Rename ROM class to Rom
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@@ -30,7 +30,7 @@ static constexpr int kTileOffsets[] = {0, 8, 4096, 4104};
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class OverworldMap : public editor::context::GfxContext {
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public:
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OverworldMap() = default;
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OverworldMap(int index, ROM& rom, std::vector<gfx::Tile16>& tiles16);
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OverworldMap(int index, Rom& rom, std::vector<gfx::Tile16>& tiles16);
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absl::Status BuildMap(int count, int game_state, int world,
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OWBlockset& world_blockset);
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@@ -134,7 +134,7 @@ class OverworldMap : public editor::context::GfxContext {
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uchar area_music_[4];
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uchar static_graphics_[16];
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ROM rom_;
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Rom rom_;
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Bytes all_gfx_;
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Bytes current_blockset_;
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Bytes current_gfx_;
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