refactor rom interface
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@@ -57,15 +57,14 @@ void ROM::LoadFromFile(const std::string &path) {
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}
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std::vector<tile8> ROM::ExtractTiles(gfx::TilePreset &preset) {
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uint filePos = 0;
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uint size_out = 0;
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uint size = preset.length_;
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int tilePos = preset.pc_tiles_location_;
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int tile_pos = preset.pc_tiles_location_;
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std::vector<tile8> rawTiles;
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// decompress the gfx
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auto data = (char *)malloc(sizeof(char) * size);
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memcpy(data, (current_rom_ + tilePos), size);
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memcpy(data, (current_rom_ + tile_pos), size);
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data = alttp_decompress_gfx(data, 0, size, &size_out, &compressed_size_);
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if (data == nullptr) {
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std::cout << alttp_decompression_error << std::endl;
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@@ -74,9 +73,8 @@ std::vector<tile8> ROM::ExtractTiles(gfx::TilePreset &preset) {
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// unpack the tiles based on their depth
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unsigned tileCpt = 0;
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for (unsigned int tilePos = 0; tilePos < size;
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tilePos += preset.bits_per_pixel_ * 8) {
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tile8 newTile = unpack_bpp_tile(data, tilePos, preset.bits_per_pixel_);
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for (tile_pos = 0; tile_pos < size; tile_pos += preset.bits_per_pixel_ * 8) {
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tile8 newTile = unpack_bpp_tile(data, tile_pos, preset.bits_per_pixel_);
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newTile.id = tileCpt;
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rawTiles.push_back(newTile);
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tileCpt++;
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@@ -194,23 +192,19 @@ uchar *ROM::SNES3bppTo8bppSheet(uchar *buffer_in, int sheet_id,
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{
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//[0] + [1] + [16]
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for (int x = 0; x < 8; x++) {
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unsigned char b1 =
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(unsigned char)((buffer_in[(y * 2) + (24 * pos)] & (bitmask[x])));
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unsigned char b2 =
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(unsigned char)(buffer_in[((y * 2) + (24 * pos)) + 1] &
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(bitmask[x]));
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unsigned char b3 =
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(unsigned char)(buffer_in[(16 + y) + (24 * pos)] & (bitmask[x]));
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auto b1 = (uchar)((buffer_in[(y * 2) + (24 * pos)] & (bitmask[x])));
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auto b2 = (uchar)(buffer_in[((y * 2) + (24 * pos)) + 1] & (bitmask[x]));
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auto b3 = (uchar)(buffer_in[(16 + y) + (24 * pos)] & (bitmask[x]));
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unsigned char b = 0;
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if (b1 != 0) {
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b |= 1;
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};
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}
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if (b2 != 0) {
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b |= 2;
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};
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}
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if (b3 != 0) {
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b |= 4;
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};
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}
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sheet_buffer_out[x + (xx) + (y * 128) + (yy * 1024)] = b;
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}
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}
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@@ -237,11 +231,11 @@ SDL_Texture *ROM::DrawGraphicsSheet(int offset) {
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surface->format->palette->colors[i].b = i * 31;
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}
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unsigned int snesAddr = 0;
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unsigned int pcAddr = 0;
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snesAddr = (unsigned int)((((uchar)(current_rom_[0x4F80 + offset]) << 16) |
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((uchar)(current_rom_[0x505F + offset]) << 8) |
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((uchar)(current_rom_[0x513E + offset]))));
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uint snesAddr = 0;
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uint pcAddr = 0;
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snesAddr = (uint)((((current_rom_[0x4F80 + offset]) << 16) |
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((current_rom_[0x505F + offset]) << 8) |
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((current_rom_[0x513E + offset]))));
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pcAddr = SnesToPc(snesAddr);
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std::cout << "Decompressing..." << std::endl;
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char *decomp = Decompress(pcAddr);
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@@ -258,24 +252,24 @@ SDL_Texture *ROM::DrawGraphicsSheet(int offset) {
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return sheet_texture;
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}
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int ROM::AddressFromBytes(uint8_t addr1, uint8_t addr2, uint8_t addr3) {
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int ROM::AddressFromBytes(uint8_t addr1, uint8_t addr2, uint8_t addr3) const {
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return (addr1 << 16) | (addr2 << 8) | addr3;
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}
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int ROM::GetPCGfxAddress(uint8_t id) {
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int gfxPointer1 =
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int gfxPtr1 =
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SnesToPc((current_rom_[core::constants::gfx_1_pointer + 1] << 8) +
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(current_rom_[core::constants::gfx_1_pointer]));
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int gfxPointer2 =
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int gfxPtr2 =
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SnesToPc((current_rom_[core::constants::gfx_2_pointer + 1] << 8) +
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(current_rom_[core::constants::gfx_2_pointer]));
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int gfxPointer3 =
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int gfxPtr3 =
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SnesToPc((current_rom_[core::constants::gfx_3_pointer + 1] << 8) +
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(current_rom_[core::constants::gfx_3_pointer]));
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uint8_t gfxGamePointer1 = current_rom_[gfxPointer1 + id];
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uint8_t gfxGamePointer2 = current_rom_[gfxPointer2 + id];
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uint8_t gfxGamePointer3 = current_rom_[gfxPointer3 + id];
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uint8_t gfxGamePointer1 = current_rom_[gfxPtr1 + id];
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uint8_t gfxGamePointer2 = current_rom_[gfxPtr2 + id];
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uint8_t gfxGamePointer3 = current_rom_[gfxPtr3 + id];
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return SnesToPc(
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AddressFromBytes(gfxGamePointer1, gfxGamePointer2, gfxGamePointer3));
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@@ -288,8 +282,8 @@ char *ROM::CreateAllGfxDataRaw() {
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// 127-217 -> compressed 3bpp sprites -> (decompressed each) 0x600 chars
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// 218-222 -> compressed 2bpp -> (decompressed each) 0x800 chars
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char *buffer = new char[346624];
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char *data = new char[2048];
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auto *buffer = new char[346624];
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auto *data = new char[2048];
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int bufferPos = 0;
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unsigned int uncompressedSize = 0;
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unsigned int compressedSize = 0;
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@@ -326,19 +320,17 @@ char *ROM::CreateAllGfxDataRaw() {
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void ROM::CreateAllGraphicsData(uchar *allGfx16Ptr) {
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int sheetPosition = 0;
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char *data = CreateAllGfxDataRaw();
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char *newData = new char[0x6F800];
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uchar *mask = new uchar[]{0x80, 0x40, 0x20, 0x10, 0x08, 0x04, 0x02, 0x01};
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char const *data = CreateAllGfxDataRaw();
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auto *newData = new char[0x6F800];
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uchar const *mask =
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new uchar[]{0x80, 0x40, 0x20, 0x10, 0x08, 0x04, 0x02, 0x01};
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// 8x8 tile
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// Per Sheet
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for (int s = 0; s < core::constants::NumberOfSheets; s++) {
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// Per Tile Line Y
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for (int j = 0; j < 4; j++) {
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// Per Tile Line X
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for (int i = 0; i < 16; i++) {
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// Per Pixel Line
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for (int y = 0; y < 8; y++) {
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for (int j = 0; j < 4; j++) { // Per Tile Line Y
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for (int i = 0; i < 16; i++) { // Per Tile Line X
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for (int y = 0; y < 8; y++) { // Per Pixel Line
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if (isbpp3[s]) {
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uchar lineBits0 =
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data[(y * 2) + (i * 24) + (j * 384) + sheetPosition];
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@@ -415,7 +407,7 @@ void ROM::CreateAllGraphicsData(uchar *allGfx16Ptr) {
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}
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}
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uchar *allgfx16Data = (uchar *)allGfx16Ptr;
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auto *allgfx16Data = allGfx16Ptr;
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for (int i = 0; i < 0x6F800; i++) {
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allgfx16Data[i] = newData[i];
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}
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@@ -33,7 +33,7 @@ class ROM {
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uchar* SNES3bppTo8bppSheet(uchar* buffer_in, int sheet_id = 0, int size = 0x1000);
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SDL_Texture* DrawGraphicsSheet(int offset);
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int AddressFromBytes(uint8_t addr1, uint8_t addr2, uint8_t addr3);
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int AddressFromBytes(uint8_t addr1, uint8_t addr2, uint8_t addr3) const;
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int GetPCGfxAddress(uint8_t id);
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char* CreateAllGfxDataRaw();
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@@ -41,14 +41,15 @@ class ROM {
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void LoadBlocksetGraphics(int graphics_id);
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unsigned int SnesToPc(unsigned int addr) {
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unsigned int SnesToPc(unsigned int addr) const {
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if (addr >= 0x808000) {
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addr -= 0x808000;
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}
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unsigned int temp = (addr & 0x7FFF) + ((addr / 2) & 0xFF8000);
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return (temp + 0x0);
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}
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inline uchar* GetRawData() { return current_rom_; }
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inline uchar* data() { return current_rom_; }
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inline auto Renderer() { return sdl_renderer_; }
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const uchar* getTitle() const { return title; }
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long int getSize() const { return size_; }
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@@ -59,9 +60,7 @@ class ROM {
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bool loaded = false;
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bool has_header_ = false;
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long int size_;
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uint uncompressed_size_;
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uint compressed_size_;
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uint compress_size_;
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uchar* current_rom_;
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uchar version_;
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uchar title[21] = "ROM Not Loaded";
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