more case sensitivity fixes

This commit is contained in:
scawful
2022-06-13 18:04:54 -04:00
parent 0f19d03893
commit 87a4ef2db8
11 changed files with 25 additions and 23 deletions

View File

@@ -1,4 +1,4 @@
#include "Renderer.h"
#include "renderer.h"
#include <SDL2/SDL.h>
#include <imgui/backends/imgui_impl_sdl.h>

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@@ -6,8 +6,8 @@
#include <imgui/backends/imgui_impl_sdlrenderer.h>
#include <imgui/imgui.h>
#include "graphics/icons.h"
#include "graphics/style.h"
#include "Graphics/icons.h"
#include "Graphics/style.h"
namespace yaze {
namespace Application {

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@@ -1,7 +1,7 @@
#include "overworld_map.h"
#include "data/rom.h"
#include "graphics/tile.h"
#include "Data/rom.h"
#include "Graphics/tile.h"
namespace yaze {
namespace Application {

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@@ -1,9 +1,10 @@
#include <imgui/imgui.h>
#include <memory>
#include "Data/rom.h"
#include "Graphics/Bitmap.h"
#include "Graphics/bitmap.h"
#include "Graphics/tile.h"
#include "imgui/imgui.h"
namespace yaze {
namespace Application {

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@@ -1,4 +1,4 @@
#include "ROM.h"
#include "rom.h"
#include <filesystem>

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@@ -1,6 +1,10 @@
#ifndef YAZE_APPLICATION_UTILS_ROM_H
#define YAZE_APPLICATION_UTILS_ROM_H
#include <compressions/alttpcompression.h>
#include <rommapping.h>
#include <tile.h>
#include <cstddef>
#include <cstring>
#include <fstream>
@@ -9,11 +13,8 @@
#include <string>
#include <vector>
#include "Core/Constants.h"
#include "Core/constants.h"
#include "Graphics/tile.h"
#include "compressions/alttpcompression.h"
#include "rommapping.h"
#include "tile.h"
namespace yaze {
namespace Application {

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@@ -263,10 +263,10 @@ void Editor::DrawProjectEditor() {
ImGui::TableNextColumn();
ImGui::Text("Title: %s", rom_.getTitle());
ImGui::Text("Version: %d", rom_.getVersion());
ImGui::Text("ROM Size: %ld", rom_.getSize());
ImGui::Text("ROM Size: %u", rom_.getSize());
ImGui::InputInt("PC Tile Location", &current_set_.pcTilesLocation);
// 1, 100, ImGuiInputTextFlags_CharsHexadecimal);
// 1, 100, ImGuiInputTextFlags_CharsHexadecimal
ImGui::InputScalar("SNES Tile Location", ImGuiDataType_U32,
(void *)&current_set_.SNESTilesLocation);

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@@ -4,9 +4,9 @@
#include <cmath>
#include "Graphics/Bitmap.h"
#include "Graphics/Icons.h"
#include "graphics/tile.h"
#include "Graphics/bitmap.h"
#include "Graphics/icons.h"
#include "Graphics/tile.h"
// first step would be to decompress all graphics data from the game
// (in alttp that's easy they're all located in the same location all the

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@@ -3,10 +3,10 @@
#include <imgui/imgui.h>
#include "Data/OW/Overworld.h"
#include "Graphics/Icons.h"
#include "Graphics/Palette.h"
#include "Graphics/Scene.h"
#include "Data/OW/overworld.h"
#include "Graphics/icons.h"
#include "Graphics/palette.h"
#include "Graphics/scene.h"
#include "Graphics/tile.h"
namespace yaze {

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@@ -5,7 +5,7 @@
#include <memory>
#include "Core/Constants.h"
#include "Core/constants.h"
namespace yaze {
namespace Application {

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@@ -7,7 +7,7 @@
#include <unordered_map>
#include <vector>
#include "Palette.h"
#include "Graphics/palette.h"
namespace yaze {
namespace Application {