Add Tilesheet class, update ScreenEditor for DungeonMaps
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@@ -49,7 +49,11 @@ class ExperimentFlags {
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// only supports macOS.
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bool kLoadSystemFonts = true;
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// Uses texture streaming from SDL for my dynamic updates.
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bool kLoadTexturesAsStreaming = false;
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// Save dungeon map edits to the ROM.
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bool kSaveDungeonMaps = false;
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};
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ExperimentFlags() = default;
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@@ -135,6 +135,7 @@ namespace yaze {
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namespace app {
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namespace core {
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constexpr uint32_t kRedPen = 0xFF0000FF;
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constexpr float kYazeVersion = 0.05;
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// ============================================================================
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