add AssignWorldTile routine to Overworld
Reduce complexity of DecompressAllMapTiles
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@@ -29,6 +29,7 @@ class Overworld {
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ushort GenerateTile32(int i, int k, int dimension);
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void AssembleMap32Tiles();
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void AssembleMap16Tiles();
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void AssignWorldTiles(std::vector<std::vector>>& world, int x, int y, int sx, int sy, int tpos);
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void DecompressAllMapTiles();
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void FetchLargeMaps();
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void LoadOverworldMap();
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