Add Tilesheet class, update ScreenEditor for DungeonMaps
This commit is contained in:
@@ -81,6 +81,41 @@ class Bitmap {
|
||||
}
|
||||
}
|
||||
|
||||
void Get16x16Tile(int tile_index, int x, int y,
|
||||
std::vector<uint8_t> &tile_data, int &tile_data_offset) {
|
||||
int tile_offset = tile_index * (width_ * height_);
|
||||
int tile_x = x * 16;
|
||||
int tile_y = y * 16;
|
||||
for (int i = 0; i < 16; i++) {
|
||||
int row_offset = tile_offset + ((i / 8) * (width_ * 8));
|
||||
for (int j = 0; j < 16; j++) {
|
||||
int pixel_offset =
|
||||
row_offset + ((j / 8) * 8) + ((i % 8) * width_) + (j % 8);
|
||||
int pixel_value = data_[pixel_offset];
|
||||
tile_data[tile_data_offset] = pixel_value;
|
||||
tile_data_offset++;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void Get16x16Tile(int tile_x, int tile_y, std::vector<uint8_t> &tile_data,
|
||||
int &tile_data_offset) {
|
||||
// Assuming 'width_' and 'height_' are the dimensions of the bitmap
|
||||
// and 'data_' is the bitmap data.
|
||||
for (int ty = 0; ty < 16; ty++) {
|
||||
for (int tx = 0; tx < 16; tx++) {
|
||||
// Calculate the pixel position in the bitmap
|
||||
int pixel_x = tile_x + tx;
|
||||
int pixel_y = tile_y + ty;
|
||||
int pixel_offset = pixel_y * width_ + pixel_x;
|
||||
int pixel_value = data_[pixel_offset];
|
||||
|
||||
// Store the pixel value in the tile data
|
||||
tile_data[tile_data_offset++] = pixel_value;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void WriteColor(int position, const ImVec4 &color) {
|
||||
// Convert ImVec4 (RGBA) to SDL_Color (RGBA)
|
||||
SDL_Color sdl_color;
|
||||
|
||||
Reference in New Issue
Block a user