add AssignWorldTile routine to Overworld

Reduce complexity of DecompressAllMapTiles
This commit is contained in:
Justin Scofield
2022-07-19 10:00:54 -04:00
parent d1903c50f5
commit 7b356112f6
2 changed files with 12 additions and 0 deletions

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@@ -29,6 +29,7 @@ class Overworld {
ushort GenerateTile32(int i, int k, int dimension);
void AssembleMap32Tiles();
void AssembleMap16Tiles();
void AssignWorldTiles(std::vector<std::vector>>& world, int x, int y, int sx, int sy, int tpos);
void DecompressAllMapTiles();
void FetchLargeMaps();
void LoadOverworldMap();