Rename ROM class to Rom
This commit is contained in:
@@ -17,7 +17,7 @@
|
||||
namespace yaze {
|
||||
namespace app {
|
||||
namespace zelda3 {
|
||||
|
||||
|
||||
/**
|
||||
* @namespace yaze::app::zelda3::music
|
||||
* @brief Contains classes and functions for handling music data in Zelda 3.
|
||||
@@ -176,24 +176,24 @@ class Tracker {
|
||||
public:
|
||||
SongSPCBlock *AllocSPCBlock(int len, int bank);
|
||||
|
||||
unsigned char *GetSPCAddr(ROM &rom, unsigned short addr, short bank);
|
||||
unsigned char *GetSPCAddr(Rom &rom, unsigned short addr, short bank);
|
||||
|
||||
short AllocSPCCommand();
|
||||
|
||||
short GetBlockTime(ROM &rom, short num, short prevtime);
|
||||
short GetBlockTime(Rom &rom, short num, short prevtime);
|
||||
|
||||
short SaveSPCCommand(ROM &rom, short num, short songtime, short endtr);
|
||||
short LoadSPCCommand(ROM &rom, unsigned short addr, short bank, int t);
|
||||
short SaveSPCCommand(Rom &rom, short num, short songtime, short endtr);
|
||||
short LoadSPCCommand(Rom &rom, unsigned short addr, short bank, int t);
|
||||
|
||||
void SaveSongs(ROM &rom);
|
||||
void SaveSongs(Rom &rom);
|
||||
|
||||
void LoadSongs(ROM &rom);
|
||||
void LoadSongs(Rom &rom);
|
||||
|
||||
int WriteSPCData(ROM &rom, void *buf, int len, int addr, int spc, int limit);
|
||||
int WriteSPCData(Rom &rom, void *buf, int len, int addr, int spc, int limit);
|
||||
|
||||
void EditTrack(ROM &rom, short i);
|
||||
void EditTrack(Rom &rom, short i);
|
||||
|
||||
void NewSR(ROM &rom, int bank);
|
||||
void NewSR(Rom &rom, int bank);
|
||||
|
||||
private:
|
||||
// A "modified" flag
|
||||
|
||||
Reference in New Issue
Block a user