Add Tilesheet class, update ScreenEditor for DungeonMaps
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@@ -81,6 +81,41 @@ class Bitmap {
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}
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}
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void Get16x16Tile(int tile_index, int x, int y,
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std::vector<uint8_t> &tile_data, int &tile_data_offset) {
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int tile_offset = tile_index * (width_ * height_);
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int tile_x = x * 16;
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int tile_y = y * 16;
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for (int i = 0; i < 16; i++) {
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int row_offset = tile_offset + ((i / 8) * (width_ * 8));
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for (int j = 0; j < 16; j++) {
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int pixel_offset =
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row_offset + ((j / 8) * 8) + ((i % 8) * width_) + (j % 8);
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int pixel_value = data_[pixel_offset];
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tile_data[tile_data_offset] = pixel_value;
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tile_data_offset++;
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}
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}
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}
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void Get16x16Tile(int tile_x, int tile_y, std::vector<uint8_t> &tile_data,
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int &tile_data_offset) {
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// Assuming 'width_' and 'height_' are the dimensions of the bitmap
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// and 'data_' is the bitmap data.
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for (int ty = 0; ty < 16; ty++) {
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for (int tx = 0; tx < 16; tx++) {
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// Calculate the pixel position in the bitmap
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int pixel_x = tile_x + tx;
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int pixel_y = tile_y + ty;
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int pixel_offset = pixel_y * width_ + pixel_x;
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int pixel_value = data_[pixel_offset];
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// Store the pixel value in the tile data
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tile_data[tile_data_offset++] = pixel_value;
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}
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}
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}
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void WriteColor(int position, const ImVec4 &color) {
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// Convert ImVec4 (RGBA) to SDL_Color (RGBA)
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SDL_Color sdl_color;
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0
src/app/gfx/tilesheet.cc
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0
src/app/gfx/tilesheet.cc
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237
src/app/gfx/tilesheet.h
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237
src/app/gfx/tilesheet.h
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@@ -0,0 +1,237 @@
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#ifndef YAZE_APP_GFX_TILESHEET_H
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#define YAZE_APP_GFX_TILESHEET_H
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#include <memory>
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#include <vector>
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#include "app/gfx/bitmap.h"
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#include "app/gfx/snes_palette.h"
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namespace yaze {
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namespace app {
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namespace gfx {
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enum class TileType { Tile8, Tile16 };
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class Tilesheet {
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public:
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Tilesheet() = default;
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Tilesheet(std::shared_ptr<Bitmap> bitmap, int tileWidth, int tileHeight,
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TileType tile_type)
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: bitmap_(std::move(bitmap)),
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tile_width_(tileWidth),
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tile_height_(tileHeight),
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tile_type_(tile_type) {}
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void Init(int width, int height, TileType tile_type) {
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bitmap_ = std::make_shared<Bitmap>(width, height, 8, 0x20000);
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internal_data_.resize(0x20000);
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tile_type_ = tile_type;
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if (tile_type_ == TileType::Tile8) {
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tile_width_ = 8;
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tile_height_ = 8;
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} else {
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tile_width_ = 16;
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tile_height_ = 16;
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}
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}
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void ComposeTile16(const std::vector<uint8_t>& graphics_buffer,
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const TileInfo& top_left, const TileInfo& top_right,
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const TileInfo& bottom_left,
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const TileInfo& bottom_right) {
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// Calculate the base position for this Tile16 in the full-size bitmap
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int tiles_per_row = bitmap_->width() / tile_width_;
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int tile16_row = num_tiles_ / tiles_per_row;
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int tile16_column = num_tiles_ % tiles_per_row;
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int baseX = tile16_column * tile_width_;
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int baseY = tile16_row * tile_height_;
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// Compose and place each part of the Tile16
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ComposeAndPlaceTilePart(graphics_buffer, top_left, baseX, baseY);
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ComposeAndPlaceTilePart(graphics_buffer, top_right, baseX + 8, baseY);
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ComposeAndPlaceTilePart(graphics_buffer, bottom_left, baseX, baseY + 8);
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ComposeAndPlaceTilePart(graphics_buffer, bottom_right, baseX + 8,
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baseY + 8);
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tile_info_.push_back({top_left, top_right, bottom_left, bottom_right});
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num_tiles_++;
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}
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void ComposeAndPlaceTilePart(const std::vector<uint8_t>& graphics_buffer,
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const TileInfo& tile_info, int baseX,
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int baseY) {
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std::vector<uint8_t> tile_data =
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FetchTileDataFromGraphicsBuffer(graphics_buffer, tile_info.id_);
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if (tile_info.vertical_mirror_) {
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MirrorTileDataVertically(tile_data);
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}
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if (tile_info.horizontal_mirror_) {
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MirrorTileDataHorizontally(tile_data);
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}
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// Place the tile data into the full-size bitmap at the calculated position
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for (int y = 0; y < 8; ++y) {
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for (int x = 0; x < 8; ++x) {
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int srcIndex = y * 8 + x;
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int destX = baseX + x;
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int destY = baseY + y;
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int destIndex = (destY * bitmap_->width()) + destX;
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internal_data_[destIndex] = tile_data[srcIndex];
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}
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}
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bitmap_->set_data(internal_data_);
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}
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// Extracts a tile from the tilesheet
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Bitmap GetTile(int tileX, int tileY, int bmp_width, int bmp_height) {
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std::vector<uint8_t> tileData(tile_width_ * tile_height_);
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int tileDataOffset = 0;
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bitmap_->Get8x8Tile(CalculateTileIndex(tileX, tileY), tileX, tileY,
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tileData, tileDataOffset);
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return Bitmap(bmp_width, bmp_height, bitmap_->depth(), tileData);
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}
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Bitmap GetTile16(int tile_x, int tile_y) {
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std::vector<uint8_t> tile_data(tile_width_ * tile_height_, 0x00);
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int tileDataOffset = 0;
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bitmap_->Get16x16Tile(tile_x, tile_y, tile_data, tileDataOffset);
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return Bitmap(16, 16, bitmap_->depth(), tile_data);
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}
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Bitmap GetTile16(int tile_id) {
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int tiles_per_row = bitmap_->width() / tile_width_;
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int tile_x = (tile_id % tiles_per_row) * tile_width_;
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int tile_y = (tile_id / tiles_per_row) * tile_height_;
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return GetTile16(tile_x, tile_y);
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}
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// Copy a tile within the tilesheet
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void CopyTile(int srcX, int srcY, int destX, int destY, bool mirrorX = false,
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bool mirrorY = false) {
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auto srcTile = GetTile(srcX, srcY, tile_width_, tile_height_);
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auto destTileData = srcTile.vector();
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MirrorTileData(destTileData, mirrorX, mirrorY);
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WriteTile(destX, destY, destTileData);
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}
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// Other methods and properties
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auto bitmap() const { return bitmap_; }
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auto mutable_bitmap() { return bitmap_; }
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auto num_tiles() const { return num_tiles_; }
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auto tile_width() const { return tile_width_; }
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auto tile_height() const { return tile_height_; }
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auto set_palette(gfx::SNESPalette& palette) { palette_ = palette; }
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auto palette() const { return palette_; }
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auto tile_type() const { return tile_type_; }
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auto tile_info() const { return tile_info_; }
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auto mutable_tile_info() { return tile_info_; }
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private:
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int CalculateTileIndex(int x, int y) {
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return y * (bitmap_->width() / tile_width_) + x;
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}
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std::vector<uint8_t> FetchTileDataFromGraphicsBuffer(
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const std::vector<uint8_t>& graphics_buffer, int tile_id) {
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const int tileWidth = 8;
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const int tileHeight = 8;
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const int bufferWidth = 128;
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const int sheetHeight = 32;
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const int tilesPerRow = bufferWidth / tileWidth;
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const int rowsPerSheet = sheetHeight / tileHeight;
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const int tilesPerSheet = tilesPerRow * rowsPerSheet;
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// Calculate the position in the graphics_buffer_ based on tile_id
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std::vector<uint8_t> tile_data(0x40, 0x00);
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int sheet = (tile_id / tilesPerSheet) % 4 + 212;
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int positionInSheet = tile_id % tilesPerSheet;
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int rowInSheet = positionInSheet / tilesPerRow;
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int columnInSheet = positionInSheet % tilesPerRow;
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// Ensure that the sheet ID is between 212 and 215
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assert(sheet >= 212 && sheet <= 215);
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// Copy the tile data from the graphics_buffer_ to tile_data
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for (int y = 0; y < 8; ++y) {
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for (int x = 0; x < 8; ++x) {
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// Calculate the position in the graphics_buffer_ based on tile_id
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int srcX = columnInSheet * tileWidth + x;
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int srcY = (sheet * sheetHeight) + (rowInSheet * tileHeight) + y;
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int src_index = (srcY * bufferWidth) + srcX;
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int dest_index = y * tileWidth + x;
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tile_data[dest_index] = graphics_buffer[src_index];
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}
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}
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return tile_data;
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}
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void MirrorTileDataVertically(std::vector<uint8_t>& tileData) {
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std::vector<uint8_t> tile_data_copy = tileData;
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for (int i = 0; i < 8; ++i) { // For each row
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for (int j = 0; j < 8; ++j) { // For each column
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int src_index = i * 8 + j;
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int dest_index = (7 - i) * 8 + j; // Calculate the mirrored row
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tile_data_copy[dest_index] = tileData[src_index];
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}
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}
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tileData = tile_data_copy;
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}
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void MirrorTileDataHorizontally(std::vector<uint8_t>& tileData) {
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std::vector<uint8_t> tile_data_copy = tileData;
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for (int i = 0; i < 8; ++i) { // For each row
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for (int j = 0; j < 8; ++j) { // For each column
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int src_index = i * 8 + j;
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int dest_index = i * 8 + (7 - j); // Calculate the mirrored column
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tile_data_copy[dest_index] = tileData[src_index];
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}
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}
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tileData = tile_data_copy;
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}
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void MirrorTileData(std::vector<uint8_t>& tileData, bool mirrorX,
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bool mirrorY) {
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// Implement logic to mirror tile data horizontally and/or vertically
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std::vector tile_data_copy = tileData;
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if (mirrorX) {
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MirrorTileDataHorizontally(tile_data_copy);
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}
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if (mirrorY) {
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MirrorTileDataVertically(tile_data_copy);
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}
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tileData = tile_data_copy;
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}
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void WriteTile(int x, int y, const std::vector<uint8_t>& tileData) {
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int tileDataOffset = 0;
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bitmap_->Get8x8Tile(CalculateTileIndex(x, y), x, y,
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const_cast<std::vector<uint8_t>&>(tileData),
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tileDataOffset);
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}
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gfx::SNESPalette palette_;
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std::vector<uint8_t> internal_data_;
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std::shared_ptr<Bitmap> bitmap_;
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struct InternalTile16 {
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std::array<TileInfo, 4> tiles;
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};
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std::vector<InternalTile16> tile_info_;
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int num_tiles_ = 0;
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int tile_width_ = 0;
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int tile_height_ = 0;
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TileType tile_type_;
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};
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} // namespace gfx
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} // namespace app
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} // namespace yaze
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#endif // YAZE_APP_GFX_TILESHEET_H
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