Add Tilesheet class, update ScreenEditor for DungeonMaps
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@@ -418,7 +418,12 @@ class ROM : public core::ExperimentFlags {
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auto mutable_palette_group(const std::string& group) {
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return &palette_groups_[group];
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}
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auto dungeon_palette(int i) { return palette_groups_["dungeon_main"][i]; }
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auto mutable_dungeon_palette(int i) {
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return palette_groups_["dungeon_main"].mutable_palette(i);
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}
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// Full graphical data for the game
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Bytes graphics_buffer() const { return graphics_buffer_; }
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gfx::BitmapTable graphics_bin() const { return graphics_bin_; }
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