Rename ROM class to Rom
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@@ -14,7 +14,7 @@ namespace context {
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class EntranceContext {
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public:
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absl::Status LoadEntranceTileTypes(ROM& rom) {
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absl::Status LoadEntranceTileTypes(Rom& rom) {
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int offset_low = 0xDB8BF;
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int offset_high = 0xDB917;
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@@ -165,8 +165,8 @@ class GraphicsEditor : public SharedROM {
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GfxEditMode gfx_edit_mode_ = GfxEditMode::kSelect;
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ROM temp_rom_;
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ROM tilemap_rom_;
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Rom temp_rom_;
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Rom tilemap_rom_;
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zelda3::overworld::Overworld overworld_;
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MemoryEditor cgx_memory_editor_;
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MemoryEditor col_memory_editor_;
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@@ -468,7 +468,7 @@ void MasterEditor::DrawViewMenu() {
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static MemoryEditor mem_edit;
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static MemoryEditor comp_edit;
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static bool show_compare_rom = false;
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static ROM comparison_rom;
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static Rom comparison_rom;
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ImGui::Begin("Hex Editor", &show_memory_editor);
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if (ImGui::Button("Compare Rom")) {
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auto file_name = FileDialogWrapper::ShowOpenFileDialog();
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@@ -132,7 +132,7 @@ class Tile16Editor : public context::GfxContext, public SharedROM {
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gfx::BitmapTable graphics_bin_;
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ROM transfer_rom_;
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Rom transfer_rom_;
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absl::Status transfer_status_;
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};
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