refactor rom interface

This commit is contained in:
scawful
2022-06-22 23:14:00 -04:00
parent 377c548f73
commit 8b740ce9d5
2 changed files with 36 additions and 45 deletions

View File

@@ -57,15 +57,14 @@ void ROM::LoadFromFile(const std::string &path) {
} }
std::vector<tile8> ROM::ExtractTiles(gfx::TilePreset &preset) { std::vector<tile8> ROM::ExtractTiles(gfx::TilePreset &preset) {
uint filePos = 0;
uint size_out = 0; uint size_out = 0;
uint size = preset.length_; uint size = preset.length_;
int tilePos = preset.pc_tiles_location_; int tile_pos = preset.pc_tiles_location_;
std::vector<tile8> rawTiles; std::vector<tile8> rawTiles;
// decompress the gfx // decompress the gfx
auto data = (char *)malloc(sizeof(char) * size); auto data = (char *)malloc(sizeof(char) * size);
memcpy(data, (current_rom_ + tilePos), size); memcpy(data, (current_rom_ + tile_pos), size);
data = alttp_decompress_gfx(data, 0, size, &size_out, &compressed_size_); data = alttp_decompress_gfx(data, 0, size, &size_out, &compressed_size_);
if (data == nullptr) { if (data == nullptr) {
std::cout << alttp_decompression_error << std::endl; std::cout << alttp_decompression_error << std::endl;
@@ -74,9 +73,8 @@ std::vector<tile8> ROM::ExtractTiles(gfx::TilePreset &preset) {
// unpack the tiles based on their depth // unpack the tiles based on their depth
unsigned tileCpt = 0; unsigned tileCpt = 0;
for (unsigned int tilePos = 0; tilePos < size; for (tile_pos = 0; tile_pos < size; tile_pos += preset.bits_per_pixel_ * 8) {
tilePos += preset.bits_per_pixel_ * 8) { tile8 newTile = unpack_bpp_tile(data, tile_pos, preset.bits_per_pixel_);
tile8 newTile = unpack_bpp_tile(data, tilePos, preset.bits_per_pixel_);
newTile.id = tileCpt; newTile.id = tileCpt;
rawTiles.push_back(newTile); rawTiles.push_back(newTile);
tileCpt++; tileCpt++;
@@ -194,23 +192,19 @@ uchar *ROM::SNES3bppTo8bppSheet(uchar *buffer_in, int sheet_id,
{ {
//[0] + [1] + [16] //[0] + [1] + [16]
for (int x = 0; x < 8; x++) { for (int x = 0; x < 8; x++) {
unsigned char b1 = auto b1 = (uchar)((buffer_in[(y * 2) + (24 * pos)] & (bitmask[x])));
(unsigned char)((buffer_in[(y * 2) + (24 * pos)] & (bitmask[x]))); auto b2 = (uchar)(buffer_in[((y * 2) + (24 * pos)) + 1] & (bitmask[x]));
unsigned char b2 = auto b3 = (uchar)(buffer_in[(16 + y) + (24 * pos)] & (bitmask[x]));
(unsigned char)(buffer_in[((y * 2) + (24 * pos)) + 1] &
(bitmask[x]));
unsigned char b3 =
(unsigned char)(buffer_in[(16 + y) + (24 * pos)] & (bitmask[x]));
unsigned char b = 0; unsigned char b = 0;
if (b1 != 0) { if (b1 != 0) {
b |= 1; b |= 1;
}; }
if (b2 != 0) { if (b2 != 0) {
b |= 2; b |= 2;
}; }
if (b3 != 0) { if (b3 != 0) {
b |= 4; b |= 4;
}; }
sheet_buffer_out[x + (xx) + (y * 128) + (yy * 1024)] = b; sheet_buffer_out[x + (xx) + (y * 128) + (yy * 1024)] = b;
} }
} }
@@ -237,11 +231,11 @@ SDL_Texture *ROM::DrawGraphicsSheet(int offset) {
surface->format->palette->colors[i].b = i * 31; surface->format->palette->colors[i].b = i * 31;
} }
unsigned int snesAddr = 0; uint snesAddr = 0;
unsigned int pcAddr = 0; uint pcAddr = 0;
snesAddr = (unsigned int)((((uchar)(current_rom_[0x4F80 + offset]) << 16) | snesAddr = (uint)((((current_rom_[0x4F80 + offset]) << 16) |
((uchar)(current_rom_[0x505F + offset]) << 8) | ((current_rom_[0x505F + offset]) << 8) |
((uchar)(current_rom_[0x513E + offset])))); ((current_rom_[0x513E + offset]))));
pcAddr = SnesToPc(snesAddr); pcAddr = SnesToPc(snesAddr);
std::cout << "Decompressing..." << std::endl; std::cout << "Decompressing..." << std::endl;
char *decomp = Decompress(pcAddr); char *decomp = Decompress(pcAddr);
@@ -258,24 +252,24 @@ SDL_Texture *ROM::DrawGraphicsSheet(int offset) {
return sheet_texture; return sheet_texture;
} }
int ROM::AddressFromBytes(uint8_t addr1, uint8_t addr2, uint8_t addr3) { int ROM::AddressFromBytes(uint8_t addr1, uint8_t addr2, uint8_t addr3) const {
return (addr1 << 16) | (addr2 << 8) | addr3; return (addr1 << 16) | (addr2 << 8) | addr3;
} }
int ROM::GetPCGfxAddress(uint8_t id) { int ROM::GetPCGfxAddress(uint8_t id) {
int gfxPointer1 = int gfxPtr1 =
SnesToPc((current_rom_[core::constants::gfx_1_pointer + 1] << 8) + SnesToPc((current_rom_[core::constants::gfx_1_pointer + 1] << 8) +
(current_rom_[core::constants::gfx_1_pointer])); (current_rom_[core::constants::gfx_1_pointer]));
int gfxPointer2 = int gfxPtr2 =
SnesToPc((current_rom_[core::constants::gfx_2_pointer + 1] << 8) + SnesToPc((current_rom_[core::constants::gfx_2_pointer + 1] << 8) +
(current_rom_[core::constants::gfx_2_pointer])); (current_rom_[core::constants::gfx_2_pointer]));
int gfxPointer3 = int gfxPtr3 =
SnesToPc((current_rom_[core::constants::gfx_3_pointer + 1] << 8) + SnesToPc((current_rom_[core::constants::gfx_3_pointer + 1] << 8) +
(current_rom_[core::constants::gfx_3_pointer])); (current_rom_[core::constants::gfx_3_pointer]));
uint8_t gfxGamePointer1 = current_rom_[gfxPointer1 + id]; uint8_t gfxGamePointer1 = current_rom_[gfxPtr1 + id];
uint8_t gfxGamePointer2 = current_rom_[gfxPointer2 + id]; uint8_t gfxGamePointer2 = current_rom_[gfxPtr2 + id];
uint8_t gfxGamePointer3 = current_rom_[gfxPointer3 + id]; uint8_t gfxGamePointer3 = current_rom_[gfxPtr3 + id];
return SnesToPc( return SnesToPc(
AddressFromBytes(gfxGamePointer1, gfxGamePointer2, gfxGamePointer3)); AddressFromBytes(gfxGamePointer1, gfxGamePointer2, gfxGamePointer3));
@@ -288,8 +282,8 @@ char *ROM::CreateAllGfxDataRaw() {
// 127-217 -> compressed 3bpp sprites -> (decompressed each) 0x600 chars // 127-217 -> compressed 3bpp sprites -> (decompressed each) 0x600 chars
// 218-222 -> compressed 2bpp -> (decompressed each) 0x800 chars // 218-222 -> compressed 2bpp -> (decompressed each) 0x800 chars
char *buffer = new char[346624]; auto *buffer = new char[346624];
char *data = new char[2048]; auto *data = new char[2048];
int bufferPos = 0; int bufferPos = 0;
unsigned int uncompressedSize = 0; unsigned int uncompressedSize = 0;
unsigned int compressedSize = 0; unsigned int compressedSize = 0;
@@ -326,19 +320,17 @@ char *ROM::CreateAllGfxDataRaw() {
void ROM::CreateAllGraphicsData(uchar *allGfx16Ptr) { void ROM::CreateAllGraphicsData(uchar *allGfx16Ptr) {
int sheetPosition = 0; int sheetPosition = 0;
char *data = CreateAllGfxDataRaw(); char const *data = CreateAllGfxDataRaw();
char *newData = new char[0x6F800]; auto *newData = new char[0x6F800];
uchar *mask = new uchar[]{0x80, 0x40, 0x20, 0x10, 0x08, 0x04, 0x02, 0x01}; uchar const *mask =
new uchar[]{0x80, 0x40, 0x20, 0x10, 0x08, 0x04, 0x02, 0x01};
// 8x8 tile // 8x8 tile
// Per Sheet // Per Sheet
for (int s = 0; s < core::constants::NumberOfSheets; s++) { for (int s = 0; s < core::constants::NumberOfSheets; s++) {
// Per Tile Line Y for (int j = 0; j < 4; j++) { // Per Tile Line Y
for (int j = 0; j < 4; j++) { for (int i = 0; i < 16; i++) { // Per Tile Line X
// Per Tile Line X for (int y = 0; y < 8; y++) { // Per Pixel Line
for (int i = 0; i < 16; i++) {
// Per Pixel Line
for (int y = 0; y < 8; y++) {
if (isbpp3[s]) { if (isbpp3[s]) {
uchar lineBits0 = uchar lineBits0 =
data[(y * 2) + (i * 24) + (j * 384) + sheetPosition]; data[(y * 2) + (i * 24) + (j * 384) + sheetPosition];
@@ -415,7 +407,7 @@ void ROM::CreateAllGraphicsData(uchar *allGfx16Ptr) {
} }
} }
uchar *allgfx16Data = (uchar *)allGfx16Ptr; auto *allgfx16Data = allGfx16Ptr;
for (int i = 0; i < 0x6F800; i++) { for (int i = 0; i < 0x6F800; i++) {
allgfx16Data[i] = newData[i]; allgfx16Data[i] = newData[i];
} }

View File

@@ -33,7 +33,7 @@ class ROM {
uchar* SNES3bppTo8bppSheet(uchar* buffer_in, int sheet_id = 0, int size = 0x1000); uchar* SNES3bppTo8bppSheet(uchar* buffer_in, int sheet_id = 0, int size = 0x1000);
SDL_Texture* DrawGraphicsSheet(int offset); SDL_Texture* DrawGraphicsSheet(int offset);
int AddressFromBytes(uint8_t addr1, uint8_t addr2, uint8_t addr3); int AddressFromBytes(uint8_t addr1, uint8_t addr2, uint8_t addr3) const;
int GetPCGfxAddress(uint8_t id); int GetPCGfxAddress(uint8_t id);
char* CreateAllGfxDataRaw(); char* CreateAllGfxDataRaw();
@@ -41,14 +41,15 @@ class ROM {
void LoadBlocksetGraphics(int graphics_id); void LoadBlocksetGraphics(int graphics_id);
unsigned int SnesToPc(unsigned int addr) { unsigned int SnesToPc(unsigned int addr) const {
if (addr >= 0x808000) { if (addr >= 0x808000) {
addr -= 0x808000; addr -= 0x808000;
} }
unsigned int temp = (addr & 0x7FFF) + ((addr / 2) & 0xFF8000); unsigned int temp = (addr & 0x7FFF) + ((addr / 2) & 0xFF8000);
return (temp + 0x0); return (temp + 0x0);
} }
inline uchar* GetRawData() { return current_rom_; }
inline uchar* data() { return current_rom_; }
inline auto Renderer() { return sdl_renderer_; } inline auto Renderer() { return sdl_renderer_; }
const uchar* getTitle() const { return title; } const uchar* getTitle() const { return title; }
long int getSize() const { return size_; } long int getSize() const { return size_; }
@@ -59,9 +60,7 @@ class ROM {
bool loaded = false; bool loaded = false;
bool has_header_ = false; bool has_header_ = false;
long int size_; long int size_;
uint uncompressed_size_;
uint compressed_size_; uint compressed_size_;
uint compress_size_;
uchar* current_rom_; uchar* current_rom_;
uchar version_; uchar version_;
uchar title[21] = "ROM Not Loaded"; uchar title[21] = "ROM Not Loaded";