Add Tilesheet class, update ScreenEditor for DungeonMaps
This commit is contained in:
@@ -38,7 +38,7 @@ class Canvas {
|
||||
|
||||
// Background for the Canvas represents region without any content drawn to
|
||||
// it, but can be controlled by the user.
|
||||
void DrawBackground(ImVec2 canvas_size = ImVec2(0, 0));
|
||||
void DrawBackground(ImVec2 canvas_size = ImVec2(0, 0), bool drag = false);
|
||||
|
||||
// Context Menu refers to what happens when the right mouse button is pressed
|
||||
// This routine also handles the scrolling for the canvas.
|
||||
@@ -75,10 +75,14 @@ class Canvas {
|
||||
|
||||
void DrawBitmapTable(const BitmapTable& gfx_bin);
|
||||
void DrawOutline(int x, int y, int w, int h);
|
||||
void DrawOutlineWithColor(int x, int y, int w, int h, ImVec4 color);
|
||||
void DrawOutlineWithColor(int x, int y, int w, int h, uint32_t color);
|
||||
void DrawSelectRect(int tile_size, float scale = 1.0f);
|
||||
void DrawRect(int x, int y, int w, int h, ImVec4 color);
|
||||
void DrawText(std::string text, int x, int y);
|
||||
void DrawGrid(float grid_step = 64.0f);
|
||||
void DrawGridLines(float grid_step);
|
||||
void DrawGrid(float grid_step = 64.0f, int tile_id_offset = 8);
|
||||
|
||||
void DrawOverlay(); // last
|
||||
|
||||
auto Points() const { return points_; }
|
||||
@@ -97,6 +101,21 @@ class Canvas {
|
||||
|
||||
void set_global_scale(float scale) { global_scale_ = scale; }
|
||||
auto global_scale() const { return global_scale_; }
|
||||
auto custom_labels_enabled() const { return enable_custom_labels_; }
|
||||
|
||||
void LoadCustomLabels(
|
||||
std::vector<std::array<std::string, 25>> custom_labels) {
|
||||
// Initialize labels
|
||||
for (int i = 0; i < custom_labels.size(); i++) {
|
||||
labels_.push_back(ImVector<std::string>());
|
||||
}
|
||||
for (int i = 0; i < custom_labels.size(); i++) {
|
||||
for (int j = 0; j < custom_labels[i].size(); j++) {
|
||||
labels_[i].push_back(custom_labels[i][j]);
|
||||
}
|
||||
}
|
||||
enable_custom_labels_ = true;
|
||||
}
|
||||
|
||||
auto labels(int i) {
|
||||
if (i >= labels_.size()) {
|
||||
|
||||
Reference in New Issue
Block a user