Rename ROM class to Rom

This commit is contained in:
scawful
2024-04-14 14:47:17 -05:00
parent b06e22dc0d
commit 7e46cf1c64
23 changed files with 77 additions and 77 deletions

View File

@@ -14,7 +14,7 @@ namespace context {
class EntranceContext {
public:
absl::Status LoadEntranceTileTypes(ROM& rom) {
absl::Status LoadEntranceTileTypes(Rom& rom) {
int offset_low = 0xDB8BF;
int offset_high = 0xDB917;

View File

@@ -165,8 +165,8 @@ class GraphicsEditor : public SharedROM {
GfxEditMode gfx_edit_mode_ = GfxEditMode::kSelect;
ROM temp_rom_;
ROM tilemap_rom_;
Rom temp_rom_;
Rom tilemap_rom_;
zelda3::overworld::Overworld overworld_;
MemoryEditor cgx_memory_editor_;
MemoryEditor col_memory_editor_;

View File

@@ -468,7 +468,7 @@ void MasterEditor::DrawViewMenu() {
static MemoryEditor mem_edit;
static MemoryEditor comp_edit;
static bool show_compare_rom = false;
static ROM comparison_rom;
static Rom comparison_rom;
ImGui::Begin("Hex Editor", &show_memory_editor);
if (ImGui::Button("Compare Rom")) {
auto file_name = FileDialogWrapper::ShowOpenFileDialog();

View File

@@ -132,7 +132,7 @@ class Tile16Editor : public context::GfxContext, public SharedROM {
gfx::BitmapTable graphics_bin_;
ROM transfer_rom_;
Rom transfer_rom_;
absl::Status transfer_status_;
};

View File

@@ -106,7 +106,7 @@ RomInfo SNES::ReadRomHeader(uint32_t offset) {
return romInfo;
}
void SNES::Init(ROM& rom) {
void SNES::Init(Rom& rom) {
// Perform a long jump into a FastROM bank (if the ROM speed is FastROM)
// Disable the emulation flag (switch to 65816 native mode)
cpu_.E = 0;

View File

@@ -30,7 +30,7 @@ class SNES : public DirectMemoryAccess {
RomInfo ReadRomHeader(uint32_t offset);
// Initialization
void Init(ROM& rom);
void Init(Rom& rom);
// Main emulation loop
void Run();
@@ -72,7 +72,7 @@ class SNES : public DirectMemoryAccess {
return static_cast<Cpu::UpdateMode>(cpu_mode_);
}
void SetupMemory(ROM& rom) {
void SetupMemory(Rom& rom) {
// Setup observers for the memory space
memory_.AddObserver(&apu_);
memory_.AddObserver(&ppu_);

View File

@@ -474,7 +474,7 @@ Bytes CreateCompressionString(CompressionPiecePointer& start, int mode) {
absl::Status ValidateCompressionResult(CompressionPiecePointer& chain_head,
int mode, int start, int src_data_pos) {
if (chain_head->next != nullptr) {
ROM temp_rom;
Rom temp_rom;
RETURN_IF_ERROR(
temp_rom.LoadFromBytes(CreateCompressionString(chain_head->next, mode)))
ASSIGN_OR_RETURN(auto decomp_data,
@@ -1173,7 +1173,7 @@ void AddCompressionToChain(CompressionContext& context) {
absl::Status ValidateCompressionResultV3(const CompressionContext& context) {
if (!context.compressed_data.empty()) {
ROM temp_rom;
Rom temp_rom;
RETURN_IF_ERROR(temp_rom.LoadFromBytes(context.compressed_data));
ASSIGN_OR_RETURN(auto decomp_data,
DecompressV2(temp_rom.data(), 0, temp_rom.size()))

View File

@@ -159,7 +159,7 @@ void BitmapCanvasPipeline(gui::Canvas& canvas, const gfx::Bitmap& bitmap,
}
void BuildAndRenderBitmapPipeline(int width, int height, int depth, Bytes data,
ROM& z3_rom, gfx::Bitmap& bitmap,
Rom& z3_rom, gfx::Bitmap& bitmap,
gfx::SnesPalette& palette) {
bitmap.Create(width, height, depth, data);
bitmap.ApplyPalette(palette);

View File

@@ -39,7 +39,7 @@ void GraphicsManagerCanvasPipeline(int width, int height, int tile_size,
const gfx::BitmapManager& graphics_manager);
void BuildAndRenderBitmapPipeline(int width, int height, int depth, Bytes data,
ROM& z3_rom, gfx::Bitmap& bitmap,
Rom& z3_rom, gfx::Bitmap& bitmap,
gfx::SnesPalette& palette);
void FileDialogPipeline(absl::string_view display_key,

View File

@@ -192,7 +192,7 @@ absl::Status LoadOverworldMiniMapPalettes(
}
} // namespace palette_group_internal
absl::StatusOr<Bytes> ROM::Load2BppGraphics() {
absl::StatusOr<Bytes> Rom::Load2BppGraphics() {
Bytes sheet;
const uint8_t sheets[] = {113, 114, 218, 219, 220, 221};
@@ -208,7 +208,7 @@ absl::StatusOr<Bytes> ROM::Load2BppGraphics() {
return sheet;
}
absl::Status ROM::LoadLinkGraphics() {
absl::Status Rom::LoadLinkGraphics() {
const auto link_gfx_offset = 0x80000; // $10:8000
const auto link_gfx_length = 0x800; // 0x4000 or 0x7000?
link_palette_ = palette_groups_.armors[0];
@@ -233,7 +233,7 @@ absl::Status ROM::LoadLinkGraphics() {
return absl::OkStatus();
}
absl::Status ROM::LoadAllGraphicsData() {
absl::Status Rom::LoadAllGraphicsData() {
constexpr uint32_t kNumGfxSheets = 223;
Bytes sheet;
bool bpp3 = false;
@@ -291,7 +291,7 @@ absl::Status ROM::LoadAllGraphicsData() {
using namespace palette_group_internal;
absl::Status ROM::LoadAllPalettes() {
absl::Status Rom::LoadAllPalettes() {
RETURN_IF_ERROR(LoadOverworldMainPalettes(rom_data_, palette_groups_))
RETURN_IF_ERROR(LoadOverworldAuxiliaryPalettes(rom_data_, palette_groups_))
RETURN_IF_ERROR(LoadOverworldAnimatedPalettes(rom_data_, palette_groups_))
@@ -310,7 +310,7 @@ absl::Status ROM::LoadAllPalettes() {
return absl::OkStatus();
}
absl::Status ROM::LoadFromFile(const absl::string_view& filename,
absl::Status Rom::LoadFromFile(const absl::string_view& filename,
bool z3_load) {
// Set filename
filename_ = filename;
@@ -375,7 +375,7 @@ absl::Status ROM::LoadFromFile(const absl::string_view& filename,
return absl::OkStatus();
}
absl::Status ROM::LoadFromPointer(uchar* data, size_t length) {
absl::Status Rom::LoadFromPointer(uchar* data, size_t length) {
if (!data)
return absl::InvalidArgumentError(
"Could not load ROM: parameter `data` is empty.");
@@ -385,7 +385,7 @@ absl::Status ROM::LoadFromPointer(uchar* data, size_t length) {
return absl::OkStatus();
}
absl::Status ROM::LoadFromBytes(const Bytes& data) {
absl::Status Rom::LoadFromBytes(const Bytes& data) {
if (data.empty()) {
return absl::InvalidArgumentError(
"Could not load ROM: parameter `data` is empty.");
@@ -396,7 +396,7 @@ absl::Status ROM::LoadFromBytes(const Bytes& data) {
return absl::OkStatus();
}
absl::Status ROM::SaveToFile(bool backup, bool save_new, std::string filename) {
absl::Status Rom::SaveToFile(bool backup, bool save_new, std::string filename) {
absl::Status non_firing_status;
if (rom_data_.empty()) {
return absl::InternalError("ROM data is empty.");
@@ -491,7 +491,7 @@ absl::Status ROM::SaveToFile(bool backup, bool save_new, std::string filename) {
return absl::OkStatus();
}
absl::Status ROM::SavePalette(int index, const std::string& group_name,
absl::Status Rom::SavePalette(int index, const std::string& group_name,
gfx::SnesPalette& palette) {
// Iterate through all colors in the palette
for (size_t j = 0; j < palette.size(); ++j) {
@@ -506,7 +506,7 @@ absl::Status ROM::SavePalette(int index, const std::string& group_name,
return absl::OkStatus();
}
absl::Status ROM::SaveAllPalettes() {
absl::Status Rom::SaveAllPalettes() {
palette_groups_.for_each([&](gfx::PaletteGroup& group) {
for (size_t i = 0; i < group.size(); ++i) {
SavePalette(i, group.name(), *group.mutable_palette(i));
@@ -516,7 +516,7 @@ absl::Status ROM::SaveAllPalettes() {
return absl::OkStatus();
}
std::shared_ptr<ROM> SharedROM::shared_rom_ = nullptr;
std::shared_ptr<Rom> SharedROM::shared_rom_ = nullptr;
} // namespace app
} // namespace yaze

View File

@@ -127,7 +127,7 @@ constexpr uint32_t kGfxGroupsPointer = 0x6237;
/**
* @brief The ROM class is used to load, save, and modify ROM data.
*/
class ROM : public core::ExperimentFlags {
class Rom : public core::ExperimentFlags {
public:
/**
* @brief Loads 2bpp graphics from ROM data.
@@ -683,23 +683,23 @@ class SharedROM {
SharedROM() = default;
virtual ~SharedROM() = default;
std::shared_ptr<ROM> shared_rom() {
std::shared_ptr<Rom> shared_rom() {
if (!shared_rom_) {
shared_rom_ = std::make_shared<ROM>();
shared_rom_ = std::make_shared<Rom>();
}
return shared_rom_;
}
auto rom() {
if (!shared_rom_) {
shared_rom_ = std::make_shared<ROM>();
shared_rom_ = std::make_shared<Rom>();
}
ROM* rom = shared_rom_.get();
Rom* rom = shared_rom_.get();
return rom;
}
// private:
static std::shared_ptr<ROM> shared_rom_;
static std::shared_ptr<Rom> shared_rom_;
};
} // namespace app

View File

@@ -103,7 +103,7 @@ class RoomEntrance {
public:
RoomEntrance() = default;
RoomEntrance(ROM& rom, uint8_t entrance_id, bool is_spawn_point = false)
RoomEntrance(Rom& rom, uint8_t entrance_id, bool is_spawn_point = false)
: entrance_id_(entrance_id) {
room_ =
static_cast<short>((rom[entrance_room + (entrance_id * 2) + 1] << 8) +
@@ -209,7 +209,7 @@ class RoomEntrance {
}
}
void Save(ROM& rom, int entrance_id, bool is_spawn_point = false) {
void Save(Rom& rom, int entrance_id, bool is_spawn_point = false) {
if (!is_spawn_point) {
rom.WriteShort(entrance_room + (entrance_id * 2), room_);
rom.WriteShort(entrance_yposition + (entrance_id * 2), y_position_);

View File

@@ -64,7 +64,7 @@ SongSPCBlock *Tracker::AllocSPCBlock(int len, int bank) {
// =============================================================================
unsigned char *Tracker::GetSPCAddr(ROM &rom, unsigned short addr, short bank) {
unsigned char *Tracker::GetSPCAddr(Rom &rom, unsigned short addr, short bank) {
unsigned char *rom_ptr;
unsigned short a;
unsigned short b;
@@ -126,7 +126,7 @@ short Tracker::AllocSPCCommand() {
// =============================================================================
short Tracker::GetBlockTime(ROM &rom, short num, short prevtime) {
short Tracker::GetBlockTime(Rom &rom, short num, short prevtime) {
SPCCommand *spc_command = current_spc_command_;
SPCCommand *spc_command2;
@@ -220,7 +220,7 @@ short Tracker::GetBlockTime(ROM &rom, short num, short prevtime) {
// =============================================================================
short Tracker::LoadSPCCommand(ROM &rom, unsigned short addr, short bank,
short Tracker::LoadSPCCommand(Rom &rom, unsigned short addr, short bank,
int t) {
int b = 0;
int c = 0;
@@ -391,7 +391,7 @@ short Tracker::LoadSPCCommand(ROM &rom, unsigned short addr, short bank,
// =============================================================================
void Tracker::LoadSongs(ROM &rom) {
void Tracker::LoadSongs(Rom &rom) {
unsigned char *b;
unsigned char *c;
unsigned char *d;
@@ -661,7 +661,7 @@ void Tracker::LoadSongs(ROM &rom) {
w_modf = 0;
}
short Tracker::SaveSPCCommand(ROM &rom, short num, short songtime,
short Tracker::SaveSPCCommand(Rom &rom, short num, short songtime,
short endtr) {
SPCCommand *spc_command = current_spc_command_;
SPCCommand *spc_command2;
@@ -784,7 +784,7 @@ short Tracker::SaveSPCCommand(ROM &rom, short num, short songtime,
// =============================================================================
int Tracker::WriteSPCData(ROM &rom, void *buf, int len, int addr, int spc,
int Tracker::WriteSPCData(Rom &rom, void *buf, int len, int addr, int spc,
int limit) {
unsigned char *rom_data = rom.data();
@@ -814,7 +814,7 @@ int Tracker::WriteSPCData(ROM &rom, void *buf, int len, int addr, int spc,
// =============================================================================
void Tracker::SaveSongs(ROM &rom) {
void Tracker::SaveSongs(Rom &rom) {
int i;
int j;
int k;
@@ -1264,7 +1264,7 @@ void Tracker::SaveSongs(ROM &rom) {
// =============================================================================
void Tracker::EditTrack(ROM &rom, short i) {
void Tracker::EditTrack(Rom &rom, short i) {
int j, k, l;
SongRange *sr = song_range_;
SPCCommand *spc_command;
@@ -1314,7 +1314,7 @@ void Tracker::EditTrack(ROM &rom, short i) {
// CRITICAL_SECTION cs_song;
// =============================================================================
void Tracker::NewSR(ROM &rom, int bank) {
void Tracker::NewSR(Rom &rom, int bank) {
SPCCommand *spc_command;
SongRange *sr;

View File

@@ -17,7 +17,7 @@
namespace yaze {
namespace app {
namespace zelda3 {
/**
* @namespace yaze::app::zelda3::music
* @brief Contains classes and functions for handling music data in Zelda 3.
@@ -176,24 +176,24 @@ class Tracker {
public:
SongSPCBlock *AllocSPCBlock(int len, int bank);
unsigned char *GetSPCAddr(ROM &rom, unsigned short addr, short bank);
unsigned char *GetSPCAddr(Rom &rom, unsigned short addr, short bank);
short AllocSPCCommand();
short GetBlockTime(ROM &rom, short num, short prevtime);
short GetBlockTime(Rom &rom, short num, short prevtime);
short SaveSPCCommand(ROM &rom, short num, short songtime, short endtr);
short LoadSPCCommand(ROM &rom, unsigned short addr, short bank, int t);
short SaveSPCCommand(Rom &rom, short num, short songtime, short endtr);
short LoadSPCCommand(Rom &rom, unsigned short addr, short bank, int t);
void SaveSongs(ROM &rom);
void SaveSongs(Rom &rom);
void LoadSongs(ROM &rom);
void LoadSongs(Rom &rom);
int WriteSPCData(ROM &rom, void *buf, int len, int addr, int spc, int limit);
int WriteSPCData(Rom &rom, void *buf, int len, int addr, int spc, int limit);
void EditTrack(ROM &rom, short i);
void EditTrack(Rom &rom, short i);
void NewSR(ROM &rom, int bank);
void NewSR(Rom &rom, int bank);
private:
// A "modified" flag

View File

@@ -80,7 +80,7 @@ absl::flat_hash_map<int, MapData> parseFile(const std::string &filename) {
} // namespace
absl::Status Overworld::Load(ROM &rom) {
absl::Status Overworld::Load(Rom &rom) {
rom_ = rom;
AssembleMap32Tiles();
@@ -527,7 +527,7 @@ absl::Status Overworld::LoadSpritesFromMap(int sprite_start, int sprite_count,
// ---------------------------------------------------------------------------
absl::Status Overworld::Save(ROM &rom) {
absl::Status Overworld::Save(Rom &rom) {
rom_ = rom;
RETURN_IF_ERROR(SaveMap16Tiles())
@@ -1513,7 +1513,7 @@ absl::Status Overworld::DecompressProtoMapTiles(const std::string &filename) {
return absl::OkStatus();
}
absl::Status Overworld::LoadPrototype(ROM &rom,
absl::Status Overworld::LoadPrototype(Rom &rom,
const std::string &tilemap_filename) {
rom_ = rom;

View File

@@ -483,7 +483,7 @@ struct MapData {
class Overworld : public SharedROM, public core::ExperimentFlags {
public:
OWBlockset &GetMapTiles(int world_type);
absl::Status Load(ROM &rom);
absl::Status Load(Rom &rom);
absl::Status LoadOverworldMaps();
void LoadTileTypes();
void LoadEntrances();
@@ -494,7 +494,7 @@ class Overworld : public SharedROM, public core::ExperimentFlags {
absl::Status LoadSpritesFromMap(int spriteStart, int spriteCount,
int spriteIndex);
absl::Status Save(ROM &rom);
absl::Status Save(Rom &rom);
absl::Status SaveOverworldMaps();
absl::Status SaveLargeMaps();
absl::Status SaveEntrances();
@@ -506,7 +506,7 @@ class Overworld : public SharedROM, public core::ExperimentFlags {
absl::Status SaveMap32Tiles();
absl::Status SaveMapProperties();
absl::Status LoadPrototype(ROM &rom_, const std::string &tilemap_filename);
absl::Status LoadPrototype(Rom &rom_, const std::string &tilemap_filename);
void Destroy() {
for (auto &map : overworld_maps_) {
@@ -597,7 +597,7 @@ class Overworld : public SharedROM, public core::ExperimentFlags {
int current_map_ = 0;
uchar map_parent_[160];
ROM rom_;
Rom rom_;
OWMapTiles map_tiles_;
uint8_t all_tiles_types_[0x200];

View File

@@ -20,7 +20,7 @@ namespace app {
namespace zelda3 {
namespace overworld {
OverworldMap::OverworldMap(int index, ROM& rom,
OverworldMap::OverworldMap(int index, Rom& rom,
std::vector<gfx::Tile16>& tiles16)
: parent_(index), index_(index), rom_(rom), tiles16_(tiles16) {
LoadAreaInfo();
@@ -230,7 +230,7 @@ void OverworldMap::LoadAreaGraphics() {
namespace palette_internal {
absl::Status SetColorsPalette(ROM& rom, int index, gfx::SnesPalette& current,
absl::Status SetColorsPalette(Rom& rom, int index, gfx::SnesPalette& current,
gfx::SnesPalette main, gfx::SnesPalette animated,
gfx::SnesPalette aux1, gfx::SnesPalette aux2,
gfx::SnesPalette hud, gfx::SnesColor bgrcolor,

View File

@@ -30,7 +30,7 @@ static constexpr int kTileOffsets[] = {0, 8, 4096, 4104};
class OverworldMap : public editor::context::GfxContext {
public:
OverworldMap() = default;
OverworldMap(int index, ROM& rom, std::vector<gfx::Tile16>& tiles16);
OverworldMap(int index, Rom& rom, std::vector<gfx::Tile16>& tiles16);
absl::Status BuildMap(int count, int game_state, int world,
OWBlockset& world_blockset);
@@ -134,7 +134,7 @@ class OverworldMap : public editor::context::GfxContext {
uchar area_music_[4];
uchar static_graphics_[16];
ROM rom_;
Rom rom_;
Bytes all_gfx_;
Bytes current_blockset_;
Bytes current_gfx_;

View File

@@ -63,7 +63,7 @@ class TitleScreen {
bool mouseDown = false;
bool mdown = false;
ROM rom_;
Rom rom_;
gfx::OamTile oam_data[10];
gfx::OamTile selected_oam_tile;

View File

@@ -18,7 +18,7 @@ absl::Status Tile16Transfer::handle(const std::vector<std::string>& arg_vec) {
RETURN_IF_ERROR(rom_.LoadFromFile(arg_vec[0]))
// Load the destination rom
ROM dest_rom;
Rom dest_rom;
RETURN_IF_ERROR(dest_rom.LoadFromFile(arg_vec[1]))
std::vector<uint32_t> tileIDs;

View File

@@ -60,7 +60,7 @@ class CommandHandler {
virtual ~CommandHandler() = default;
virtual absl::Status handle(const std::vector<std::string>& arg_vec) = 0;
app::ROM rom_;
app::Rom rom_;
};
class ApplyPatch : public CommandHandler {

View File

@@ -13,7 +13,7 @@
namespace yaze_test {
namespace gfx_test {
using yaze::app::ROM;
using yaze::app::Rom;
using yaze::app::gfx::lc_lz2::CompressionContext;
using yaze::app::gfx::lc_lz2::CompressionPiece;
using yaze::app::gfx::lc_lz2::CompressV2;
@@ -32,7 +32,7 @@ using ::testing::TypedEq;
namespace {
Bytes ExpectCompressOk(ROM& rom, uchar* in, int in_size) {
Bytes ExpectCompressOk(Rom& rom, uchar* in, int in_size) {
auto load_status = rom.LoadFromPointer(in, in_size);
EXPECT_TRUE(load_status.ok());
auto compression_status = CompressV3(rom.vector(), 0, in_size);
@@ -41,7 +41,7 @@ Bytes ExpectCompressOk(ROM& rom, uchar* in, int in_size) {
return compressed_bytes;
}
Bytes ExpectDecompressBytesOk(ROM& rom, Bytes& in) {
Bytes ExpectDecompressBytesOk(Rom& rom, Bytes& in) {
auto load_status = rom.LoadFromBytes(in);
EXPECT_TRUE(load_status.ok());
auto decompression_status = DecompressV2(rom.data(), 0, in.size());
@@ -50,7 +50,7 @@ Bytes ExpectDecompressBytesOk(ROM& rom, Bytes& in) {
return decompressed_bytes;
}
Bytes ExpectDecompressOk(ROM& rom, uchar* in, int in_size) {
Bytes ExpectDecompressOk(Rom& rom, uchar* in, int in_size) {
auto load_status = rom.LoadFromPointer(in, in_size);
EXPECT_TRUE(load_status.ok());
auto decompression_status = DecompressV2(rom.data(), 0, in_size);
@@ -130,7 +130,7 @@ TEST(LC_LZ2_CompressionTest, RepeatedBytesBeforeUncompressableRepeated) {
}
TEST(LC_LZ2_CompressionTest, CompressionDecompressionEmptyData) {
ROM rom;
Rom rom;
uchar empty_input[0] = {};
auto comp_result = ExpectCompressOk(rom, empty_input, 0);
EXPECT_EQ(0, comp_result.size());
@@ -164,7 +164,7 @@ TEST(LC_LZ2_CompressionTest, NewDecompressionPieceOk) {
// TODO: Check why header built is off by one
// 0x25 instead of 0x24
TEST(LC_LZ2_CompressionTest, CompressionSingleSet) {
ROM rom;
Rom rom;
uchar single_set[5] = {0x2A, 0x2A, 0x2A, 0x2A, 0x2A};
uchar single_set_expected[3] = {BUILD_HEADER(1, 5), 0x2A, 0xFF};
@@ -173,7 +173,7 @@ TEST(LC_LZ2_CompressionTest, CompressionSingleSet) {
}
TEST(LC_LZ2_CompressionTest, CompressionSingleWord) {
ROM rom;
Rom rom;
uchar single_word[6] = {0x2A, 0x01, 0x2A, 0x01, 0x2A, 0x01};
uchar single_word_expected[4] = {BUILD_HEADER(0x02, 0x06), 0x2A, 0x01, 0xFF};
@@ -182,7 +182,7 @@ TEST(LC_LZ2_CompressionTest, CompressionSingleWord) {
}
TEST(LC_LZ2_CompressionTest, CompressionSingleIncrement) {
ROM rom;
Rom rom;
uchar single_inc[3] = {0x01, 0x02, 0x03};
uchar single_inc_expected[3] = {BUILD_HEADER(0x03, 0x03), 0x01, 0xFF};
auto comp_result = ExpectCompressOk(rom, single_inc, 3);
@@ -190,7 +190,7 @@ TEST(LC_LZ2_CompressionTest, CompressionSingleIncrement) {
}
TEST(LC_LZ2_CompressionTest, CompressionSingleCopy) {
ROM rom;
Rom rom;
uchar single_copy[4] = {0x03, 0x0A, 0x07, 0x14};
uchar single_copy_expected[6] = {
BUILD_HEADER(0x00, 0x04), 0x03, 0x0A, 0x07, 0x14, 0xFF};
@@ -404,7 +404,7 @@ TEST(CheckIncByteV3Test, NotAnIncreasingSequence) {
}
TEST(LC_LZ2_CompressionTest, DecompressionValidCommand) {
ROM rom;
Rom rom;
Bytes simple_copy_input = {BUILD_HEADER(0x00, 0x02), 0x2A, 0x45, 0xFF};
uchar simple_copy_output[2] = {0x2A, 0x45};
auto decomp_result = ExpectDecompressBytesOk(rom, simple_copy_input);
@@ -412,7 +412,7 @@ TEST(LC_LZ2_CompressionTest, DecompressionValidCommand) {
}
TEST(LC_LZ2_CompressionTest, DecompressionMixingCommand) {
ROM rom;
Rom rom;
uchar random1_i[11] = {BUILD_HEADER(0x01, 0x03),
0x2A,
BUILD_HEADER(0x00, 0x04),

View File

@@ -13,11 +13,11 @@
namespace yaze_test {
namespace zelda3_test {
using yaze::app::ROM;
using yaze::app::Rom;
using yaze::app::zelda3::dungeon::DungeonObjectRenderer;
TEST(DungeonObjectTest, RenderObjectsAsBitmaps) {
ROM rom;
Rom rom;
// rom.LoadFromFile("/Users/scawful/Code/yaze/build/bin/zelda3.sfc"));
// EXPECT_EQ(rom_status, absl::Status::ok());