data_offset++] = pixel_value;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void WriteColor(int position, const ImVec4 &color) {
|
||||
// Convert ImVec4 (RGBA) to SDL_Color (RGBA)
|
||||
SDL_Color sdl_color;
|
||||
|
||||
0
src/app/gfx/tilesheet.cc
Normal file
0
src/app/gfx/tilesheet.cc
Normal file
237
src/app/gfx/tilesheet.h
Normal file
237
src/app/gfx/tilesheet.h
Normal file
@@ -0,0 +1,237 @@
|
||||
#ifndef YAZE_APP_GFX_TILESHEET_H
|
||||
#define YAZE_APP_GFX_TILESHEET_H
|
||||
#include <memory>
|
||||
#include <vector>
|
||||
|
||||
#include "app/gfx/bitmap.h"
|
||||
#include "app/gfx/snes_palette.h"
|
||||
|
||||
namespace yaze {
|
||||
namespace app {
|
||||
namespace gfx {
|
||||
|
||||
enum class TileType { Tile8, Tile16 };
|
||||
|
||||
class Tilesheet {
|
||||
public:
|
||||
Tilesheet() = default;
|
||||
Tilesheet(std::shared_ptr<Bitmap> bitmap, int tileWidth, int tileHeight,
|
||||
TileType tile_type)
|
||||
: bitmap_(std::move(bitmap)),
|
||||
tile_width_(tileWidth),
|
||||
tile_height_(tileHeight),
|
||||
tile_type_(tile_type) {}
|
||||
|
||||
void Init(int width, int height, TileType tile_type) {
|
||||
bitmap_ = std::make_shared<Bitmap>(width, height, 8, 0x20000);
|
||||
internal_data_.resize(0x20000);
|
||||
tile_type_ = tile_type;
|
||||
if (tile_type_ == TileType::Tile8) {
|
||||
tile_width_ = 8;
|
||||
tile_height_ = 8;
|
||||
} else {
|
||||
tile_width_ = 16;
|
||||
tile_height_ = 16;
|
||||
}
|
||||
}
|
||||
|
||||
void ComposeTile16(const std::vector<uint8_t>& graphics_buffer,
|
||||
const TileInfo& top_left, const TileInfo& top_right,
|
||||
const TileInfo& bottom_left,
|
||||
const TileInfo& bottom_right) {
|
||||
// Calculate the base position for this Tile16 in the full-size bitmap
|
||||
int tiles_per_row = bitmap_->width() / tile_width_;
|
||||
int tile16_row = num_tiles_ / tiles_per_row;
|
||||
int tile16_column = num_tiles_ % tiles_per_row;
|
||||
int baseX = tile16_column * tile_width_;
|
||||
int baseY = tile16_row * tile_height_;
|
||||
|
||||
// Compose and place each part of the Tile16
|
||||
ComposeAndPlaceTilePart(graphics_buffer, top_left, baseX, baseY);
|
||||
ComposeAndPlaceTilePart(graphics_buffer, top_right, baseX + 8, baseY);
|
||||
ComposeAndPlaceTilePart(graphics_buffer, bottom_left, baseX, baseY + 8);
|
||||
ComposeAndPlaceTilePart(graphics_buffer, bottom_right, baseX + 8,
|
||||
baseY + 8);
|
||||
|
||||
tile_info_.push_back({top_left, top_right, bottom_left, bottom_right});
|
||||
|
||||
num_tiles_++;
|
||||
}
|
||||
|
||||
void ComposeAndPlaceTilePart(const std::vector<uint8_t>& graphics_buffer,
|
||||
const TileInfo& tile_info, int baseX,
|
||||
int baseY) {
|
||||
std::vector<uint8_t> tile_data =
|
||||
FetchTileDataFromGraphicsBuffer(graphics_buffer, tile_info.id_);
|
||||
|
||||
if (tile_info.vertical_mirror_) {
|
||||
MirrorTileDataVertically(tile_data);
|
||||
}
|
||||
if (tile_info.horizontal_mirror_) {
|
||||
MirrorTileDataHorizontally(tile_data);
|
||||
}
|
||||
|
||||
// Place the tile data into the full-size bitmap at the calculated position
|
||||
for (int y = 0; y < 8; ++y) {
|
||||
for (int x = 0; x < 8; ++x) {
|
||||
int srcIndex = y * 8 + x;
|
||||
int destX = baseX + x;
|
||||
int destY = baseY + y;
|
||||
int destIndex = (destY * bitmap_->width()) + destX;
|
||||
internal_data_[destIndex] = tile_data[srcIndex];
|
||||
}
|
||||
}
|
||||
|
||||
bitmap_->set_data(internal_data_);
|
||||
}
|
||||
|
||||
// Extracts a tile from the tilesheet
|
||||
Bitmap GetTile(int tileX, int tileY, int bmp_width, int bmp_height) {
|
||||
std::vector<uint8_t> tileData(tile_width_ * tile_height_);
|
||||
int tileDataOffset = 0;
|
||||
bitmap_->Get8x8Tile(CalculateTileIndex(tileX, tileY), tileX, tileY,
|
||||
tileData, tileDataOffset);
|
||||
return Bitmap(bmp_width, bmp_height, bitmap_->depth(), tileData);
|
||||
}
|
||||
|
||||
Bitmap GetTile16(int tile_x, int tile_y) {
|
||||
std::vector<uint8_t> tile_data(tile_width_ * tile_height_, 0x00);
|
||||
int tileDataOffset = 0;
|
||||
bitmap_->Get16x16Tile(tile_x, tile_y, tile_data, tileDataOffset);
|
||||
return Bitmap(16, 16, bitmap_->depth(), tile_data);
|
||||
}
|
||||
|
||||
Bitmap GetTile16(int tile_id) {
|
||||
int tiles_per_row = bitmap_->width() / tile_width_;
|
||||
int tile_x = (tile_id % tiles_per_row) * tile_width_;
|
||||
int tile_y = (tile_id / tiles_per_row) * tile_height_;
|
||||
return GetTile16(tile_x, tile_y);
|
||||
}
|
||||
|
||||
// Copy a tile within the tilesheet
|
||||
void CopyTile(int srcX, int srcY, int destX, int destY, bool mirrorX = false,
|
||||
bool mirrorY = false) {
|
||||
auto srcTile = GetTile(srcX, srcY, tile_width_, tile_height_);
|
||||
auto destTileData = srcTile.vector();
|
||||
MirrorTileData(destTileData, mirrorX, mirrorY);
|
||||
WriteTile(destX, destY, destTileData);
|
||||
}
|
||||
|
||||
// Other methods and properties
|
||||
auto bitmap() const { return bitmap_; }
|
||||
auto mutable_bitmap() { return bitmap_; }
|
||||
auto num_tiles() const { return num_tiles_; }
|
||||
auto tile_width() const { return tile_width_; }
|
||||
auto tile_height() const { return tile_height_; }
|
||||
auto set_palette(gfx::SNESPalette& palette) { palette_ = palette; }
|
||||
auto palette() const { return palette_; }
|
||||
auto tile_type() const { return tile_type_; }
|
||||
auto tile_info() const { return tile_info_; }
|
||||
auto mutable_tile_info() { return tile_info_; }
|
||||
|
||||
private:
|
||||
int CalculateTileIndex(int x, int y) {
|
||||
return y * (bitmap_->width() / tile_width_) + x;
|
||||
}
|
||||
|
||||
std::vector<uint8_t> FetchTileDataFromGraphicsBuffer(
|
||||
const std::vector<uint8_t>& graphics_buffer, int tile_id) {
|
||||
const int tileWidth = 8;
|
||||
const int tileHeight = 8;
|
||||
const int bufferWidth = 128;
|
||||
const int sheetHeight = 32;
|
||||
|
||||
const int tilesPerRow = bufferWidth / tileWidth;
|
||||
const int rowsPerSheet = sheetHeight / tileHeight;
|
||||
const int tilesPerSheet = tilesPerRow * rowsPerSheet;
|
||||
|
||||
// Calculate the position in the graphics_buffer_ based on tile_id
|
||||
std::vector<uint8_t> tile_data(0x40, 0x00);
|
||||
int sheet = (tile_id / tilesPerSheet) % 4 + 212;
|
||||
int positionInSheet = tile_id % tilesPerSheet;
|
||||
int rowInSheet = positionInSheet / tilesPerRow;
|
||||
int columnInSheet = positionInSheet % tilesPerRow;
|
||||
|
||||
// Ensure that the sheet ID is between 212 and 215
|
||||
assert(sheet >= 212 && sheet <= 215);
|
||||
|
||||
// Copy the tile data from the graphics_buffer_ to tile_data
|
||||
for (int y = 0; y < 8; ++y) {
|
||||
for (int x = 0; x < 8; ++x) {
|
||||
// Calculate the position in the graphics_buffer_ based on tile_id
|
||||
|
||||
int srcX = columnInSheet * tileWidth + x;
|
||||
int srcY = (sheet * sheetHeight) + (rowInSheet * tileHeight) + y;
|
||||
|
||||
int src_index = (srcY * bufferWidth) + srcX;
|
||||
int dest_index = y * tileWidth + x;
|
||||
|
||||
tile_data[dest_index] = graphics_buffer[src_index];
|
||||
}
|
||||
}
|
||||
|
||||
return tile_data;
|
||||
}
|
||||
|
||||
void MirrorTileDataVertically(std::vector<uint8_t>& tileData) {
|
||||
std::vector<uint8_t> tile_data_copy = tileData;
|
||||
for (int i = 0; i < 8; ++i) { // For each row
|
||||
for (int j = 0; j < 8; ++j) { // For each column
|
||||
int src_index = i * 8 + j;
|
||||
int dest_index = (7 - i) * 8 + j; // Calculate the mirrored row
|
||||
tile_data_copy[dest_index] = tileData[src_index];
|
||||
}
|
||||
}
|
||||
tileData = tile_data_copy;
|
||||
}
|
||||
|
||||
void MirrorTileDataHorizontally(std::vector<uint8_t>& tileData) {
|
||||
std::vector<uint8_t> tile_data_copy = tileData;
|
||||
for (int i = 0; i < 8; ++i) { // For each row
|
||||
for (int j = 0; j < 8; ++j) { // For each column
|
||||
int src_index = i * 8 + j;
|
||||
int dest_index = i * 8 + (7 - j); // Calculate the mirrored column
|
||||
tile_data_copy[dest_index] = tileData[src_index];
|
||||
}
|
||||
}
|
||||
tileData = tile_data_copy;
|
||||
}
|
||||
|
||||
void MirrorTileData(std::vector<uint8_t>& tileData, bool mirrorX,
|
||||
bool mirrorY) {
|
||||
// Implement logic to mirror tile data horizontally and/or vertically
|
||||
std::vector tile_data_copy = tileData;
|
||||
if (mirrorX) {
|
||||
MirrorTileDataHorizontally(tile_data_copy);
|
||||
}
|
||||
if (mirrorY) {
|
||||
MirrorTileDataVertically(tile_data_copy);
|
||||
}
|
||||
tileData = tile_data_copy;
|
||||
}
|
||||
|
||||
void WriteTile(int x, int y, const std::vector<uint8_t>& tileData) {
|
||||
int tileDataOffset = 0;
|
||||
bitmap_->Get8x8Tile(CalculateTileIndex(x, y), x, y,
|
||||
const_cast<std::vector<uint8_t>&>(tileData),
|
||||
tileDataOffset);
|
||||
}
|
||||
|
||||
gfx::SNESPalette palette_;
|
||||
std::vector<uint8_t> internal_data_;
|
||||
std::shared_ptr<Bitmap> bitmap_;
|
||||
struct InternalTile16 {
|
||||
std::array<TileInfo, 4> tiles;
|
||||
};
|
||||
std::vector<InternalTile16> tile_info_;
|
||||
int num_tiles_ = 0;
|
||||
int tile_width_ = 0;
|
||||
int tile_height_ = 0;
|
||||
TileType tile_type_;
|
||||
};
|
||||
|
||||
} // namespace gfx
|
||||
} // namespace app
|
||||
} // namespace yaze
|
||||
|
||||
#endif // YAZE_APP_GFX_TILESHEET_H
|
||||
@@ -63,7 +63,7 @@ void Canvas::UpdateInfoGrid(ImVec2 bg_size, int tile_size, float scale,
|
||||
DrawOverlay();
|
||||
}
|
||||
|
||||
void Canvas::DrawBackground(ImVec2 canvas_size) {
|
||||
void Canvas::DrawBackground(ImVec2 canvas_size, bool can_drag) {
|
||||
canvas_p0_ = ImGui::GetCursorScreenPos();
|
||||
if (!custom_canvas_size_) canvas_sz_ = ImGui::GetContentRegionAvail();
|
||||
if (canvas_size.x != 0) canvas_sz_ = canvas_size;
|
||||
@@ -72,26 +72,37 @@ void Canvas::DrawBackground(ImVec2 canvas_size) {
|
||||
draw_list_ = ImGui::GetWindowDrawList(); // Draw border and background color
|
||||
draw_list_->AddRectFilled(canvas_p0_, canvas_p1_, kRectangleColor);
|
||||
draw_list_->AddRect(canvas_p0_, canvas_p1_, kRectangleBorder);
|
||||
|
||||
const ImGuiIO &io = ImGui::GetIO();
|
||||
auto scaled_sz =
|
||||
ImVec2(canvas_sz_.x * global_scale_, canvas_sz_.y * global_scale_);
|
||||
ImGui::InvisibleButton("canvas", scaled_sz, kMouseFlags);
|
||||
|
||||
if (can_drag) {
|
||||
const bool is_active = ImGui::IsItemActive(); // Held
|
||||
const ImVec2 origin(canvas_p0_.x + scrolling_.x,
|
||||
canvas_p0_.y + scrolling_.y); // Lock scrolled origin
|
||||
const ImVec2 mouse_pos(io.MousePos.x - origin.x, io.MousePos.y - origin.y);
|
||||
|
||||
// Pan (we use a zero mouse threshold when there's no context menu)
|
||||
if (const float mouse_threshold_for_pan =
|
||||
enable_context_menu_ ? -1.0f : 0.0f;
|
||||
is_active && ImGui::IsMouseDragging(ImGuiMouseButton_Right,
|
||||
mouse_threshold_for_pan)) {
|
||||
scrolling_.x += io.MouseDelta.x;
|
||||
scrolling_.y += io.MouseDelta.y;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void Canvas::DrawContextMenu() {
|
||||
const ImGuiIO &io = ImGui::GetIO();
|
||||
auto scaled_sz =
|
||||
ImVec2(canvas_sz_.x * global_scale_, canvas_sz_.y * global_scale_);
|
||||
ImGui::InvisibleButton("canvas", scaled_sz, kMouseFlags);
|
||||
const bool is_active = ImGui::IsItemActive(); // Held
|
||||
const ImVec2 origin(canvas_p0_.x + scrolling_.x,
|
||||
canvas_p0_.y + scrolling_.y); // Lock scrolled origin
|
||||
const ImVec2 mouse_pos(io.MousePos.x - origin.x, io.MousePos.y - origin.y);
|
||||
|
||||
// Pan (we use a zero mouse threshold when there's no context menu)
|
||||
if (const float mouse_threshold_for_pan = enable_context_menu_ ? -1.0f : 0.0f;
|
||||
is_active &&
|
||||
ImGui::IsMouseDragging(ImGuiMouseButton_Right, mouse_threshold_for_pan)) {
|
||||
scrolling_.x += io.MouseDelta.x;
|
||||
scrolling_.y += io.MouseDelta.y;
|
||||
}
|
||||
|
||||
// Context menu (under default mouse threshold)
|
||||
if (ImVec2 drag_delta = ImGui::GetMouseDragDelta(ImGuiMouseButton_Right);
|
||||
enable_context_menu_ && drag_delta.x == 0.0f && drag_delta.y == 0.0f)
|
||||
@@ -117,18 +128,22 @@ void Canvas::DrawContextMenu() {
|
||||
ImGui::EndMenu();
|
||||
}
|
||||
ImGui::Separator();
|
||||
if (ImGui::MenuItem("8x8", nullptr, custom_step_ == 8.0f)) {
|
||||
custom_step_ = 8.0f;
|
||||
}
|
||||
if (ImGui::MenuItem("16x16", nullptr, custom_step_ == 16.0f)) {
|
||||
custom_step_ = 16.0f;
|
||||
}
|
||||
if (ImGui::MenuItem("32x32", nullptr, custom_step_ == 32.0f)) {
|
||||
custom_step_ = 32.0f;
|
||||
}
|
||||
if (ImGui::MenuItem("64x64", nullptr, custom_step_ == 64.0f)) {
|
||||
custom_step_ = 64.0f;
|
||||
if (ImGui::BeginMenu("Grid Tile Size")) {
|
||||
if (ImGui::MenuItem("8x8", nullptr, custom_step_ == 8.0f)) {
|
||||
custom_step_ = 8.0f;
|
||||
}
|
||||
if (ImGui::MenuItem("16x16", nullptr, custom_step_ == 16.0f)) {
|
||||
custom_step_ = 16.0f;
|
||||
}
|
||||
if (ImGui::MenuItem("32x32", nullptr, custom_step_ == 32.0f)) {
|
||||
custom_step_ = 32.0f;
|
||||
}
|
||||
if (ImGui::MenuItem("64x64", nullptr, custom_step_ == 64.0f)) {
|
||||
custom_step_ = 64.0f;
|
||||
}
|
||||
ImGui::EndMenu();
|
||||
}
|
||||
|
||||
ImGui::EndPopup();
|
||||
}
|
||||
}
|
||||
@@ -374,6 +389,23 @@ void Canvas::DrawOutline(int x, int y, int w, int h) {
|
||||
draw_list_->AddRect(origin, size, IM_COL32(255, 255, 255, 255));
|
||||
}
|
||||
|
||||
void Canvas::DrawOutlineWithColor(int x, int y, int w, int h, ImVec4 color) {
|
||||
ImVec2 origin(canvas_p0_.x + scrolling_.x + x,
|
||||
canvas_p0_.y + scrolling_.y + y);
|
||||
ImVec2 size(canvas_p0_.x + scrolling_.x + x + w,
|
||||
canvas_p0_.y + scrolling_.y + y + h);
|
||||
draw_list_->AddRect(origin, size,
|
||||
IM_COL32(color.x, color.y, color.z, color.w));
|
||||
}
|
||||
|
||||
void Canvas::DrawOutlineWithColor(int x, int y, int w, int h, uint32_t color) {
|
||||
ImVec2 origin(canvas_p0_.x + scrolling_.x + x,
|
||||
canvas_p0_.y + scrolling_.y + y);
|
||||
ImVec2 size(canvas_p0_.x + scrolling_.x + x + w,
|
||||
canvas_p0_.y + scrolling_.y + y + h);
|
||||
draw_list_->AddRect(origin, size, color);
|
||||
}
|
||||
|
||||
void Canvas::DrawSelectRect(int tile_size, float scale) {
|
||||
const ImGuiIO &io = ImGui::GetIO();
|
||||
static ImVec2 drag_start_pos;
|
||||
@@ -445,23 +477,27 @@ void Canvas::DrawText(std::string text, int x, int y) {
|
||||
IM_COL32(255, 255, 255, 255), text.data());
|
||||
}
|
||||
|
||||
void Canvas::DrawGrid(float grid_step) {
|
||||
void Canvas::DrawGridLines(float grid_step) {
|
||||
for (float x = fmodf(scrolling_.x, grid_step);
|
||||
x < canvas_sz_.x * global_scale_; x += grid_step)
|
||||
draw_list_->AddLine(ImVec2(canvas_p0_.x + x, canvas_p0_.y),
|
||||
ImVec2(canvas_p0_.x + x, canvas_p1_.y),
|
||||
IM_COL32(200, 200, 200, 50), 0.5f);
|
||||
for (float y = fmodf(scrolling_.y, grid_step);
|
||||
y < canvas_sz_.y * global_scale_; y += grid_step)
|
||||
draw_list_->AddLine(ImVec2(canvas_p0_.x, canvas_p0_.y + y),
|
||||
ImVec2(canvas_p1_.x, canvas_p0_.y + y),
|
||||
IM_COL32(200, 200, 200, 50), 0.5f);
|
||||
}
|
||||
|
||||
void Canvas::DrawGrid(float grid_step, int tile_id_offset) {
|
||||
// Draw grid + all lines in the canvas
|
||||
draw_list_->PushClipRect(canvas_p0_, canvas_p1_, true);
|
||||
if (enable_grid_) {
|
||||
if (custom_step_ != 0.f) grid_step = custom_step_;
|
||||
|
||||
grid_step *= global_scale_; // Apply global scale to grid step
|
||||
for (float x = fmodf(scrolling_.x, grid_step);
|
||||
x < canvas_sz_.x * global_scale_; x += grid_step)
|
||||
draw_list_->AddLine(ImVec2(canvas_p0_.x + x, canvas_p0_.y),
|
||||
ImVec2(canvas_p0_.x + x, canvas_p1_.y),
|
||||
IM_COL32(200, 200, 200, 50), 0.5f);
|
||||
for (float y = fmodf(scrolling_.y, grid_step);
|
||||
y < canvas_sz_.y * global_scale_; y += grid_step)
|
||||
draw_list_->AddLine(ImVec2(canvas_p0_.x, canvas_p0_.y + y),
|
||||
ImVec2(canvas_p1_.x, canvas_p0_.y + y),
|
||||
IM_COL32(200, 200, 200, 50), 0.5f);
|
||||
|
||||
DrawGridLines(grid_step);
|
||||
|
||||
if (highlight_tile_id != -1) {
|
||||
int tile_x = highlight_tile_id % 8;
|
||||
@@ -499,15 +535,16 @@ void Canvas::DrawGrid(float grid_step) {
|
||||
y < canvas_sz_.y * global_scale_; y += grid_step) {
|
||||
int tile_x = (x - scrolling_.x) / grid_step;
|
||||
int tile_y = (y - scrolling_.y) / grid_step;
|
||||
int tile_id = tile_x + (tile_y * 8);
|
||||
int tile_id = tile_x + (tile_y * tile_id_offset);
|
||||
|
||||
if (tile_id >= labels_[current_labels_].size()) {
|
||||
break;
|
||||
}
|
||||
std::string label = labels_[current_labels_][tile_id];
|
||||
draw_list_->AddText(ImVec2(canvas_p0_.x + x + (grid_step / 2) - 8,
|
||||
canvas_p0_.y + y + (grid_step / 2) - 8),
|
||||
IM_COL32(255, 255, 255, 255), label.data());
|
||||
draw_list_->AddText(
|
||||
ImVec2(canvas_p0_.x + x + (grid_step / 2) - tile_id_offset,
|
||||
canvas_p0_.y + y + (grid_step / 2) - tile_id_offset),
|
||||
IM_COL32(255, 255, 255, 255), label.data());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -38,7 +38,7 @@ class Canvas {
|
||||
|
||||
// Background for the Canvas represents region without any content drawn to
|
||||
// it, but can be controlled by the user.
|
||||
void DrawBackground(ImVec2 canvas_size = ImVec2(0, 0));
|
||||
void DrawBackground(ImVec2 canvas_size = ImVec2(0, 0), bool drag = false);
|
||||
|
||||
// Context Menu refers to what happens when the right mouse button is pressed
|
||||
// This routine also handles the scrolling for the canvas.
|
||||
@@ -75,10 +75,14 @@ class Canvas {
|
||||
|
||||
void DrawBitmapTable(const BitmapTable& gfx_bin);
|
||||
void DrawOutline(int x, int y, int w, int h);
|
||||
void DrawOutlineWithColor(int x, int y, int w, int h, ImVec4 color);
|
||||
void DrawOutlineWithColor(int x, int y, int w, int h, uint32_t color);
|
||||
void DrawSelectRect(int tile_size, float scale = 1.0f);
|
||||
void DrawRect(int x, int y, int w, int h, ImVec4 color);
|
||||
void DrawText(std::string text, int x, int y);
|
||||
void DrawGrid(float grid_step = 64.0f);
|
||||
void DrawGridLines(float grid_step);
|
||||
void DrawGrid(float grid_step = 64.0f, int tile_id_offset = 8);
|
||||
|
||||
void DrawOverlay(); // last
|
||||
|
||||
auto Points() const { return points_; }
|
||||
@@ -97,6 +101,21 @@ class Canvas {
|
||||
|
||||
void set_global_scale(float scale) { global_scale_ = scale; }
|
||||
auto global_scale() const { return global_scale_; }
|
||||
auto custom_labels_enabled() const { return enable_custom_labels_; }
|
||||
|
||||
void LoadCustomLabels(
|
||||
std::vector<std::array<std::string, 25>> custom_labels) {
|
||||
// Initialize labels
|
||||
for (int i = 0; i < custom_labels.size(); i++) {
|
||||
labels_.push_back(ImVector<std::string>());
|
||||
}
|
||||
for (int i = 0; i < custom_labels.size(); i++) {
|
||||
for (int j = 0; j < custom_labels[i].size(); j++) {
|
||||
labels_[i].push_back(custom_labels[i][j]);
|
||||
}
|
||||
}
|
||||
enable_custom_labels_ = true;
|
||||
}
|
||||
|
||||
auto labels(int i) {
|
||||
if (i >= labels_.size()) {
|
||||
|
||||
@@ -2,6 +2,7 @@
|
||||
|
||||
#include <imgui/imgui.h>
|
||||
#include <imgui/imgui_internal.h>
|
||||
#include <imgui/misc/cpp/imgui_stdlib.h>
|
||||
|
||||
#include "absl/strings/string_view.h"
|
||||
|
||||
@@ -176,6 +177,18 @@ void ItemLabel(absl::string_view title, ItemLabelFlags flags) {
|
||||
ImGui::SetCursorScreenPos(lineStart);
|
||||
}
|
||||
|
||||
bool ListBox(const char* label, int* current_item,
|
||||
const std::vector<std::string>& items, int height_in_items) {
|
||||
std::vector<const char*> items_ptr;
|
||||
items_ptr.reserve(items.size());
|
||||
for (const auto& item : items) {
|
||||
items_ptr.push_back(item.c_str());
|
||||
}
|
||||
int items_count = static_cast<int>(items.size());
|
||||
return ImGui::ListBox(label, current_item, items_ptr.data(), items_count,
|
||||
height_in_items);
|
||||
}
|
||||
|
||||
} // namespace gui
|
||||
} // namespace app
|
||||
} // namespace yaze
|
||||
@@ -5,6 +5,7 @@
|
||||
|
||||
#include <cstddef>
|
||||
#include <cstdint>
|
||||
#include <vector>
|
||||
|
||||
#include "absl/strings/string_view.h"
|
||||
|
||||
@@ -19,8 +20,12 @@ IMGUI_API bool InputHex(const char* label, uint64_t* data);
|
||||
IMGUI_API bool InputHexShort(const char* label, uint32_t* data);
|
||||
IMGUI_API bool InputHexWord(const char* label, uint16_t* data,
|
||||
float input_width = 50.f);
|
||||
IMGUI_API bool InputHexByte(const char* label, uint8_t* data, uint8_t step = 0x01,
|
||||
float input_width = 50.f);
|
||||
IMGUI_API bool InputHexByte(const char* label, uint8_t* data,
|
||||
uint8_t step = 0x01, float input_width = 50.f);
|
||||
|
||||
IMGUI_API bool ListBox(const char* label, int* current_item,
|
||||
const std::vector<std::string>& items,
|
||||
int height_in_items = -1);
|
||||
|
||||
using ItemLabelFlags = enum ItemLabelFlag {
|
||||
Left = 1u << 0u,
|
||||
|
||||
@@ -418,7 +418,12 @@ class ROM : public core::ExperimentFlags {
|
||||
auto mutable_palette_group(const std::string& group) {
|
||||
return &palette_groups_[group];
|
||||
}
|
||||
auto dungeon_palette(int i) { return palette_groups_["dungeon_main"][i]; }
|
||||
auto mutable_dungeon_palette(int i) {
|
||||
return palette_groups_["dungeon_main"].mutable_palette(i);
|
||||
}
|
||||
|
||||
// Full graphical data for the game
|
||||
Bytes graphics_buffer() const { return graphics_buffer_; }
|
||||
|
||||
gfx::BitmapTable graphics_bin() const { return graphics_bin_; }
|
||||
|
||||
Reference in New Issue
Block a user