chore: Update asset_browser to use std::array for gfx sheets
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@@ -10,7 +10,8 @@ using namespace ImGui;
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const ImGuiTableSortSpecs* AssetObject::s_current_sort_specs = NULL;
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void GfxSheetAssetBrowser::Draw(gfx::BitmapManager* bmp_manager) {
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void GfxSheetAssetBrowser::Draw(
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const std::array<gfx::Bitmap, kNumGfxSheets>& bmp_manager) {
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PushItemWidth(GetFontSize() * 10);
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SeparatorText("Contents");
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Checkbox("Show Type Overlay", &ShowTypeOverlay);
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@@ -228,10 +229,9 @@ void GfxSheetAssetBrowser::Draw(gfx::BitmapManager* bmp_manager) {
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if (display_label) {
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ImU32 label_col = GetColorU32(
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item_is_selected ? ImGuiCol_Text : ImGuiCol_TextDisabled);
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draw_list->AddImage(
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(void*)bmp_manager->mutable_bitmap(item_data->ID)->texture(),
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box_min, box_max, ImVec2(0, 0), ImVec2(1, 1),
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GetColorU32(ImVec4(1, 1, 1, 1)));
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draw_list->AddImage((void*)bmp_manager[item_data->ID].texture(),
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box_min, box_max, ImVec2(0, 0), ImVec2(1, 1),
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GetColorU32(ImVec4(1, 1, 1, 1)));
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draw_list->AddText(ImVec2(box_min.x, box_max.y - GetFontSize()),
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label_col,
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absl::StrFormat("%X", item_data->ID).c_str());
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@@ -1,11 +1,12 @@
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#ifndef YAZE_APP_GUI_ASSET_BROWSER_H
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#define YAZE_APP_GUI_ASSET_BROWSER_H
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#include "imgui/imgui.h"
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#include <array>
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#include <string>
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#include "app/gfx/bitmap.h"
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#include "app/rom.h"
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#include "imgui/imgui.h"
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#define IM_MIN(A, B) (((A) < (B)) ? (A) : (B))
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#define IM_MAX(A, B) (((A) >= (B)) ? (A) : (B))
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@@ -187,9 +188,9 @@ struct GfxSheetAssetBrowser {
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int LayoutLineCount = 0;
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bool Initialized = false;
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void Initialize(gfx::BitmapManager* bmp_manager) {
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void Initialize(const std::array<gfx::Bitmap, kNumGfxSheets>& bmp_manager) {
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// Load the assets
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for (int i = 0; i < bmp_manager->size(); i++) {
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for (int i = 0; i < kNumGfxSheets; i++) {
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Items.push_back(UnsortedAsset(i));
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}
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Initialized = true;
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@@ -238,7 +239,7 @@ struct GfxSheetAssetBrowser {
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LayoutOuterPadding = floorf(LayoutItemSpacing * 0.5f);
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}
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void Draw(gfx::BitmapManager* bmp_manager);
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void Draw(const std::array<gfx::Bitmap, kNumGfxSheets>& bmp_manager);
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};
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} // namespace gui
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