Add tests for ParseSingleMessage function in message_test.cc
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@@ -20,6 +20,7 @@ add_executable(
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gfx/compression_test.cc
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gfx/snes_palette_test.cc
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integration/test_editor.cc
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zelda3/message_test.cc
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zelda3/overworld_test.cc
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zelda3/sprite_builder_test.cc
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${ASAR_STATIC_SRC}
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@@ -42,13 +42,40 @@ TEST_F(MessageTest, LoadMessagesFromRomOk) {
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Message ID: 2
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Raw: [S:00][3][][:75][:44][CH2I]
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Parsed: [S:00][3][][:75][:44][CH2I]
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Raw Bytes: 7A 00 76 88 8A 75 88 44 68
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Parsed Bytes: 7A 00 76 88 8A 75 88 44 68
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Raw Bytes: 7A 00 76 88 8A 75 88 44 68
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Parsed Bytes: 7A 00 76 88 8A 75 88 44 68
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*/
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TEST_F(MessageTest, VerifySingleMessageFromRomOk) {
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// TODO - Implement this test
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}
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TEST_F(MessageTest, ParseSingleMessage_CommandParsing) {
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std::vector<uint8_t> mock_data = {0x6A, 0x7F, 0x00};
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int pos = 0;
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auto result = editor::ParseSingleMessage(mock_data, &pos);
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EXPECT_TRUE(result.ok());
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const auto message_data = result.value();
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// Verify that the command was recognized and parsed
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EXPECT_EQ(message_data.ContentsParsed, "[L]");
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EXPECT_EQ(pos, 2);
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}
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TEST_F(MessageTest, ParseSingleMessage_BasicAscii) {
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std::vector<uint8_t> mock_data = {0x41, 0x42, 0x43, 0x7F,
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0x00}; // A, B, C, terminator
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int pos = 0;
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auto result = editor::ParseSingleMessage(mock_data, &pos);
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ASSERT_TRUE(result.ok());
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const auto message_data = result.value();
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EXPECT_EQ(message_data.RawString, "ABC");
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EXPECT_EQ(message_data.ContentsParsed, "ABC");
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EXPECT_EQ(pos, 4); // consumed all 4 bytes
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}
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} // namespace test
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} // namespace yaze
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