Add LC_LZ2 Compression library

Refactor ROM class
Editor housekeeping
This commit is contained in:
scawful
2023-07-21 03:44:44 -04:00
parent df8443152b
commit 82dd9dde1b
15 changed files with 646 additions and 504 deletions

View File

@@ -7,6 +7,7 @@
#include <algorithm>
#include <chrono>
#include <cstddef>
#include <cstdint>
#include <cstring>
#include <ctime>
#include <filesystem>
@@ -18,6 +19,7 @@
#include <unordered_map>
#include <vector>
#include "absl/container/flat_hash_map.h"
#include "absl/status/status.h"
#include "absl/status/statusor.h"
#include "absl/strings/str_cat.h"
@@ -28,60 +30,23 @@
#include "app/gfx/bitmap.h"
#include "app/gfx/snes_palette.h"
#define BUILD_HEADER(command, length) (command << 5) + (length - 1)
namespace yaze {
namespace app {
constexpr int kCommandDirectCopy = 0;
constexpr int kCommandByteFill = 1;
constexpr int kCommandWordFill = 2;
constexpr int kCommandIncreasingFill = 3;
constexpr int kCommandRepeatingBytes = 4;
constexpr int kCommandLongLength = 7;
constexpr int kMaxLengthNormalHeader = 32;
constexpr int kMaxLengthCompression = 1024;
constexpr int kNintendoMode1 = 0;
constexpr int kNintendoMode2 = 1;
constexpr int kTile32Num = 4432;
constexpr int kTitleStringOffset = 0x7FC0;
constexpr int kTitleStringLength = 20;
constexpr int kOverworldGraphicsPos1 = 0x4F80;
constexpr int kOverworldGraphicsPos2 = 0x505F;
constexpr int kOverworldGraphicsPos3 = 0x513E;
constexpr int kSnesByteMax = 0xFF;
constexpr int kCommandMod = 0x07;
constexpr int kExpandedMod = 0xE0;
constexpr int kExpandedLengthMod = 0x3FF;
constexpr int kNormalLengthMod = 0x1F;
constexpr int kCompressionStringMod = 7 << 5;
const std::string kMosaicChangeOffset = "$02AADB";
constexpr int kTile32Num = 4432;
constexpr int kTitleStringOffset = 0x7FC0;
constexpr int kTitleStringLength = 20;
constexpr int kSNESToPCOffset = 0x138000;
using CommandArgumentArray = std::array<std::array<char, 2>, 5>;
using CommandSizeArray = std::array<uint, 5>;
using DataSizeArray = std::array<uint, 5>;
struct CompressionPiece {
char command;
int length;
int argument_length;
std::string argument;
std::shared_ptr<CompressionPiece> next = nullptr;
CompressionPiece() = default;
CompressionPiece(int cmd, int len, std::string args, int arg_len)
: command(cmd), length(len), argument_length(arg_len), argument(args) {}
};
using CompressionPiece = struct CompressionPiece;
using CompressionPiecePointer = std::shared_ptr<CompressionPiece>;
const std::map<std::string, uint32_t> paletteGroupBaseAddresses = {
const absl::flat_hash_map<std::string, uint32_t> paletteGroupAddresses = {
{"ow_main", core::overworldPaletteMain},
{"ow_aux", core::overworldPaletteAuxialiary},
{"ow_animated", core::overworldPaletteAnimated},
{"hud", core::hudPalettes},
{"global_sprites",
core::globalSpritePalettesLW}, // Assuming LW is the first palette
{"global_sprites", core::globalSpritePalettesLW},
{"armors", core::armorPalettes},
{"swords", core::swordPalettes},
{"shields", core::shieldPalettes},
@@ -94,30 +59,20 @@ const std::map<std::string, uint32_t> paletteGroupBaseAddresses = {
{"ow_mini_map", core::overworldMiniMapPalettes},
};
const std::map<std::string, size_t> paletteGroupColorCounts = {
{"ow_main", 35},
{"ow_aux", 21},
{"ow_animated", 7},
{"hud", 32},
{"global_sprites", 60}, // Assuming both LW and DW
// palettes have the same
// color count
{"armors", 15},
{"swords", 3},
{"shields", 4},
{"sprites_aux1", 7},
{"sprites_aux2", 7},
{"sprites_aux3", 7},
{"dungeon_main", 90},
{"grass", 1}, // Assuming grass palettes are
// individual colors
{"3d_object", 8}, // Assuming both triforcePalette and crystalPalette have
// the same color count
{"ow_mini_map", 128},
const absl::flat_hash_map<std::string, uint32_t> paletteGroupColorCounts = {
{"ow_main", 35}, {"ow_aux", 21}, {"ow_animated", 7},
{"hud", 32}, {"global_sprites", 60}, {"armors", 15},
{"swords", 3}, {"shields", 4}, {"sprites_aux1", 7},
{"sprites_aux2", 7}, {"sprites_aux3", 7}, {"dungeon_main", 90},
{"grass", 1}, {"3d_object", 8}, {"ow_mini_map", 128},
};
class ROM {
public:
// Assembly functions
absl::Status ApplyAssembly(const absl::string_view& filename, uint32_t size);
// Compression function
absl::StatusOr<Bytes> Compress(const int start, const int length,
int mode = 1, bool check = false);
absl::StatusOr<Bytes> CompressGraphics(const int pos, const int length);
@@ -137,40 +92,36 @@ class ROM {
// Save functions
absl::Status SaveToFile(bool backup, absl::string_view filename = "");
void UpdatePaletteColor(const std::string& groupName, size_t paletteIndex,
size_t colorIndex, const gfx::SNESColor& newColor);
absl::Status UpdatePaletteColor(const std::string& groupName,
size_t paletteIndex, size_t colorIndex,
const gfx::SNESColor& newColor);
void SaveAllPalettes();
// Read functions
gfx::SNESColor ReadColor(int offset);
gfx::SNESPalette ReadPalette(int offset, int num_colors);
// Write functions
void Write(int addr, int value);
void WriteShort(int addr, int value);
void WriteColor(uint32_t address, const gfx::SNESColor& color);
Bytes GetGraphicsBuffer() const { return graphics_buffer_; }
gfx::BitmapTable GetGraphicsBin() const { return graphics_bin_; }
uint32_t GetPaletteAddress(const std::string& groupName, size_t paletteIndex,
size_t colorIndex) const;
absl::Status ApplyAssembly(const absl::string_view& filename,
size_t patch_size);
absl::Status PatchOverworldMosaic(char mosaic_tiles[core::kNumOverworldMaps],
int routine_offset);
gfx::BitmapTable GetGraphicsBin() const { return graphics_bin_; }
auto GetGraphicsBuffer() const { return graphics_buffer_; }
auto GetPaletteGroup(const std::string& group) {
gfx::PaletteGroup GetPaletteGroup(const std::string& group) {
return palette_groups_[group];
}
auto GetTitle() const { return title; }
void SetupRenderer(std::shared_ptr<SDL_Renderer> renderer) {
renderer_ = renderer;
}
auto title() const { return title_; }
auto size() const { return size_; }
auto isLoaded() const { return is_loaded_; }
auto begin() { return rom_data_.begin(); }
auto end() { return rom_data_.end(); }
auto data() { return rom_data_.data(); }
auto isLoaded() const { return is_loaded_; }
auto char_data() { return reinterpret_cast<char*>(rom_data_.data()); }
uchar& operator[](int i) {
@@ -193,15 +144,18 @@ class ROM {
return (ushort)((rom_data_[offset + 1]) << 8) | rom_data_[offset];
}
void SetupRenderer(std::shared_ptr<SDL_Renderer> renderer) {
renderer_ = renderer;
}
void RenderBitmap(gfx::Bitmap* bitmap) const {
bitmap->CreateTexture(renderer_);
}
private:
long size_ = 0;
uchar title[21] = "ROM Not Loaded";
bool isbpp3[223];
bool is_loaded_ = false;
uchar title_[21] = "ROM Not Loaded";
std::string filename_;
Bytes rom_data_;