more case sensitivity fixes
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@@ -1,4 +1,4 @@
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#include "Renderer.h"
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#include "renderer.h"
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#include <SDL2/SDL.h>
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#include <imgui/backends/imgui_impl_sdl.h>
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@@ -6,8 +6,8 @@
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#include <imgui/backends/imgui_impl_sdlrenderer.h>
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#include <imgui/imgui.h>
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#include "graphics/icons.h"
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#include "graphics/style.h"
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#include "Graphics/icons.h"
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#include "Graphics/style.h"
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namespace yaze {
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namespace Application {
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@@ -1,7 +1,7 @@
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#include "overworld_map.h"
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#include "data/rom.h"
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#include "graphics/tile.h"
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#include "Data/rom.h"
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#include "Graphics/tile.h"
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namespace yaze {
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namespace Application {
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@@ -1,9 +1,10 @@
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#include <imgui/imgui.h>
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#include <memory>
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#include "Data/rom.h"
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#include "Graphics/Bitmap.h"
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#include "Graphics/bitmap.h"
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#include "Graphics/tile.h"
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#include "imgui/imgui.h"
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namespace yaze {
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namespace Application {
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@@ -1,4 +1,4 @@
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#include "ROM.h"
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#include "rom.h"
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#include <filesystem>
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@@ -1,6 +1,10 @@
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#ifndef YAZE_APPLICATION_UTILS_ROM_H
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#define YAZE_APPLICATION_UTILS_ROM_H
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#include <compressions/alttpcompression.h>
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#include <rommapping.h>
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#include <tile.h>
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#include <cstddef>
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#include <cstring>
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#include <fstream>
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@@ -9,11 +13,8 @@
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#include <string>
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#include <vector>
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#include "Core/Constants.h"
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#include "Core/constants.h"
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#include "Graphics/tile.h"
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#include "compressions/alttpcompression.h"
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#include "rommapping.h"
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#include "tile.h"
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namespace yaze {
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namespace Application {
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@@ -263,10 +263,10 @@ void Editor::DrawProjectEditor() {
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ImGui::TableNextColumn();
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ImGui::Text("Title: %s", rom_.getTitle());
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ImGui::Text("Version: %d", rom_.getVersion());
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ImGui::Text("ROM Size: %ld", rom_.getSize());
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ImGui::Text("ROM Size: %u", rom_.getSize());
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ImGui::InputInt("PC Tile Location", ¤t_set_.pcTilesLocation);
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// 1, 100, ImGuiInputTextFlags_CharsHexadecimal);
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// 1, 100, ImGuiInputTextFlags_CharsHexadecimal
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ImGui::InputScalar("SNES Tile Location", ImGuiDataType_U32,
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(void *)¤t_set_.SNESTilesLocation);
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@@ -4,9 +4,9 @@
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#include <cmath>
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#include "Graphics/Bitmap.h"
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#include "Graphics/Icons.h"
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#include "graphics/tile.h"
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#include "Graphics/bitmap.h"
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#include "Graphics/icons.h"
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#include "Graphics/tile.h"
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// first step would be to decompress all graphics data from the game
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// (in alttp that's easy they're all located in the same location all the
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@@ -3,10 +3,10 @@
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#include <imgui/imgui.h>
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#include "Data/OW/Overworld.h"
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#include "Graphics/Icons.h"
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#include "Graphics/Palette.h"
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#include "Graphics/Scene.h"
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#include "Data/OW/overworld.h"
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#include "Graphics/icons.h"
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#include "Graphics/palette.h"
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#include "Graphics/scene.h"
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#include "Graphics/tile.h"
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namespace yaze {
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@@ -5,7 +5,7 @@
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#include <memory>
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#include "Core/Constants.h"
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#include "Core/constants.h"
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namespace yaze {
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namespace Application {
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@@ -7,7 +7,7 @@
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#include <unordered_map>
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#include <vector>
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#include "Palette.h"
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#include "Graphics/palette.h"
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namespace yaze {
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namespace Application {
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