refactor rom engine
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@@ -95,7 +95,7 @@ gfx::SNESPalette ROM::ExtractPalette(uint addr, int bpp) {
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}
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char *ROM::Decompress(int pos, int size, bool reversed) {
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char *buffer = new char[size];
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auto *buffer = new char[size];
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decompressed_graphic_sheets_.push_back(buffer);
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for (int i = 0; i < size; i++) {
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buffer[i] = 0;
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@@ -106,59 +106,58 @@ char *ROM::Decompress(int pos, int size, bool reversed) {
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uchar databyte = current_rom_[pos];
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while (true) {
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databyte = (unsigned char)current_rom_[pos];
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if (databyte == 0xFF) // End of decompression
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{
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databyte = current_rom_[pos];
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// End of decompression
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if (databyte == 0xFF) {
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break;
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}
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if ((databyte & 0xE0) == 0xE0) // Expanded Command
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{
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cmd = (unsigned char)((databyte >> 2) & 0x07);
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// Expanded Command
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if ((databyte & 0xE0) == 0xE0) {
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cmd = (uchar)((databyte >> 2) & 0x07);
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length =
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(unsigned short)(((current_rom_[pos] << 8) | current_rom_[pos + 1]) &
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0x3FF);
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(ushort)(((current_rom_[pos] << 8) | current_rom_[pos + 1]) & 0x3FF);
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pos += 2; // Advance 2 bytes in ROM
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} else // Normal Command
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{
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cmd = (unsigned char)((databyte >> 5) & 0x07);
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length = (unsigned char)(databyte & 0x1F);
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cmd = (uchar)((databyte >> 5) & 0x07);
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length = (uchar)(databyte & 0x1F);
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pos += 1; // Advance 1 byte in ROM
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}
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length += 1; // Every commands are at least 1 size even if 00
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switch (cmd) {
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case 00: // Direct Copy (Could be replaced with a MEMCPY)
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for (int i = 0; i < length; i++) {
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buffer[bufferPos++] = (unsigned char)current_rom_[pos++];
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buffer[bufferPos++] = (uchar)current_rom_[pos++];
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}
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// Do not advance in the ROM
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break;
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case 01: // Byte Fill
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for (int i = 0; i < length; i++) {
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buffer[bufferPos++] = (unsigned char)current_rom_[pos];
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buffer[bufferPos++] = (uchar)current_rom_[pos];
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}
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pos += 1; // Advance 1 byte in the ROM
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break;
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case 02: // Word Fill
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for (int i = 0; i < length; i += 2) {
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buffer[bufferPos++] = (unsigned char)current_rom_[pos];
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buffer[bufferPos++] = (unsigned char)current_rom_[pos + 1];
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buffer[bufferPos++] = (uchar)current_rom_[pos];
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buffer[bufferPos++] = (uchar)current_rom_[pos + 1];
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}
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pos += 2; // Advance 2 byte in the ROM
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break;
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case 03: // Increasing Fill
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{
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unsigned char incByte = (unsigned char)current_rom_[pos];
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for (int i = 0; i < (unsigned int)length; i++) {
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buffer[bufferPos++] = (unsigned char)incByte++;
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uchar incByte = (uchar)current_rom_[pos];
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for (int i = 0; i < (uint)length; i++) {
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buffer[bufferPos++] = (uchar)incByte++;
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}
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pos += 1; // Advance 1 byte in the ROM
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} break;
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case 04: // Repeat (Reversed byte order for maps)
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{
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unsigned short s1 = ((current_rom_[pos + 1] & 0xFF) << 8);
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unsigned short s2 = ((current_rom_[pos] & 0xFF));
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unsigned short Addr = (unsigned short)(s1 | s2);
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ushort s1 = ((current_rom_[pos + 1] & 0xFF) << 8);
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ushort s2 = ((current_rom_[pos] & 0xFF));
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ushort Addr = (unsigned short)(s1 | s2);
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for (int i = 0; i < length; i++) {
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buffer[bufferPos] = (unsigned char)buffer[Addr + i];
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bufferPos++;
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@@ -175,7 +174,7 @@ uchar *ROM::SNES3bppTo8bppSheet(uchar *buffer_in, int sheet_id,
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{
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// 8bpp sheet out
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const uchar bitmask[8] = {0x80, 0x40, 0x20, 0x10, 0x08, 0x04, 0x02, 0x01};
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uchar *sheet_buffer_out = (uchar *)malloc(size);
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auto *sheet_buffer_out = (uchar *)malloc(size);
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converted_graphic_sheets_.push_back(sheet_buffer_out);
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int xx = 0; // positions where we are at on the sheet
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int yy = 0;
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@@ -328,9 +327,9 @@ void ROM::CreateAllGraphicsData(uchar *allGfx16Ptr) {
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// 8x8 tile
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// Per Sheet
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for (int s = 0; s < core::constants::NumberOfSheets; s++) {
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for (int j = 0; j < 4; j++) { // Per Tile Line Y
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for (int i = 0; i < 16; i++) { // Per Tile Line X
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for (int y = 0; y < 8; y++) { // Per Pixel Line
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for (int j = 0; j < 4; j++) { // Per Tile Line Y
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for (int i = 0; i < 16; i++) { // Per Tile Line X
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for (int y = 0; y < 8; y++) { // Per Pixel Line
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if (isbpp3[s]) {
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uchar lineBits0 =
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data[(y * 2) + (i * 24) + (j * 384) + sheetPosition];
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