Move OverworldEntrance, OverworldExit, OverworldItem to own files

This commit is contained in:
scawful
2024-12-28 17:18:19 -05:00
parent f752fc0d4a
commit 77a6313bb3
4 changed files with 436 additions and 373 deletions

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@@ -10,6 +10,9 @@
#include "app/gfx/snes_tile.h"
#include "app/rom.h"
#include "app/zelda3/common.h"
#include "app/zelda3/overworld/overworld_entrance.h"
#include "app/zelda3/overworld/overworld_exit.h"
#include "app/zelda3/overworld/overworld_item.h"
#include "app/zelda3/overworld/overworld_map.h"
#include "app/zelda3/sprite/sprite.h"
@@ -23,365 +26,17 @@ namespace zelda3 {
*/
namespace overworld {
constexpr int GravesYTilePos = 0x49968; // short (0x0F entries)
constexpr int GravesXTilePos = 0x49986; // short (0x0F entries)
constexpr int GravesTilemapPos = 0x499A4; // short (0x0F entries)
constexpr int GravesGFX = 0x499C2; // short (0x0F entries)
constexpr int GravesYTilePos = 0x49968; // short (0x0F entries)
constexpr int GravesXTilePos = 0x49986; // short (0x0F entries)
constexpr int GravesTilemapPos = 0x499A4; // short (0x0F entries)
constexpr int GravesGFX = 0x499C2; // short (0x0F entries)
constexpr int GravesXPos = 0x4994A; // short (0x0F entries)
constexpr int GravesYLine = 0x4993A; // short (0x08 entries)
constexpr int GravesCountOnY = 0x499E0; // Byte 0x09 entries
constexpr int GraveLinkSpecialHole = 0x46DD9; // short
constexpr int GraveLinkSpecialStairs = 0x46DE0; // short
// List of secret item names
const std::vector<std::string> kSecretItemNames = {
"Nothing", // 0
"Green Rupee", // 1
"Rock hoarder", // 2
"Bee", // 3
"Health pack", // 4
"Bomb", // 5
"Heart ", // 6
"Blue Rupee", // 7
"Key", // 8
"Arrow", // 9
"Bomb", // 10
"Heart", // 11
"Magic", // 12
"Full Magic", // 13
"Cucco", // 14
"Green Soldier", // 15
"Bush Stal", // 16
"Blue Soldier", // 17
"Landmine", // 18
"Heart", // 19
"Fairy", // 20
"Heart", // 21
"Nothing ", // 22
"Hole", // 23
"Warp", // 24
"Staircase", // 25
"Bombable", // 26
"Switch" // 27
};
constexpr int overworldItemsPointers = 0xDC2F9;
constexpr int kOverworldItemsAddress = 0xDC8B9; // 1BC2F9
constexpr int overworldItemsBank = 0xDC8BF;
constexpr int overworldItemsEndData = 0xDC89C; // 0DC89E
class OverworldItem : public GameEntity {
public:
bool bg2_ = false;
uint8_t id_;
uint8_t game_x_;
uint8_t game_y_;
uint16_t room_map_id_;
int unique_id = 0;
bool deleted = false;
OverworldItem() = default;
OverworldItem(uint8_t id, uint16_t room_map_id, int x, int y, bool bg2) {
this->id_ = id;
this->x_ = x;
this->y_ = y;
this->bg2_ = bg2;
this->room_map_id_ = room_map_id;
this->map_id_ = room_map_id;
this->entity_id_ = id;
this->entity_type_ = kItem;
int map_x = room_map_id - ((room_map_id / 8) * 8);
int map_y = room_map_id / 8;
game_x_ = static_cast<uint8_t>(std::abs(x - (map_x * 512)) / 16);
game_y_ = static_cast<uint8_t>(std::abs(y - (map_y * 512)) / 16);
}
void UpdateMapProperties(uint16_t room_map_id) override {
room_map_id_ = room_map_id;
if (room_map_id_ >= 64) {
room_map_id_ -= 64;
}
int map_x = room_map_id_ - ((room_map_id_ / 8) * 8);
int map_y = room_map_id_ / 8;
game_x_ = static_cast<uint8_t>(std::abs(x_ - (map_x * 512)) / 16);
game_y_ = static_cast<uint8_t>(std::abs(y_ - (map_y * 512)) / 16);
std::cout << "Item: " << std::hex << std::setw(2) << std::setfill('0')
<< static_cast<int>(id_) << " MapId: " << std::hex << std::setw(2)
<< std::setfill('0') << static_cast<int>(room_map_id_)
<< " X: " << static_cast<int>(game_x_)
<< " Y: " << static_cast<int>(game_y_) << std::endl;
}
};
constexpr int OWExitRoomId = 0x15D8A; // 0x15E07 Credits sequences
// 105C2 Ending maps
// 105E2 Sprite Group Table for Ending
constexpr int OWExitMapId = 0x15E28;
constexpr int OWExitVram = 0x15E77;
constexpr int OWExitYScroll = 0x15F15;
constexpr int OWExitXScroll = 0x15FB3;
constexpr int OWExitYPlayer = 0x16051;
constexpr int OWExitXPlayer = 0x160EF;
constexpr int OWExitYCamera = 0x1618D;
constexpr int OWExitXCamera = 0x1622B;
constexpr int OWExitDoorPosition = 0x15724;
constexpr int OWExitUnk1 = 0x162C9;
constexpr int OWExitUnk2 = 0x16318;
constexpr int OWExitDoorType1 = 0x16367;
constexpr int OWExitDoorType2 = 0x16405;
constexpr int OWExitMapIdWhirlpool = 0x16AE5; // JP = ;016849
constexpr int OWExitVramWhirlpool = 0x16B07; // JP = ;01686B
constexpr int OWExitYScrollWhirlpool = 0x16B29; // JP = ;01688D
constexpr int OWExitXScrollWhirlpool = 0x16B4B; // JP = ;016DE7
constexpr int OWExitYPlayerWhirlpool = 0x16B6D; // JP = ;016E09
constexpr int OWExitXPlayerWhirlpool = 0x16B8F; // JP = ;016E2B
constexpr int OWExitYCameraWhirlpool = 0x16BB1; // JP = ;016E4D
constexpr int OWExitXCameraWhirlpool = 0x16BD3; // JP = ;016E6F
constexpr int OWExitUnk1Whirlpool = 0x16BF5; // JP = ;016E91
constexpr int OWExitUnk2Whirlpool = 0x16C17; // JP = ;016EB3
constexpr int OWWhirlpoolPosition = 0x16CF8; // JP = ;016F94
class OverworldExit : public GameEntity {
public:
uint16_t y_scroll_;
uint16_t x_scroll_;
uchar y_player_;
uchar x_player_;
uchar y_camera_;
uchar x_camera_;
uchar scroll_mod_y_;
uchar scroll_mod_x_;
uint16_t door_type_1_;
uint16_t door_type_2_;
uint16_t room_id_;
uint16_t map_pos_; // Position in the vram
uchar entrance_id_;
uchar area_x_;
uchar area_y_;
bool is_hole_ = false;
bool deleted_ = false;
bool is_automatic_ = false;
bool large_map_ = false;
OverworldExit() = default;
OverworldExit(uint16_t room_id, uchar map_id, uint16_t vram_location,
uint16_t y_scroll, uint16_t x_scroll, uint16_t player_y,
uint16_t player_x, uint16_t camera_y, uint16_t camera_x,
uchar scroll_mod_y, uchar scroll_mod_x, uint16_t door_type_1,
uint16_t door_type_2, bool deleted = false)
: map_pos_(vram_location),
entrance_id_(0),
area_x_(0),
area_y_(0),
room_id_(room_id),
y_scroll_(y_scroll),
x_scroll_(x_scroll),
y_player_(player_y),
x_player_(player_x),
y_camera_(camera_y),
x_camera_(camera_x),
scroll_mod_y_(scroll_mod_y),
scroll_mod_x_(scroll_mod_x),
door_type_1_(door_type_1),
door_type_2_(door_type_2),
is_hole_(false),
deleted_(deleted) {
// Initialize entity variables
x_ = player_x;
y_ = player_y;
map_id_ = map_id;
entity_type_ = kExit;
int mapX = (map_id_ - ((map_id_ / 8) * 8));
int mapY = (map_id_ / 8);
area_x_ = (uchar)((std::abs(x_ - (mapX * 512)) / 16));
area_y_ = (uchar)((std::abs(y_ - (mapY * 512)) / 16));
if (door_type_1 != 0) {
int p = (door_type_1 & 0x7FFF) >> 1;
entrance_id_ = (uchar)(p % 64);
area_y_ = (uchar)(p >> 6);
}
if (door_type_2 != 0) {
int p = (door_type_2 & 0x7FFF) >> 1;
entrance_id_ = (uchar)(p % 64);
area_y_ = (uchar)(p >> 6);
}
if (map_id_ >= 64) {
map_id_ -= 64;
}
mapX = (map_id_ - ((map_id_ / 8) * 8));
mapY = (map_id_ / 8);
area_x_ = (uchar)((std::abs(x_ - (mapX * 512)) / 16));
area_y_ = (uchar)((std::abs(y_ - (mapY * 512)) / 16));
map_pos_ = (uint16_t)((((area_y_) << 6) | (area_x_ & 0x3F)) << 1);
}
// Overworld overworld
void UpdateMapProperties(uint16_t map_id) override {
map_id_ = map_id;
int large = 256;
int mapid = map_id;
if (map_id < 128) {
large = large_map_ ? 768 : 256;
// if (overworld.overworld_map(map_id)->Parent() != map_id) {
// mapid = overworld.overworld_map(map_id)->Parent();
// }
}
int mapX = map_id - ((map_id / 8) * 8);
int mapY = map_id / 8;
area_x_ = (uchar)((std::abs(x_ - (mapX * 512)) / 16));
area_y_ = (uchar)((std::abs(y_ - (mapY * 512)) / 16));
if (map_id >= 64) {
map_id -= 64;
}
int mapx = (map_id & 7) << 9;
int mapy = (map_id & 56) << 6;
if (is_automatic_) {
x_ = x_ - 120;
y_ = y_ - 80;
if (x_ < mapx) {
x_ = mapx;
}
if (y_ < mapy) {
y_ = mapy;
}
if (x_ > mapx + large) {
x_ = mapx + large;
}
if (y_ > mapy + large + 32) {
y_ = mapy + large + 32;
}
x_camera_ = x_player_ + 0x07;
y_camera_ = y_player_ + 0x1F;
if (x_camera_ < mapx + 127) {
x_camera_ = mapx + 127;
}
if (y_camera_ < mapy + 111) {
y_camera_ = mapy + 111;
}
if (x_camera_ > mapx + 127 + large) {
x_camera_ = mapx + 127 + large;
}
if (y_camera_ > mapy + 143 + large) {
y_camera_ = mapy + 143 + large;
}
}
short vram_x_scroll = (short)(x_ - mapx);
short vram_y_scroll = (short)(y_ - mapy);
map_pos_ = (uint16_t)(((vram_y_scroll & 0xFFF0) << 3) |
((vram_x_scroll & 0xFFF0) >> 3));
std::cout << "Exit: " << room_id_ << " MapId: " << std::hex << mapid
<< " X: " << static_cast<int>(area_x_)
<< " Y: " << static_cast<int>(area_y_) << std::endl;
}
};
constexpr int OWEntranceMap = 0xDB96F;
constexpr int OWEntrancePos = 0xDBA71;
constexpr int OWEntranceEntranceId = 0xDBB73;
// (0x13 entries, 2 bytes each) modified(less 0x400)
// map16 coordinates for each hole
constexpr int OWHolePos = 0xDB800;
// (0x13 entries, 2 bytes each) corresponding
// area numbers for each hole
constexpr int OWHoleArea = 0xDB826;
//(0x13 entries, 1 byte each) corresponding entrance numbers
constexpr int OWHoleEntrance = 0xDB84C;
// OWEntrances Expansion
// Instructions for editors
// if byte at (PC) address 0xDB895 == B8 then it is vanilla
// Load normal overworld entrances data
// Otherwise load from the expanded space
// When saving just save in expanded space 256 values for each
// (PC Addresses) - you can find snes address at the orgs below
// 0x0DB35F = (short) Map16 tile address (mapPos in ZS)
// 0x0DB55F = (short) Screen ID (MapID in ZS)
// 0x0DB75F = (byte) Entrance leading to (EntranceID in ZS)
// *Important* the Screen ID now also require bit 0x8000 (15) being set to tell
// entrance is a hole
class OverworldEntrance : public GameEntity {
public:
uint16_t map_pos_;
uchar entrance_id_;
uchar area_x_;
uchar area_y_;
bool is_hole_ = false;
bool deleted = false;
OverworldEntrance() = default;
OverworldEntrance(int x, int y, uchar entrance_id, short map_id,
uint16_t map_pos, bool hole)
: map_pos_(map_pos), entrance_id_(entrance_id), is_hole_(hole) {
x_ = x;
y_ = y;
map_id_ = map_id;
entity_id_ = entrance_id;
entity_type_ = kEntrance;
int mapX = (map_id_ - ((map_id_ / 8) * 8));
int mapY = (map_id_ / 8);
area_x_ = (uchar)((std::abs(x - (mapX * 512)) / 16));
area_y_ = (uchar)((std::abs(y - (mapY * 512)) / 16));
}
void UpdateMapProperties(uint16_t map_id) override {
map_id_ = map_id;
if (map_id_ >= 64) {
map_id_ -= 64;
}
int mapX = (map_id_ - ((map_id_ / 8) * 8));
int mapY = (map_id_ / 8);
area_x_ = (uchar)((std::abs(x_ - (mapX * 512)) / 16));
area_y_ = (uchar)((std::abs(y_ - (mapY * 512)) / 16));
map_pos_ = (uint16_t)((((area_y_) << 6) | (area_x_ & 0x3F)) << 1);
}
};
constexpr int GravesXPos = 0x4994A; // short (0x0F entries)
constexpr int GravesYLine = 0x4993A; // short (0x08 entries)
constexpr int GravesCountOnY = 0x499E0; // Byte 0x09 entries
constexpr int GraveLinkSpecialHole = 0x46DD9; // short
constexpr int GraveLinkSpecialStairs = 0x46DE0; // short
constexpr int kOverworldMapPaletteIds = 0x7D1C;
constexpr int kOverworldSpritePaletteIds = 0x7B41;
constexpr int overworldMapPaletteGroup = 0x75504;
@@ -446,8 +101,8 @@ constexpr int kMap16Tiles = 0x78000;
constexpr int kNumOverworldMaps = 160;
constexpr int kNumTile16Individual = 4096;
constexpr int Map32PerScreen = 256;
constexpr int NumberOfMap16 = 3752; // 4096
constexpr int NumberOfMap16Ex = 4096; // 4096
constexpr int NumberOfMap16 = 3752; // 4096
constexpr int NumberOfMap16Ex = 4096; // 4096
constexpr int LimitOfMap32 = 8864;
constexpr int NumberOfOWSprites = 352;
constexpr int NumberOfMap32 = Map32PerScreen * kNumOverworldMaps;
@@ -459,7 +114,7 @@ constexpr int NumberOfMap32 = Map32PerScreen * kNumOverworldMaps;
* as well as creating the tilesets and tilemaps for the overworld.
*/
class Overworld : public SharedRom, public core::ExperimentFlags {
public:
public:
absl::Status Load(Rom &rom);
absl::Status LoadOverworldMaps();
void LoadTileTypes();
@@ -510,14 +165,14 @@ class Overworld : public SharedRom, public core::ExperimentFlags {
OWBlockset &GetMapTiles(int world_type) {
switch (world_type) {
case 0:
return map_tiles_.light_world;
case 1:
return map_tiles_.dark_world;
case 2:
return map_tiles_.special_world;
default:
return map_tiles_.light_world;
case 0:
return map_tiles_.light_world;
case 1:
return map_tiles_.dark_world;
case 2:
return map_tiles_.special_world;
default:
return map_tiles_.light_world;
}
}
@@ -557,7 +212,7 @@ class Overworld : public SharedRom, public core::ExperimentFlags {
auto all_tiles_types() const { return all_tiles_types_; }
auto mutable_all_tiles_types() { return &all_tiles_types_; }
private:
private:
enum Dimension {
map32TilesTL = 0,
map32TilesTR = 1,
@@ -620,9 +275,9 @@ class Overworld : public SharedRom, public core::ExperimentFlags {
std::vector<absl::flat_hash_map<uint16_t, int>> usage_stats_;
};
} // namespace overworld
} // namespace zelda3
} // namespace app
} // namespace yaze
} // namespace overworld
} // namespace zelda3
} // namespace app
} // namespace yaze
#endif

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@@ -0,0 +1,90 @@
#ifndef YAZE_APP_ZELDA3_OVERWORLD_ENTRANCE_H
#define YAZE_APP_ZELDA3_OVERWORLD_ENTRANCE_H
#include <cstdint>
#include "app/core/constants.h"
#include "app/zelda3/common.h"
namespace yaze {
namespace app {
namespace zelda3 {
namespace overworld {
constexpr int OWEntranceMap = 0xDB96F;
constexpr int OWEntrancePos = 0xDBA71;
constexpr int OWEntranceEntranceId = 0xDBB73;
// (0x13 entries, 2 bytes each) modified(less 0x400)
// map16 coordinates for each hole
constexpr int OWHolePos = 0xDB800;
// (0x13 entries, 2 bytes each) corresponding
// area numbers for each hole
constexpr int OWHoleArea = 0xDB826;
//(0x13 entries, 1 byte each) corresponding entrance numbers
constexpr int OWHoleEntrance = 0xDB84C;
// OWEntrances Expansion
// Instructions for editors
// if byte at (PC) address 0xDB895 == B8 then it is vanilla
// Load normal overworld entrances data
// Otherwise load from the expanded space
// When saving just save in expanded space 256 values for each
// (PC Addresses) - you can find snes address at the orgs below
// 0x0DB35F = (short) Map16 tile address (mapPos in ZS)
// 0x0DB55F = (short) Screen ID (MapID in ZS)
// 0x0DB75F = (byte) Entrance leading to (EntranceID in ZS)
// *Important* the Screen ID now also require bit 0x8000 (15) being set to tell
// entrance is a hole
class OverworldEntrance : public GameEntity {
public:
uint16_t map_pos_;
uchar entrance_id_;
uchar area_x_;
uchar area_y_;
bool is_hole_ = false;
bool deleted = false;
OverworldEntrance() = default;
OverworldEntrance(int x, int y, uchar entrance_id, short map_id,
uint16_t map_pos, bool hole)
: map_pos_(map_pos), entrance_id_(entrance_id), is_hole_(hole) {
x_ = x;
y_ = y;
map_id_ = map_id;
entity_id_ = entrance_id;
entity_type_ = kEntrance;
int mapX = (map_id_ - ((map_id_ / 8) * 8));
int mapY = (map_id_ / 8);
area_x_ = (uchar)((std::abs(x - (mapX * 512)) / 16));
area_y_ = (uchar)((std::abs(y - (mapY * 512)) / 16));
}
void UpdateMapProperties(uint16_t map_id) override {
map_id_ = map_id;
if (map_id_ >= 64) {
map_id_ -= 64;
}
int mapX = (map_id_ - ((map_id_ / 8) * 8));
int mapY = (map_id_ / 8);
area_x_ = (uchar)((std::abs(x_ - (mapX * 512)) / 16));
area_y_ = (uchar)((std::abs(y_ - (mapY * 512)) / 16));
map_pos_ = (uint16_t)((((area_y_) << 6) | (area_x_ & 0x3F)) << 1);
}
};
} // namespace overworld
} // namespace zelda3
} // namespace app
} // namespace yaze
#endif

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@@ -0,0 +1,210 @@
#ifndef YAZE_APP_ZELDA3_OVERWORLD_EXIT_H
#define YAZE_APP_ZELDA3_OVERWORLD_EXIT_H
#include <cstdint>
#include <iostream>
#include "app/core/constants.h"
#include "app/zelda3/common.h"
namespace yaze {
namespace app {
namespace zelda3 {
namespace overworld {
constexpr int OWExitRoomId = 0x15D8A; // 0x15E07 Credits sequences
// 105C2 Ending maps
// 105E2 Sprite Group Table for Ending
constexpr int OWExitMapId = 0x15E28;
constexpr int OWExitVram = 0x15E77;
constexpr int OWExitYScroll = 0x15F15;
constexpr int OWExitXScroll = 0x15FB3;
constexpr int OWExitYPlayer = 0x16051;
constexpr int OWExitXPlayer = 0x160EF;
constexpr int OWExitYCamera = 0x1618D;
constexpr int OWExitXCamera = 0x1622B;
constexpr int OWExitDoorPosition = 0x15724;
constexpr int OWExitUnk1 = 0x162C9;
constexpr int OWExitUnk2 = 0x16318;
constexpr int OWExitDoorType1 = 0x16367;
constexpr int OWExitDoorType2 = 0x16405;
constexpr int OWExitMapIdWhirlpool = 0x16AE5; // JP = ;016849
constexpr int OWExitVramWhirlpool = 0x16B07; // JP = ;01686B
constexpr int OWExitYScrollWhirlpool = 0x16B29; // JP = ;01688D
constexpr int OWExitXScrollWhirlpool = 0x16B4B; // JP = ;016DE7
constexpr int OWExitYPlayerWhirlpool = 0x16B6D; // JP = ;016E09
constexpr int OWExitXPlayerWhirlpool = 0x16B8F; // JP = ;016E2B
constexpr int OWExitYCameraWhirlpool = 0x16BB1; // JP = ;016E4D
constexpr int OWExitXCameraWhirlpool = 0x16BD3; // JP = ;016E6F
constexpr int OWExitUnk1Whirlpool = 0x16BF5; // JP = ;016E91
constexpr int OWExitUnk2Whirlpool = 0x16C17; // JP = ;016EB3
constexpr int OWWhirlpoolPosition = 0x16CF8; // JP = ;016F94
class OverworldExit : public GameEntity {
public:
uint16_t y_scroll_;
uint16_t x_scroll_;
uchar y_player_;
uchar x_player_;
uchar y_camera_;
uchar x_camera_;
uchar scroll_mod_y_;
uchar scroll_mod_x_;
uint16_t door_type_1_;
uint16_t door_type_2_;
uint16_t room_id_;
uint16_t map_pos_; // Position in the vram
uchar entrance_id_;
uchar area_x_;
uchar area_y_;
bool is_hole_ = false;
bool deleted_ = false;
bool is_automatic_ = false;
bool large_map_ = false;
OverworldExit() = default;
OverworldExit(uint16_t room_id, uchar map_id, uint16_t vram_location,
uint16_t y_scroll, uint16_t x_scroll, uint16_t player_y,
uint16_t player_x, uint16_t camera_y, uint16_t camera_x,
uchar scroll_mod_y, uchar scroll_mod_x, uint16_t door_type_1,
uint16_t door_type_2, bool deleted = false)
: map_pos_(vram_location),
entrance_id_(0),
area_x_(0),
area_y_(0),
room_id_(room_id),
y_scroll_(y_scroll),
x_scroll_(x_scroll),
y_player_(player_y),
x_player_(player_x),
y_camera_(camera_y),
x_camera_(camera_x),
scroll_mod_y_(scroll_mod_y),
scroll_mod_x_(scroll_mod_x),
door_type_1_(door_type_1),
door_type_2_(door_type_2),
is_hole_(false),
deleted_(deleted) {
// Initialize entity variables
x_ = player_x;
y_ = player_y;
map_id_ = map_id;
entity_type_ = kExit;
int mapX = (map_id_ - ((map_id_ / 8) * 8));
int mapY = (map_id_ / 8);
area_x_ = (uchar)((std::abs(x_ - (mapX * 512)) / 16));
area_y_ = (uchar)((std::abs(y_ - (mapY * 512)) / 16));
if (door_type_1 != 0) {
int p = (door_type_1 & 0x7FFF) >> 1;
entrance_id_ = (uchar)(p % 64);
area_y_ = (uchar)(p >> 6);
}
if (door_type_2 != 0) {
int p = (door_type_2 & 0x7FFF) >> 1;
entrance_id_ = (uchar)(p % 64);
area_y_ = (uchar)(p >> 6);
}
if (map_id_ >= 64) {
map_id_ -= 64;
}
mapX = (map_id_ - ((map_id_ / 8) * 8));
mapY = (map_id_ / 8);
area_x_ = (uchar)((std::abs(x_ - (mapX * 512)) / 16));
area_y_ = (uchar)((std::abs(y_ - (mapY * 512)) / 16));
map_pos_ = (uint16_t)((((area_y_) << 6) | (area_x_ & 0x3F)) << 1);
}
// Overworld overworld
void UpdateMapProperties(uint16_t map_id) override {
map_id_ = map_id;
int large = 256;
int mapid = map_id;
if (map_id < 128) {
large = large_map_ ? 768 : 256;
// if (overworld.overworld_map(map_id)->Parent() != map_id) {
// mapid = overworld.overworld_map(map_id)->Parent();
// }
}
int mapX = map_id - ((map_id / 8) * 8);
int mapY = map_id / 8;
area_x_ = (uchar)((std::abs(x_ - (mapX * 512)) / 16));
area_y_ = (uchar)((std::abs(y_ - (mapY * 512)) / 16));
if (map_id >= 64) {
map_id -= 64;
}
int mapx = (map_id & 7) << 9;
int mapy = (map_id & 56) << 6;
if (is_automatic_) {
x_ = x_ - 120;
y_ = y_ - 80;
if (x_ < mapx) {
x_ = mapx;
}
if (y_ < mapy) {
y_ = mapy;
}
if (x_ > mapx + large) {
x_ = mapx + large;
}
if (y_ > mapy + large + 32) {
y_ = mapy + large + 32;
}
x_camera_ = x_player_ + 0x07;
y_camera_ = y_player_ + 0x1F;
if (x_camera_ < mapx + 127) {
x_camera_ = mapx + 127;
}
if (y_camera_ < mapy + 111) {
y_camera_ = mapy + 111;
}
if (x_camera_ > mapx + 127 + large) {
x_camera_ = mapx + 127 + large;
}
if (y_camera_ > mapy + 143 + large) {
y_camera_ = mapy + 143 + large;
}
}
short vram_x_scroll = (short)(x_ - mapx);
short vram_y_scroll = (short)(y_ - mapy);
map_pos_ = (uint16_t)(((vram_y_scroll & 0xFFF0) << 3) |
((vram_x_scroll & 0xFFF0) >> 3));
std::cout << "Exit: " << room_id_ << " MapId: " << std::hex << mapid
<< " X: " << static_cast<int>(area_x_)
<< " Y: " << static_cast<int>(area_y_) << std::endl;
}
};
} // namespace overworld
} // namespace zelda3
} // namespace app
} // namespace yaze
#endif // YAZE_APP_ZELDA3_OVERWORLD_EXIT_H_

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#ifndef YAZE_APP_ZELDA3_OVERWORLD_ITEM_H_
#define YAZE_APP_ZELDA3_OVERWORLD_ITEM_H_
#include <cstdint>
#include <iomanip>
#include <iostream>
#include <string>
#include <vector>
#include "app/zelda3/common.h"
namespace yaze {
namespace app {
namespace zelda3 {
namespace overworld {
// List of secret item names
const std::vector<std::string> kSecretItemNames = {
"Nothing", // 0
"Green Rupee", // 1
"Rock hoarder", // 2
"Bee", // 3
"Health pack", // 4
"Bomb", // 5
"Heart ", // 6
"Blue Rupee", // 7
"Key", // 8
"Arrow", // 9
"Bomb", // 10
"Heart", // 11
"Magic", // 12
"Full Magic", // 13
"Cucco", // 14
"Green Soldier", // 15
"Bush Stal", // 16
"Blue Soldier", // 17
"Landmine", // 18
"Heart", // 19
"Fairy", // 20
"Heart", // 21
"Nothing ", // 22
"Hole", // 23
"Warp", // 24
"Staircase", // 25
"Bombable", // 26
"Switch" // 27
};
constexpr int overworldItemsPointers = 0xDC2F9;
constexpr int kOverworldItemsAddress = 0xDC8B9; // 1BC2F9
constexpr int overworldItemsBank = 0xDC8BF;
constexpr int overworldItemsEndData = 0xDC89C; // 0DC89E
class OverworldItem : public GameEntity {
public:
bool bg2_ = false;
uint8_t id_;
uint8_t game_x_;
uint8_t game_y_;
uint16_t room_map_id_;
int unique_id = 0;
bool deleted = false;
OverworldItem() = default;
OverworldItem(uint8_t id, uint16_t room_map_id, int x, int y, bool bg2) {
this->id_ = id;
this->x_ = x;
this->y_ = y;
this->bg2_ = bg2;
this->room_map_id_ = room_map_id;
this->map_id_ = room_map_id;
this->entity_id_ = id;
this->entity_type_ = kItem;
int map_x = room_map_id - ((room_map_id / 8) * 8);
int map_y = room_map_id / 8;
game_x_ = static_cast<uint8_t>(std::abs(x - (map_x * 512)) / 16);
game_y_ = static_cast<uint8_t>(std::abs(y - (map_y * 512)) / 16);
}
void UpdateMapProperties(uint16_t room_map_id) override {
room_map_id_ = room_map_id;
if (room_map_id_ >= 64) {
room_map_id_ -= 64;
}
int map_x = room_map_id_ - ((room_map_id_ / 8) * 8);
int map_y = room_map_id_ / 8;
game_x_ = static_cast<uint8_t>(std::abs(x_ - (map_x * 512)) / 16);
game_y_ = static_cast<uint8_t>(std::abs(y_ - (map_y * 512)) / 16);
std::cout << "Item: " << std::hex << std::setw(2) << std::setfill('0')
<< static_cast<int>(id_) << " MapId: " << std::hex << std::setw(2)
<< std::setfill('0') << static_cast<int>(room_map_id_)
<< " X: " << static_cast<int>(game_x_)
<< " Y: " << static_cast<int>(game_y_) << std::endl;
}
};
} // namespace overworld
} // namespace zelda3
} // namespace app
} // namespace yaze
#endif // YAZE_APP_ZELDA3_OVERWORLD_ITEM_H_