Add Tilesheet class, update ScreenEditor for DungeonMaps
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@@ -63,7 +63,7 @@ void Canvas::UpdateInfoGrid(ImVec2 bg_size, int tile_size, float scale,
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DrawOverlay();
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}
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void Canvas::DrawBackground(ImVec2 canvas_size) {
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void Canvas::DrawBackground(ImVec2 canvas_size, bool can_drag) {
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canvas_p0_ = ImGui::GetCursorScreenPos();
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if (!custom_canvas_size_) canvas_sz_ = ImGui::GetContentRegionAvail();
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if (canvas_size.x != 0) canvas_sz_ = canvas_size;
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@@ -72,26 +72,37 @@ void Canvas::DrawBackground(ImVec2 canvas_size) {
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draw_list_ = ImGui::GetWindowDrawList(); // Draw border and background color
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draw_list_->AddRectFilled(canvas_p0_, canvas_p1_, kRectangleColor);
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draw_list_->AddRect(canvas_p0_, canvas_p1_, kRectangleBorder);
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const ImGuiIO &io = ImGui::GetIO();
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auto scaled_sz =
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ImVec2(canvas_sz_.x * global_scale_, canvas_sz_.y * global_scale_);
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ImGui::InvisibleButton("canvas", scaled_sz, kMouseFlags);
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if (can_drag) {
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const bool is_active = ImGui::IsItemActive(); // Held
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const ImVec2 origin(canvas_p0_.x + scrolling_.x,
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canvas_p0_.y + scrolling_.y); // Lock scrolled origin
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const ImVec2 mouse_pos(io.MousePos.x - origin.x, io.MousePos.y - origin.y);
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// Pan (we use a zero mouse threshold when there's no context menu)
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if (const float mouse_threshold_for_pan =
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enable_context_menu_ ? -1.0f : 0.0f;
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is_active && ImGui::IsMouseDragging(ImGuiMouseButton_Right,
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mouse_threshold_for_pan)) {
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scrolling_.x += io.MouseDelta.x;
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scrolling_.y += io.MouseDelta.y;
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}
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}
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}
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void Canvas::DrawContextMenu() {
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const ImGuiIO &io = ImGui::GetIO();
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auto scaled_sz =
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ImVec2(canvas_sz_.x * global_scale_, canvas_sz_.y * global_scale_);
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ImGui::InvisibleButton("canvas", scaled_sz, kMouseFlags);
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const bool is_active = ImGui::IsItemActive(); // Held
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const ImVec2 origin(canvas_p0_.x + scrolling_.x,
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canvas_p0_.y + scrolling_.y); // Lock scrolled origin
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const ImVec2 mouse_pos(io.MousePos.x - origin.x, io.MousePos.y - origin.y);
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// Pan (we use a zero mouse threshold when there's no context menu)
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if (const float mouse_threshold_for_pan = enable_context_menu_ ? -1.0f : 0.0f;
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is_active &&
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ImGui::IsMouseDragging(ImGuiMouseButton_Right, mouse_threshold_for_pan)) {
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scrolling_.x += io.MouseDelta.x;
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scrolling_.y += io.MouseDelta.y;
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}
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// Context menu (under default mouse threshold)
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if (ImVec2 drag_delta = ImGui::GetMouseDragDelta(ImGuiMouseButton_Right);
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enable_context_menu_ && drag_delta.x == 0.0f && drag_delta.y == 0.0f)
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@@ -117,18 +128,22 @@ void Canvas::DrawContextMenu() {
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ImGui::EndMenu();
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}
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ImGui::Separator();
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if (ImGui::MenuItem("8x8", nullptr, custom_step_ == 8.0f)) {
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custom_step_ = 8.0f;
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}
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if (ImGui::MenuItem("16x16", nullptr, custom_step_ == 16.0f)) {
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custom_step_ = 16.0f;
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}
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if (ImGui::MenuItem("32x32", nullptr, custom_step_ == 32.0f)) {
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custom_step_ = 32.0f;
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}
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if (ImGui::MenuItem("64x64", nullptr, custom_step_ == 64.0f)) {
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custom_step_ = 64.0f;
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if (ImGui::BeginMenu("Grid Tile Size")) {
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if (ImGui::MenuItem("8x8", nullptr, custom_step_ == 8.0f)) {
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custom_step_ = 8.0f;
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}
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if (ImGui::MenuItem("16x16", nullptr, custom_step_ == 16.0f)) {
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custom_step_ = 16.0f;
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}
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if (ImGui::MenuItem("32x32", nullptr, custom_step_ == 32.0f)) {
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custom_step_ = 32.0f;
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}
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if (ImGui::MenuItem("64x64", nullptr, custom_step_ == 64.0f)) {
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custom_step_ = 64.0f;
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}
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ImGui::EndMenu();
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}
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ImGui::EndPopup();
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}
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}
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@@ -374,6 +389,23 @@ void Canvas::DrawOutline(int x, int y, int w, int h) {
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draw_list_->AddRect(origin, size, IM_COL32(255, 255, 255, 255));
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}
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void Canvas::DrawOutlineWithColor(int x, int y, int w, int h, ImVec4 color) {
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ImVec2 origin(canvas_p0_.x + scrolling_.x + x,
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canvas_p0_.y + scrolling_.y + y);
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ImVec2 size(canvas_p0_.x + scrolling_.x + x + w,
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canvas_p0_.y + scrolling_.y + y + h);
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draw_list_->AddRect(origin, size,
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IM_COL32(color.x, color.y, color.z, color.w));
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}
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void Canvas::DrawOutlineWithColor(int x, int y, int w, int h, uint32_t color) {
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ImVec2 origin(canvas_p0_.x + scrolling_.x + x,
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canvas_p0_.y + scrolling_.y + y);
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ImVec2 size(canvas_p0_.x + scrolling_.x + x + w,
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canvas_p0_.y + scrolling_.y + y + h);
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draw_list_->AddRect(origin, size, color);
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}
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void Canvas::DrawSelectRect(int tile_size, float scale) {
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const ImGuiIO &io = ImGui::GetIO();
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static ImVec2 drag_start_pos;
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@@ -445,23 +477,27 @@ void Canvas::DrawText(std::string text, int x, int y) {
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IM_COL32(255, 255, 255, 255), text.data());
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}
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void Canvas::DrawGrid(float grid_step) {
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void Canvas::DrawGridLines(float grid_step) {
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for (float x = fmodf(scrolling_.x, grid_step);
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x < canvas_sz_.x * global_scale_; x += grid_step)
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draw_list_->AddLine(ImVec2(canvas_p0_.x + x, canvas_p0_.y),
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ImVec2(canvas_p0_.x + x, canvas_p1_.y),
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IM_COL32(200, 200, 200, 50), 0.5f);
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for (float y = fmodf(scrolling_.y, grid_step);
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y < canvas_sz_.y * global_scale_; y += grid_step)
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draw_list_->AddLine(ImVec2(canvas_p0_.x, canvas_p0_.y + y),
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ImVec2(canvas_p1_.x, canvas_p0_.y + y),
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IM_COL32(200, 200, 200, 50), 0.5f);
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}
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void Canvas::DrawGrid(float grid_step, int tile_id_offset) {
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// Draw grid + all lines in the canvas
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draw_list_->PushClipRect(canvas_p0_, canvas_p1_, true);
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if (enable_grid_) {
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if (custom_step_ != 0.f) grid_step = custom_step_;
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grid_step *= global_scale_; // Apply global scale to grid step
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for (float x = fmodf(scrolling_.x, grid_step);
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x < canvas_sz_.x * global_scale_; x += grid_step)
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draw_list_->AddLine(ImVec2(canvas_p0_.x + x, canvas_p0_.y),
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ImVec2(canvas_p0_.x + x, canvas_p1_.y),
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IM_COL32(200, 200, 200, 50), 0.5f);
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for (float y = fmodf(scrolling_.y, grid_step);
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y < canvas_sz_.y * global_scale_; y += grid_step)
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draw_list_->AddLine(ImVec2(canvas_p0_.x, canvas_p0_.y + y),
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ImVec2(canvas_p1_.x, canvas_p0_.y + y),
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IM_COL32(200, 200, 200, 50), 0.5f);
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DrawGridLines(grid_step);
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if (highlight_tile_id != -1) {
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int tile_x = highlight_tile_id % 8;
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@@ -499,15 +535,16 @@ void Canvas::DrawGrid(float grid_step) {
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y < canvas_sz_.y * global_scale_; y += grid_step) {
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int tile_x = (x - scrolling_.x) / grid_step;
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int tile_y = (y - scrolling_.y) / grid_step;
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int tile_id = tile_x + (tile_y * 8);
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int tile_id = tile_x + (tile_y * tile_id_offset);
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if (tile_id >= labels_[current_labels_].size()) {
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break;
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}
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std::string label = labels_[current_labels_][tile_id];
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draw_list_->AddText(ImVec2(canvas_p0_.x + x + (grid_step / 2) - 8,
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canvas_p0_.y + y + (grid_step / 2) - 8),
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IM_COL32(255, 255, 255, 255), label.data());
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draw_list_->AddText(
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ImVec2(canvas_p0_.x + x + (grid_step / 2) - tile_id_offset,
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canvas_p0_.y + y + (grid_step / 2) - tile_id_offset),
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IM_COL32(255, 255, 255, 255), label.data());
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}
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}
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}
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