add AssignWorldTile routine to Overworld

Reduce complexity of DecompressAllMapTiles
This commit is contained in:
Justin Scofield
2022-07-19 10:00:54 -04:00
parent d1903c50f5
commit 7b356112f6
2 changed files with 12 additions and 0 deletions

View File

@@ -80,6 +80,17 @@ void Overworld::AssembleMap16Tiles() {
}
}
void Overworld::AssignWorldTiles(std::vector<std::vector>>& world, int x, int y, int sx, int sy, int tpos) {
world[(x * 2) + (sx * 32)][(y * 2) + (sy * 32)] =
tiles32[tpos].tile0_;
world[(x * 2) + 1 + (sx * 32)][(y * 2) + (sy * 32)] =
tiles32[tpos].tile1_;
world[(x * 2) + (sx * 32)][(y * 2) + 1 + (sy * 32)] =
tiles32[tpos].tile2_;
world[(x * 2) + 1 + (sx * 32)][(y * 2) + 1 + (sy * 32)] =
tiles32[tpos].tile3_;
}
void Overworld::DecompressAllMapTiles() {
int lowest = 0x0FFFFF;
int highest = 0x0F8000;

View File

@@ -29,6 +29,7 @@ class Overworld {
ushort GenerateTile32(int i, int k, int dimension);
void AssembleMap32Tiles();
void AssembleMap16Tiles();
void AssignWorldTiles(std::vector<std::vector>>& world, int x, int y, int sx, int sy, int tpos);
void DecompressAllMapTiles();
void FetchLargeMaps();
void LoadOverworldMap();