Rename ROM class to Rom
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@@ -103,7 +103,7 @@ class RoomEntrance {
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public:
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RoomEntrance() = default;
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RoomEntrance(ROM& rom, uint8_t entrance_id, bool is_spawn_point = false)
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RoomEntrance(Rom& rom, uint8_t entrance_id, bool is_spawn_point = false)
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: entrance_id_(entrance_id) {
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room_ =
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static_cast<short>((rom[entrance_room + (entrance_id * 2) + 1] << 8) +
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@@ -209,7 +209,7 @@ class RoomEntrance {
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}
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}
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void Save(ROM& rom, int entrance_id, bool is_spawn_point = false) {
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void Save(Rom& rom, int entrance_id, bool is_spawn_point = false) {
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if (!is_spawn_point) {
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rom.WriteShort(entrance_room + (entrance_id * 2), room_);
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rom.WriteShort(entrance_yposition + (entrance_id * 2), y_position_);
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