Rename ROM class to Rom
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@@ -159,7 +159,7 @@ void BitmapCanvasPipeline(gui::Canvas& canvas, const gfx::Bitmap& bitmap,
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}
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void BuildAndRenderBitmapPipeline(int width, int height, int depth, Bytes data,
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ROM& z3_rom, gfx::Bitmap& bitmap,
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Rom& z3_rom, gfx::Bitmap& bitmap,
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gfx::SnesPalette& palette) {
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bitmap.Create(width, height, depth, data);
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bitmap.ApplyPalette(palette);
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@@ -39,7 +39,7 @@ void GraphicsManagerCanvasPipeline(int width, int height, int tile_size,
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const gfx::BitmapManager& graphics_manager);
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void BuildAndRenderBitmapPipeline(int width, int height, int depth, Bytes data,
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ROM& z3_rom, gfx::Bitmap& bitmap,
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Rom& z3_rom, gfx::Bitmap& bitmap,
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gfx::SnesPalette& palette);
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void FileDialogPipeline(absl::string_view display_key,
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