refactor: Simplify card shortcuts and enhance card control in editor

- Removed individual card shortcuts for dungeon and graphics categories to prevent hash table overflow, consolidating functionality into a Card Browser.
- Introduced a context-sensitive card control feature that dynamically displays relevant cards based on the active editor.
- Updated PaletteEditor to clarify its use of internal tabs instead of separate cards.
- Registered multiple cards in MessageEditor and OverworldEditor, improving visibility and management of editor functionalities.
This commit is contained in:
scawful
2025-10-09 09:56:20 -04:00
parent 219406901d
commit 802e0568ba
10 changed files with 293 additions and 63 deletions

View File

@@ -9,6 +9,7 @@
#include "app/editor/editor.h"
#include "app/editor/message/message_data.h"
#include "app/editor/message/message_preview.h"
#include "app/gui/editor_card_manager.h"
#include "app/gfx/bitmap.h"
#include "app/gui/canvas.h"
#include "app/gui/style.h"
@@ -84,6 +85,12 @@ class MessageEditor : public Editor {
gui::TextBox message_text_box_;
Rom* rom_;
Rom expanded_message_bin_;
// Card visibility states
bool show_message_list_ = false;
bool show_message_editor_ = false;
bool show_font_atlas_ = false;
bool show_dictionary_ = false;
};
} // namespace editor