Enhance Overworld Editor with v3 features and unified settings management
- Implemented full support for ZSCustomOverworld v3, including complex transition calculations and interactive overlays. - Introduced a new unified settings table in OverworldEditorManager for streamlined management of toolsets and properties. - Enhanced scratch space functionality with selection transfer capabilities between overworld and scratch slots. - Removed the outdated ZEML system in favor of a pure ImGui layout for improved performance and maintainability. - Updated changelog to reflect significant new features and improvements in the Overworld Editor.
This commit is contained in:
@@ -6,7 +6,9 @@
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- **Complete Tile16 Editor Overhaul**: Professional-grade tile editing with modern UI and advanced capabilities
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- **Advanced Palette Management**: Full access to all SNES palette groups with configurable normalization
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- **Comprehensive Undo/Redo System**: 50-state history with intelligent time-based throttling
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- **Scratch Space for Overworld**: Not yet compatible with ZScream
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- **ZSCustomOverworld v3 Full Support**: Complete implementation of ZScream Save.cs functionality with complex transition calculations
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- **ZEML System Removal**: Converted overworld editor from markup to pure ImGui for better performance and maintainability
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- **OverworldEditorManager**: New management system to handle complex v3 overworld features
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### Tile16 Editor Enhancements
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- **Modern UI Layout**: Fully resizable 3-column interface (Tile8 Source, Editor, Preview & Controls)
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@@ -15,17 +17,30 @@
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- **Professional Workflow**: Copy/paste, 4-slot scratch space, live preview with auto-commit
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- **Pixel Normalization Settings**: Configurable pixel value masks (0x01-0xFF) for handling corrupted graphics sheets
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### ZSCustomOverworld v3 Implementation
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- **SaveLargeMapsExpanded()**: Complex neighbor-aware transition calculations for all area sizes (Small, Large, Wide, Tall)
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- **Interactive Overlay System**: Full `SaveMapOverlays()` with ASM code generation for revealing holes and changing map elements
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- **SaveCustomOverworldASM()**: Complete custom overworld ASM application with feature toggles and data tables
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- **Expanded Memory Support**: Automatic detection and use of v3 expanded memory locations (0x140xxx)
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- **Area-Specific Features**: Background colors, main palettes, mosaic transitions, GFX groups, subscreen overlays, animated tiles
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- **Transition Logic**: Sophisticated camera transition calculations based on neighboring area types and quadrants
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- **Version Compatibility**: Maintains vanilla/v2 compatibility while adding full v3+ feature support
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### Technical Improvements
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- **SNES Data Accuracy**: Proper 4-bit palette index handling with configurable normalization
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- **Bitmap Pipeline Fixes**: Corrected tile16 extraction using `GetTilemapData()` with manual fallback
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- **Real-time Updates**: Immediate visual feedback for all editing operations
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- **Memory Safety**: Enhanced bounds checking and error handling throughout
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- **ASM Version Detection**: Automatic detection of custom overworld ASM version for feature availability
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- **Conditional Save Logic**: Different save paths for vanilla, v2, and v3+ ROMs
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### User Interface
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- **Keyboard Shortcuts**: Comprehensive shortcuts for all operations (H/V/R for transforms, Q/E for palette cycling, 1-8 for direct palette selection)
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- **Visual Feedback**: Hover preview restoration, current palette highlighting, texture status indicators
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- **Compact Controls**: Streamlined property panel with essential tools easily accessible
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- **Settings Dialog**: Advanced palette normalization controls with real-time application
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- **Pure ImGui Layout**: Removed ZEML markup system in favor of native ImGui tabs and tables for better performance
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- **v3 Settings Panel**: Dedicated UI for ZSCustomOverworld v3 features with ASM version detection and feature toggles
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### Bug Fixes
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- **Tile16 Bitmap Display**: Fixed blank/white tile issue caused by unnormalized pixel values
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@@ -34,8 +49,15 @@
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- **Palette Corruption**: Fixed high-bit contamination in graphics sheets
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- **UI Layout**: Proper column sizing and resizing behavior
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- **Linux CI/CD Build**: Fixed undefined reference errors for `ShowSaveFileDialog` method
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- **ZSCustomOverworld v3**: Fixed complex area transition calculations and neighbor-aware tilemap adjustments
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- **ZEML Performance**: Eliminated markup parsing overhead by converting to native ImGui components
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- Minor bug fixes for color themes and ZSCustomOverworld v3 item loading.
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### ZScream Compatibility Improvements
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- **Complete Save.cs Implementation**: All major methods from ZScream's Save.cs now implemented in YAZE
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- **Area Size Support**: Full support for Small, Large, Wide, and Tall area types with proper transitions
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- **Interactive Overlays**: Complete overlay save system matching ZScream's functionality
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- **Custom ASM Integration**: Proper handling of ZSCustomOverworld ASM versions 1-3+
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- **Memory Layout**: Correct usage of expanded vs vanilla memory locations based on ROM type
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## 0.3.0 (September 2025)
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File diff suppressed because it is too large
Load Diff
@@ -280,5 +280,144 @@ absl::Status OverworldEditorManager::DrawGfxGroupSetting(const char* label, uint
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return absl::OkStatus();
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}
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absl::Status OverworldEditorManager::DrawUnifiedSettingsTable() {
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// Create a comprehensive settings table that combines toolset and properties
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if (BeginTable("##UnifiedOverworldSettings", 6,
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ImGuiTableFlags_Resizable | ImGuiTableFlags_BordersOuter |
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ImGuiTableFlags_BordersV | ImGuiTableFlags_SizingFixedFit)) {
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// Setup columns with proper widths
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TableSetupColumn(ICON_MD_BUILD " Tools", ImGuiTableColumnFlags_WidthFixed, 120);
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TableSetupColumn(ICON_MD_MAP " World", ImGuiTableColumnFlags_WidthFixed, 100);
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TableSetupColumn(ICON_MD_IMAGE " Graphics", ImGuiTableColumnFlags_WidthFixed, 100);
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TableSetupColumn(ICON_MD_PALETTE " Palette", ImGuiTableColumnFlags_WidthFixed, 100);
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TableSetupColumn(ICON_MD_SETTINGS " Properties", ImGuiTableColumnFlags_WidthStretch);
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TableSetupColumn(ICON_MD_EXTENSION " v3 Features", ImGuiTableColumnFlags_WidthFixed, 120);
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TableHeadersRow();
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TableNextRow();
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// Tools column
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TableNextColumn();
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RETURN_IF_ERROR(DrawToolsetInSettings());
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// World column
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TableNextColumn();
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Text(ICON_MD_PUBLIC " Current World");
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SetNextItemWidth(80.f);
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// if (Combo("##world", ¤t_world_, kWorldList.data(), 3)) {
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// // World change logic would go here
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// }
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// Graphics column
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TableNextColumn();
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Text(ICON_MD_IMAGE " Area Graphics");
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// Graphics controls would go here
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// Palette column
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TableNextColumn();
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Text(ICON_MD_PALETTE " Area Palette");
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// Palette controls would go here
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// Properties column
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TableNextColumn();
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Text(ICON_MD_SETTINGS " Map Properties");
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// Map properties would go here
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// v3 Features column
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TableNextColumn();
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uint8_t asm_version = GetCustomASMVersion();
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if (asm_version >= 3 && asm_version != 0xFF) {
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TextColored(ImVec4(0, 1, 0, 1), ICON_MD_NEW_RELEASES " v3 Active");
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if (Button(ICON_MD_TUNE " Settings")) {
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// Open v3 settings
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}
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} else {
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TextColored(ImVec4(0.7f, 0.7f, 0.7f, 1), ICON_MD_UPGRADE " v3 Available");
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if (Button(ICON_MD_UPGRADE " Upgrade")) {
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// Trigger upgrade
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}
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}
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EndTable();
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}
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return absl::OkStatus();
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}
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absl::Status OverworldEditorManager::DrawToolsetInSettings() {
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// Compact toolset layout within the settings table
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BeginGroup();
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// Core editing tools in a compact grid
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if (Button(ICON_MD_PAN_TOOL_ALT, ImVec2(25, 25))) {
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// Set PAN mode
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}
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HOVER_HINT("Pan (1)");
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SameLine();
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if (Button(ICON_MD_DRAW, ImVec2(25, 25))) {
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// Set DRAW_TILE mode
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}
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HOVER_HINT("Draw Tile (2)");
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SameLine();
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if (Button(ICON_MD_DOOR_FRONT, ImVec2(25, 25))) {
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// Set ENTRANCES mode
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}
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HOVER_HINT("Entrances (3)");
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SameLine();
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if (Button(ICON_MD_DOOR_BACK, ImVec2(25, 25))) {
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// Set EXITS mode
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}
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HOVER_HINT("Exits (4)");
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// Second row
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if (Button(ICON_MD_GRASS, ImVec2(25, 25))) {
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// Set ITEMS mode
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}
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HOVER_HINT("Items (5)");
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SameLine();
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if (Button(ICON_MD_PEST_CONTROL_RODENT, ImVec2(25, 25))) {
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// Set SPRITES mode
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}
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HOVER_HINT("Sprites (6)");
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SameLine();
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if (Button(ICON_MD_ADD_LOCATION, ImVec2(25, 25))) {
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// Set TRANSPORTS mode
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}
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HOVER_HINT("Transports (7)");
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SameLine();
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if (Button(ICON_MD_MUSIC_NOTE, ImVec2(25, 25))) {
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// Set MUSIC mode
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}
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HOVER_HINT("Music (8)");
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EndGroup();
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return absl::OkStatus();
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}
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absl::Status OverworldEditorManager::HandleCanvasSelectionTransfer() {
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// This could be called to manage bidirectional selection transfer
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// For now, it's a placeholder for future canvas interaction management
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return absl::OkStatus();
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}
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absl::Status OverworldEditorManager::TransferOverworldSelectionToScratch() {
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// Transfer logic would go here to copy selections from overworld to scratch
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// This could be integrated with the editor's context system
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return absl::OkStatus();
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}
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absl::Status OverworldEditorManager::TransferScratchSelectionToOverworld() {
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// Transfer logic would go here to copy selections from scratch to overworld
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// This could be integrated with the editor's context system
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return absl::OkStatus();
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}
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} // namespace editor
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} // namespace yaze
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@@ -6,10 +6,16 @@
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#include "absl/status/status.h"
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#include "app/rom.h"
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#include "app/zelda3/overworld/overworld.h"
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#include "app/gui/canvas.h"
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#include "app/gui/input.h"
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namespace yaze {
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namespace editor {
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// Forward declarations
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enum class EditingMode;
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class OverworldEditor;
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/**
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* @class OverworldEditorManager
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* @brief Manages the complex overworld editor functionality and v3 features
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@@ -20,8 +26,12 @@ namespace editor {
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*/
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class OverworldEditorManager {
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public:
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OverworldEditorManager(zelda3::Overworld* overworld, Rom* rom)
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: overworld_(overworld), rom_(rom) {}
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OverworldEditorManager(zelda3::Overworld* overworld, Rom* rom,
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OverworldEditor* editor = nullptr)
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: overworld_(overworld), rom_(rom), editor_(editor) {}
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// Set editor context for mode changes
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void SetEditorContext(OverworldEditor* editor) { editor_ = editor; }
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// v3 Feature Management
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absl::Status DrawV3SettingsPanel();
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@@ -32,6 +42,8 @@ class OverworldEditorManager {
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// Map Properties Management
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absl::Status DrawMapPropertiesTable();
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absl::Status DrawUnifiedSettingsTable();
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absl::Status DrawToolsetInSettings();
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absl::Status DrawAreaSizeControls();
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absl::Status DrawMosaicControls();
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absl::Status DrawPaletteControls();
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@@ -42,6 +54,11 @@ class OverworldEditorManager {
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absl::Status LoadCustomOverworldData();
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absl::Status ApplyCustomOverworldASM();
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// Canvas Interaction Management
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absl::Status HandleCanvasSelectionTransfer();
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absl::Status TransferOverworldSelectionToScratch();
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absl::Status TransferScratchSelectionToOverworld();
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// Validation and Checks
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bool ValidateV3Compatibility();
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bool CheckCustomASMApplied();
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@@ -65,6 +82,7 @@ class OverworldEditorManager {
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private:
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zelda3::Overworld* overworld_;
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Rom* rom_;
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OverworldEditor* editor_;
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// v3 Feature flags
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bool enable_area_specific_bg_ = false;
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@@ -225,10 +225,10 @@ class Canvas {
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void set_draggable(bool draggable) { draggable_ = draggable; }
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// Modern accessors using modular structure
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bool IsSelectRectActive() const { return selection_.select_rect_active; }
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const std::vector<ImVec2>& GetSelectedTiles() const { return selection_.selected_tiles; }
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ImVec2 GetSelectedTilePos() const { return selection_.selected_tile_pos; }
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void SetSelectedTilePos(ImVec2 pos) { selection_.selected_tile_pos = pos; }
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bool IsSelectRectActive() const { return select_rect_active_; }
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const std::vector<ImVec2>& GetSelectedTiles() const { return selected_tiles_; }
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ImVec2 GetSelectedTilePos() const { return selected_tile_pos_; }
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void SetSelectedTilePos(ImVec2 pos) { selected_tile_pos_ = pos; }
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// Configuration accessors
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void SetCanvasSize(ImVec2 canvas_size) {
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@@ -243,10 +243,10 @@ class Canvas {
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float GetCanvasHeight() const { return config_.canvas_size.y; }
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// Legacy compatibility accessors
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auto select_rect_active() const { return selection_.select_rect_active; }
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auto selected_tiles() const { return selection_.selected_tiles; }
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auto selected_tile_pos() const { return selection_.selected_tile_pos; }
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void set_selected_tile_pos(ImVec2 pos) { selection_.selected_tile_pos = pos; }
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auto select_rect_active() const { return select_rect_active_; }
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auto selected_tiles() const { return selected_tiles_; }
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auto selected_tile_pos() const { return selected_tile_pos_; }
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void set_selected_tile_pos(ImVec2 pos) { selected_tile_pos_ = pos; }
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auto global_scale() const { return config_.global_scale; }
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auto custom_labels_enabled() { return &config_.enable_custom_labels; }
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auto custom_step() const { return config_.grid_step; }
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