add AssignWorldTile routine to Overworld
Reduce complexity of DecompressAllMapTiles
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@@ -80,6 +80,17 @@ void Overworld::AssembleMap16Tiles() {
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}
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}
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void Overworld::AssignWorldTiles(std::vector<std::vector>>& world, int x, int y, int sx, int sy, int tpos) {
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world[(x * 2) + (sx * 32)][(y * 2) + (sy * 32)] =
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tiles32[tpos].tile0_;
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world[(x * 2) + 1 + (sx * 32)][(y * 2) + (sy * 32)] =
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tiles32[tpos].tile1_;
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world[(x * 2) + (sx * 32)][(y * 2) + 1 + (sy * 32)] =
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tiles32[tpos].tile2_;
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world[(x * 2) + 1 + (sx * 32)][(y * 2) + 1 + (sy * 32)] =
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tiles32[tpos].tile3_;
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}
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void Overworld::DecompressAllMapTiles() {
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int lowest = 0x0FFFFF;
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int highest = 0x0F8000;
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@@ -29,6 +29,7 @@ class Overworld {
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ushort GenerateTile32(int i, int k, int dimension);
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void AssembleMap32Tiles();
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void AssembleMap16Tiles();
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void AssignWorldTiles(std::vector<std::vector>>& world, int x, int y, int sx, int sy, int tpos);
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void DecompressAllMapTiles();
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void FetchLargeMaps();
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void LoadOverworldMap();
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