remove nonstandard type aliases
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@@ -10,9 +10,9 @@
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#include "absl/container/flat_hash_map.h"
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#include "absl/status/status.h"
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#include "absl/status/statusor.h"
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#include "app/core/constants.h"
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#include "app/gfx/snes_color.h"
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#include "imgui/imgui.h"
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#include "util/macro.h"
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namespace yaze {
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namespace gfx {
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@@ -224,8 +224,8 @@ SnesPalette::SnesPalette(char *data) {
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assert((sizeof(data) % 4 == 0) && (sizeof(data) <= 32));
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for (unsigned i = 0; i < sizeof(data); i += 2) {
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SnesColor col;
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col.set_snes(static_cast<uchar>(data[i + 1]) << 8);
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col.set_snes(col.snes() | static_cast<uchar>(data[i]));
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col.set_snes(static_cast<uint8_t>(data[i + 1]) << 8);
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col.set_snes(col.snes() | static_cast<uint8_t>(data[i]));
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snes_color mColor = ConvertSnesToRgb(col.snes());
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col.set_rgb(ImVec4(mColor.red, mColor.green, mColor.blue, 1.f));
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colors.push_back(col);
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@@ -271,7 +271,7 @@ SnesPalette ReadPaletteFromRom(int offset, int num_colors, const uint8_t *rom) {
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std::vector<gfx::SnesColor> colors(num_colors);
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while (color_offset < num_colors) {
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short color = (ushort)((rom[offset + 1]) << 8) | rom[offset];
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short color = (uint16_t)((rom[offset + 1]) << 8) | rom[offset];
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snes_color new_color;
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new_color.red = (color & 0x1F) * 8;
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new_color.green = ((color >> 5) & 0x1F) * 8;
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