Rename ROM class to Rom

This commit is contained in:
scawful
2024-04-14 14:47:17 -05:00
parent b06e22dc0d
commit 7e46cf1c64
23 changed files with 77 additions and 77 deletions

View File

@@ -17,7 +17,7 @@
namespace yaze {
namespace app {
namespace zelda3 {
/**
* @namespace yaze::app::zelda3::music
* @brief Contains classes and functions for handling music data in Zelda 3.
@@ -176,24 +176,24 @@ class Tracker {
public:
SongSPCBlock *AllocSPCBlock(int len, int bank);
unsigned char *GetSPCAddr(ROM &rom, unsigned short addr, short bank);
unsigned char *GetSPCAddr(Rom &rom, unsigned short addr, short bank);
short AllocSPCCommand();
short GetBlockTime(ROM &rom, short num, short prevtime);
short GetBlockTime(Rom &rom, short num, short prevtime);
short SaveSPCCommand(ROM &rom, short num, short songtime, short endtr);
short LoadSPCCommand(ROM &rom, unsigned short addr, short bank, int t);
short SaveSPCCommand(Rom &rom, short num, short songtime, short endtr);
short LoadSPCCommand(Rom &rom, unsigned short addr, short bank, int t);
void SaveSongs(ROM &rom);
void SaveSongs(Rom &rom);
void LoadSongs(ROM &rom);
void LoadSongs(Rom &rom);
int WriteSPCData(ROM &rom, void *buf, int len, int addr, int spc, int limit);
int WriteSPCData(Rom &rom, void *buf, int len, int addr, int spc, int limit);
void EditTrack(ROM &rom, short i);
void EditTrack(Rom &rom, short i);
void NewSR(ROM &rom, int bank);
void NewSR(Rom &rom, int bank);
private:
// A "modified" flag