Add Tilesheet class, update ScreenEditor for DungeonMaps
This commit is contained in:
@@ -15,9 +15,11 @@
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#include "app/core/constants.h"
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#include "app/gfx/bitmap.h"
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#include "app/gfx/snes_tile.h"
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#include "app/gfx/tilesheet.h"
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#include "app/gui/canvas.h"
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#include "app/gui/icons.h"
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#include "app/gui/input.h"
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#include "app/zelda3/dungeon/room.h"
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namespace yaze {
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namespace app {
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@@ -27,11 +29,11 @@ ScreenEditor::ScreenEditor() { screen_canvas_.SetCanvasSize(ImVec2(512, 512)); }
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void ScreenEditor::Update() {
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TAB_BAR("##TabBar")
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DrawDungeonMapsEditor();
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DrawInventoryMenuEditor();
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DrawOverworldMapEditor();
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DrawTitleScreenEditor();
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DrawNamingScreenEditor();
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DrawOverworldMapEditor();
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DrawDungeonMapsEditor();
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END_TAB_BAR()
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}
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@@ -39,7 +41,7 @@ void ScreenEditor::DrawInventoryMenuEditor() {
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TAB_ITEM("Inventory Menu")
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static bool create = false;
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if (!create && rom()->isLoaded()) {
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if (!create && rom()->is_loaded()) {
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inventory_.Create();
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palette_ = inventory_.Palette();
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create = true;
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@@ -76,43 +78,6 @@ void ScreenEditor::DrawInventoryMenuEditor() {
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END_TAB_ITEM()
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}
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void ScreenEditor::DrawTitleScreenEditor() {
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TAB_ITEM("Title Screen")
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END_TAB_ITEM()
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}
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void ScreenEditor::DrawNamingScreenEditor() {
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TAB_ITEM("Naming Screen")
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END_TAB_ITEM()
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}
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void ScreenEditor::DrawOverworldMapEditor() {
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TAB_ITEM("Overworld Map")
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END_TAB_ITEM()
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}
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void ScreenEditor::DrawDungeonMapsEditor() {
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TAB_ITEM("Dungeon Maps")
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END_TAB_ITEM()
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}
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void ScreenEditor::DrawToolset() {
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static bool show_bg1 = true;
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static bool show_bg2 = true;
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static bool show_bg3 = true;
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static bool drawing_bg1 = true;
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static bool drawing_bg2 = false;
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static bool drawing_bg3 = false;
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ImGui::Checkbox("Show BG1", &show_bg1);
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ImGui::SameLine();
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ImGui::Checkbox("Show BG2", &show_bg2);
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ImGui::Checkbox("Draw BG1", &drawing_bg1);
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ImGui::SameLine();
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ImGui::Checkbox("Draw BG2", &drawing_bg2);
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ImGui::SameLine();
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ImGui::Checkbox("Draw BG3", &drawing_bg3);
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}
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void ScreenEditor::DrawInventoryToolset() {
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if (ImGui::BeginTable("InventoryToolset", 8, ImGuiTableFlags_SizingFixedFit,
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ImVec2(0, 0))) {
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@@ -138,6 +103,322 @@ void ScreenEditor::DrawInventoryToolset() {
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}
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}
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absl::Status ScreenEditor::LoadDungeonMaps() {
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std::vector<std::array<uint8_t, 25>> current_floor_rooms_d;
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std::vector<std::array<uint8_t, 25>> current_floor_gfx_d;
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int total_floors_d;
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uint8_t nbr_floor_d;
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uint8_t nbr_basement_d;
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for (int d = 0; d < 14; d++) {
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current_floor_rooms_d.clear();
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current_floor_gfx_d.clear();
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ASSIGN_OR_RETURN(int ptr,
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rom()->ReadWord(zelda3::kDungeonMapRoomsPtr + (d * 2)));
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ASSIGN_OR_RETURN(int ptrGFX,
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rom()->ReadWord(zelda3::kDungeonMapRoomsPtr + (d * 2)));
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ptr |= 0x0A0000; // Add bank to the short ptr
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ptrGFX |= 0x0A0000; // Add bank to the short ptr
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int pcPtr = core::SnesToPc(ptr); // Contains data for the next 25 rooms
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int pcPtrGFX =
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core::SnesToPc(ptrGFX); // Contains data for the next 25 rooms
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ASSIGN_OR_RETURN(ushort bossRoomD,
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rom()->ReadWord(zelda3::kDungeonMapBossRooms + (d * 2)));
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ASSIGN_OR_RETURN(nbr_basement_d,
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rom()->ReadByte(zelda3::kDungeonMapFloors + (d * 2)));
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nbr_basement_d &= 0x0F;
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ASSIGN_OR_RETURN(nbr_floor_d,
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rom()->ReadByte(zelda3::kDungeonMapFloors + (d * 2)));
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nbr_floor_d &= 0xF0;
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nbr_floor_d = nbr_floor_d >> 4;
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total_floors_d = nbr_basement_d + nbr_floor_d;
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dungeon_map_labels_.emplace_back();
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// for each floor in the dungeon
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for (int i = 0; i < total_floors_d; i++) {
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dungeon_map_labels_[d].emplace_back();
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std::array<uint8_t, 25> rdata;
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std::array<uint8_t, 25> gdata;
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// for each room on the floor
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for (int j = 0; j < 25; j++) {
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// rdata[j] = 0x0F;
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gdata[j] = 0xFF;
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rdata[j] = rom()->data()[pcPtr + j + (i * 25)]; // Set the rooms
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if (rdata[j] == 0x0F) {
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gdata[j] = 0xFF;
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} else {
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gdata[j] = rom()->data()[pcPtrGFX++];
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}
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std::string label = core::UppercaseHexByte(rdata[j]);
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dungeon_map_labels_[d][i][j] = label;
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}
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current_floor_gfx_d.push_back(gdata); // Add new floor gfx data
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current_floor_rooms_d.push_back(rdata); // Add new floor data
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}
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dungeon_maps_.emplace_back(bossRoomD, nbr_floor_d, nbr_basement_d,
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current_floor_rooms_d, current_floor_gfx_d);
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}
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return absl::OkStatus();
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}
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absl::Status ScreenEditor::SaveDungeonMaps() {
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for (int d = 0; d < 14; d++) {
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int ptr = zelda3::kDungeonMapRoomsPtr + (d * 2);
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int ptrGFX = zelda3::kDungeonMapGfxPtr + (d * 2);
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int pcPtr = core::SnesToPc(ptr);
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int pcPtrGFX = core::SnesToPc(ptrGFX);
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const int nbr_floors = dungeon_maps_[d].nbr_of_floor;
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const int nbr_basements = dungeon_maps_[d].nbr_of_basement;
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for (int i = 0; i < nbr_floors + nbr_basements; i++) {
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for (int j = 0; j < 25; j++) {
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// rom()->data()[pcPtr + j + (i * 25)] =
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// dungeon_maps_[d].floor_rooms[i][j];
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// rom()->data()[pcPtrGFX++] = dungeon_maps_[d].floor_gfx[i][j];
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RETURN_IF_ERROR(rom()->WriteByte(ptr + j + (i * 25),
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dungeon_maps_[d].floor_rooms[i][j]));
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RETURN_IF_ERROR(rom()->WriteByte(ptrGFX + j + (i * 25),
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dungeon_maps_[d].floor_gfx[i][j]));
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pcPtrGFX++;
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}
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}
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}
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return absl::OkStatus();
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}
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absl::Status ScreenEditor::LoadDungeonMapTile16() {
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tile16_sheet_.Init(256, 192, gfx::TileType::Tile16);
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for (int i = 0; i < 186; i++) {
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int addr = zelda3::kDungeonMapTile16;
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if (rom()->data()[zelda3::kDungeonMapExpCheck] != 0xB9) {
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addr = zelda3::kDungeonMapTile16Expanded;
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}
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ASSIGN_OR_RETURN(auto tl, rom()->ReadWord(addr + (i * 8)));
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gfx::TileInfo t1 = gfx::WordToTileInfo(tl); // Top left
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ASSIGN_OR_RETURN(auto tr, rom()->ReadWord(addr + 2 + (i * 8)));
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gfx::TileInfo t2 = gfx::WordToTileInfo(tr); // Top right
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ASSIGN_OR_RETURN(auto bl, rom()->ReadWord(addr + 4 + (i * 8)));
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gfx::TileInfo t3 = gfx::WordToTileInfo(bl); // Bottom left
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ASSIGN_OR_RETURN(auto br, rom()->ReadWord(addr + 6 + (i * 8)));
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gfx::TileInfo t4 = gfx::WordToTileInfo(br); // Bottom right
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tile16_sheet_.ComposeTile16(rom()->graphics_buffer(), t1, t2, t3, t4);
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}
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tile16_sheet_.mutable_bitmap()->ApplyPalette(
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*rom()->mutable_dungeon_palette(3));
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rom()->RenderBitmap(&*tile16_sheet_.mutable_bitmap().get());
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return absl::OkStatus();
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}
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void ScreenEditor::DrawDungeonMapsTabs() {
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auto current_dungeon = dungeon_maps_[selected_dungeon];
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if (ImGui::BeginTabBar("##DungeonMapTabs")) {
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auto nbr_floors =
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current_dungeon.nbr_of_floor + current_dungeon.nbr_of_basement;
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for (int i = 0; i < nbr_floors; i++) {
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std::string tab_name = absl::StrFormat("Floor %d", i + 1);
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if (i >= current_dungeon.nbr_of_floor) {
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tab_name = absl::StrFormat("Basement %d",
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i - current_dungeon.nbr_of_floor + 1);
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}
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if (ImGui::BeginTabItem(tab_name.c_str())) {
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floor_number = i;
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// screen_canvas_.LoadCustomLabels(dungeon_map_labels_[selected_dungeon]);
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// screen_canvas_.set_current_labels(floor_number);
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screen_canvas_.DrawBackground(ImVec2(325, 325));
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screen_canvas_.DrawTileSelector(64.f);
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auto boss_room = current_dungeon.boss_room;
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for (int i = 0; i < 25; i++) {
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if (current_dungeon.floor_rooms[floor_number][i] != 0x0F) {
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int tile16_id = current_dungeon.floor_gfx[floor_number][i];
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int tile_x = (tile16_id % 16) * 16;
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int tile_y = (tile16_id / 16) * 16;
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int posX = ((i % 5) * 32);
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int posY = ((i / 5) * 32);
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if (tile16_individual_.count(tile16_id) == 0) {
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auto tile = tile16_sheet_.GetTile16(tile16_id);
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rom()->RenderBitmap(&tile);
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tile16_individual_[tile16_id] = tile;
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}
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auto bmp = tile16_individual_[tile16_id];
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screen_canvas_.DrawBitmap(bmp, (posX * 2), (posY * 2), 4.0f);
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if (current_dungeon.floor_rooms[floor_number][i] == boss_room) {
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screen_canvas_.DrawOutlineWithColor((posX * 2), (posY * 2), 64,
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64, core::kRedPen);
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}
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std::string label =
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dungeon_map_labels_[selected_dungeon][floor_number][i];
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screen_canvas_.DrawText(label, (posX * 2), (posY * 2));
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// GFX.drawText(
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// e.Graphics, 16 + ((i % 5) * 32), 20 + ((i / 5) * 32),
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}
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// if (dungmapSelectedTile == i)
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// Constants.AzurePen2,
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// 10 + ((i % 5) * 32), 12 + ((i / 5) * 32), 32, 32));
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}
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screen_canvas_.DrawGrid(64.f, 5);
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screen_canvas_.DrawOverlay();
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if (!screen_canvas_.Points().empty()) {
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int x = screen_canvas_.Points().front().x / 64;
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int y = screen_canvas_.Points().front().y / 64;
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selected_room = x + (y * 5);
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}
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ImGui::EndTabItem();
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}
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}
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ImGui::EndTabBar();
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}
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gui::InputHexByte(
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"Selected Room",
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¤t_dungeon.floor_rooms[floor_number].at(selected_room));
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gui::InputHexWord("Boss Room", ¤t_dungeon.boss_room);
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if (ImGui::Button("Copy Floor", ImVec2(100, 0))) {
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copy_button_pressed = true;
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}
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ImGui::SameLine();
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if (ImGui::Button("Paste Floor", ImVec2(100, 0))) {
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paste_button_pressed = true;
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}
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}
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void ScreenEditor::DrawDungeonMapsEditor() {
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if (rom()->is_loaded() && !dungeon_maps_loaded_) {
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if (LoadDungeonMaps().ok()) {
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if (LoadDungeonMapTile16().ok()) {
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auto bitmap_manager = rom()->mutable_bitmap_manager();
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sheets_.emplace(0, *bitmap_manager->mutable_bitmap(212));
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sheets_.emplace(1, *bitmap_manager->mutable_bitmap(213));
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sheets_.emplace(2, *bitmap_manager->mutable_bitmap(214));
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sheets_.emplace(3, *bitmap_manager->mutable_bitmap(215));
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dungeon_maps_loaded_ = true;
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} else {
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throw std::runtime_error("Failed to load dungeon map tile16");
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}
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} else {
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throw std::runtime_error("Failed to load dungeon maps");
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}
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}
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static std::vector<std::string> dungeon_names = {
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"Sewers/Sanctuary", "Hyrule Castle", "Eastern Palace",
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"Desert Palace", "Tower of Hera", "Agahnim's Tower",
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"Palace of Darkness", "Swamp Palace", "Skull Woods",
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"Thieves' Town", "Ice Palace", "Misery Mire",
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"Turtle Rock", "Ganon's Tower"};
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TAB_ITEM("Dungeon Maps")
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if (ImGui::BeginTable("DungeonMapsTable", 4, ImGuiTableFlags_Resizable)) {
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ImGui::TableSetupColumn("Dungeon");
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ImGui::TableSetupColumn("Map");
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ImGui::TableSetupColumn("Rooms Gfx");
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ImGui::TableSetupColumn("Tiles Gfx");
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ImGui::TableHeadersRow();
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// Dungeon column
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ImGui::TableNextColumn();
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ImGui::SetNextItemWidth(ImGui::GetContentRegionAvail().y - 20);
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gui::ListBox("##DungeonList", &selected_dungeon, dungeon_names,
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dungeon_names.size());
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// Map column
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ImGui::TableNextColumn();
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DrawDungeonMapsTabs();
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ImGui::TableNextColumn();
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if (ImGui::BeginChild("##DungeonMapTiles", ImVec2(0, 0), true)) {
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tilesheet_canvas_.DrawBackground(ImVec2((256 * 2) + 2, (192 * 2) + 4));
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tilesheet_canvas_.DrawContextMenu();
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tilesheet_canvas_.DrawTileSelector(32.f);
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tilesheet_canvas_.DrawBitmap(*tile16_sheet_.bitmap(), 2, true);
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tilesheet_canvas_.DrawGrid(32.f);
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tilesheet_canvas_.DrawOverlay();
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if (!tilesheet_canvas_.Points().empty()) {
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selected_tile16_ = tilesheet_canvas_.Points().front().x / 32 +
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(tilesheet_canvas_.Points().front().y / 32) * 16;
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}
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}
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ImGui::EndChild();
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ImGui::TableNextColumn();
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tilemap_canvas_.DrawBackground(ImVec2(128 * 2 + 2, (192 * 2) + 4));
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tilemap_canvas_.DrawContextMenu();
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tilemap_canvas_.DrawBitmapTable(sheets_);
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tilemap_canvas_.DrawGrid();
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tilemap_canvas_.DrawOverlay();
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ImGui::EndTable();
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}
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END_TAB_ITEM()
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}
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void ScreenEditor::DrawTitleScreenEditor() {
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TAB_ITEM("Title Screen")
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END_TAB_ITEM()
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}
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void ScreenEditor::DrawNamingScreenEditor() {
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TAB_ITEM("Naming Screen")
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END_TAB_ITEM()
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}
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void ScreenEditor::DrawOverworldMapEditor() {
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TAB_ITEM("Overworld Map")
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END_TAB_ITEM()
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}
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void ScreenEditor::DrawToolset() {
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static bool show_bg1 = true;
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static bool show_bg2 = true;
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static bool show_bg3 = true;
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static bool drawing_bg1 = true;
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static bool drawing_bg2 = false;
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static bool drawing_bg3 = false;
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ImGui::Checkbox("Show BG1", &show_bg1);
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ImGui::SameLine();
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ImGui::Checkbox("Show BG2", &show_bg2);
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ImGui::Checkbox("Draw BG1", &drawing_bg1);
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ImGui::SameLine();
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ImGui::Checkbox("Draw BG2", &drawing_bg2);
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ImGui::SameLine();
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ImGui::Checkbox("Draw BG3", &drawing_bg3);
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}
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} // namespace editor
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} // namespace app
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} // namespace yaze
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@@ -5,14 +5,17 @@
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#include <array>
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#include "absl/status/status.h"
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#include "app/core/constants.h"
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#include "app/gfx/bitmap.h"
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#include "app/gfx/snes_palette.h"
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#include "app/gfx/snes_tile.h"
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#include "app/gfx/tilesheet.h"
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#include "app/gui/canvas.h"
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#include "app/gui/color.h"
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#include "app/gui/icons.h"
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#include "app/rom.h"
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#include "app/zelda3/screen/dungeon_map.h"
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#include "app/zelda3/screen/inventory.h"
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namespace yaze {
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@@ -24,21 +27,48 @@ class ScreenEditor : public SharedROM {
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ScreenEditor();
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void Update();
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absl::Status SaveDungeonMaps();
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private:
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void DrawTitleScreenEditor();
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void DrawNamingScreenEditor();
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void DrawOverworldMapEditor();
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void DrawDungeonMapsEditor();
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void DrawInventoryMenuEditor();
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void DrawInventoryMenuEditor();
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void DrawToolset();
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void DrawInventoryToolset();
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absl::Status LoadDungeonMaps();
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absl::Status LoadDungeonMapTile16();
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void DrawDungeonMapsTabs();
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void DrawDungeonMapsEditor();
|
||||
|
||||
std::vector<zelda3::DungeonMap> dungeon_maps_;
|
||||
std::vector<std::vector<std::array<std::string, 25>>> dungeon_map_labels_;
|
||||
|
||||
std::unordered_map<int, gfx::Bitmap> tile16_individual_;
|
||||
|
||||
bool dungeon_maps_loaded_ = false;
|
||||
|
||||
int selected_tile16_ = 0;
|
||||
int selected_dungeon = 0;
|
||||
uint8_t selected_room = 0;
|
||||
uint8_t boss_room = 0;
|
||||
int floor_number = 1;
|
||||
|
||||
bool copy_button_pressed = false;
|
||||
bool paste_button_pressed = false;
|
||||
|
||||
Bytes all_gfx_;
|
||||
zelda3::Inventory inventory_;
|
||||
gfx::SNESPalette palette_;
|
||||
gui::Canvas screen_canvas_;
|
||||
gui::Canvas tilesheet_canvas_;
|
||||
gui::Canvas tilemap_canvas_;
|
||||
|
||||
gfx::BitmapTable sheets_;
|
||||
|
||||
gfx::Tilesheet tile16_sheet_;
|
||||
};
|
||||
|
||||
} // namespace editor
|
||||
|
||||
Reference in New Issue
Block a user