palette stuff

This commit is contained in:
Justin Scofield
2022-09-10 09:51:40 -05:00
parent 2ac0c25ac8
commit 8cc9adf41a
12 changed files with 495 additions and 125 deletions

View File

@@ -466,6 +466,14 @@ constexpr int dungeonMapBgPalettes = 0xDE544; // 16*6
constexpr int hardcodedGrassLW = 0x5FEA9;
constexpr int hardcodedGrassDW = 0x05FEB3; // 0x7564F
constexpr int hardcodedGrassSpecial = 0x75640;
constexpr int overworldMiniMapPalettes = 0x55B27;
constexpr int triforcePalette = 0x64425;
constexpr int crystalPalette = 0xF4CD3;
constexpr int customAreaSpecificBGPalette =
0x140000; // 2 bytes for each overworld area (320)
constexpr int customAreaSpecificBGASM = 0x140150;
constexpr int customAreaSpecificBGEnabled =
0x140140; // 1 byte, not 0 if enabled
// ============================================================================
// Dungeon Map Related Variables

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@@ -53,7 +53,9 @@ absl::Status OverworldEditor::Update() {
for (int i = 0; i < core::kNumOverworldMaps; ++i) {
overworld_.SetCurrentMap(i);
auto palette = overworld_.GetCurrentPalette();
maps_bmp_[i].Create(512, 512, 512, overworld_.GetCurrentBitmapData());
maps_bmp_[i].ApplyPalette(palette);
rom_.RenderBitmap(&(maps_bmp_[i]));
}
}

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@@ -103,8 +103,9 @@ void Bitmap::CreateTexture(std::shared_ptr<SDL_Renderer> renderer) {
}
// Convert SNESPalette to SDL_Palette for surface.
void Bitmap::ApplyPalette(SNESPalette &palette) {
surface_->format->palette = palette.GetSDL_Palette();
void Bitmap::ApplyPalette(SNESPalette palette) {
palette_ = palette;
surface_->format->palette = palette_.GetSDL_Palette();
}
void Bitmap::SetPaletteColor(int id, gfx::snes_color color) {

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@@ -30,7 +30,7 @@ class Bitmap {
void CreateTexture(std::shared_ptr<SDL_Renderer> renderer);
void ApplyPalette(SNESPalette &palette);
void ApplyPalette(SNESPalette palette);
void SetPaletteColor(int id, gfx::snes_color color);
absl::StatusOr<std::vector<Bitmap>> CreateTiles();
@@ -72,6 +72,7 @@ class Bitmap {
bool freed_ = false;
uchar *pixel_data_;
Bytes data_;
gfx::SNESPalette palette_;
std::shared_ptr<SDL_Texture> texture_ = nullptr;
std::shared_ptr<SDL_Surface> surface_ = nullptr;
};

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@@ -64,6 +64,8 @@ char* Convert(const snes_palette pal) {
SNESColor::SNESColor() : rgb(ImVec4(0.f, 0.f, 0.f, 0.f)) {}
SNESColor::SNESColor(snes_color val) { snes = ConvertRGBtoSNES(val); }
SNESColor::SNESColor(ImVec4 val) : rgb(val) {
snes_color col;
col.red = (uchar)val.x;
@@ -81,9 +83,7 @@ void SNESColor::setRgb(ImVec4 val) {
snes = ConvertRGBtoSNES(col);
}
void SNESColor::setRgb(snes_color val) {
snes = ConvertRGBtoSNES(val);
}
void SNESColor::setRgb(snes_color val) { snes = ConvertRGBtoSNES(val); }
void SNESColor::setSNES(uint16_t val) {
snes = val;
@@ -143,6 +143,20 @@ SNESPalette::SNESPalette(const std::vector<snes_color>& cols) {
size_ = cols.size();
}
SNESPalette::SNESPalette(const std::vector<SNESColor>& cols) {
for (const auto& each : cols) {
colors.push_back(each);
}
size_ = cols.size();
}
void SNESPalette::Create(const std::vector<SNESColor>& cols) {
for (const auto& each : cols) {
colors.push_back(each);
}
size_ = cols.size();
}
char* SNESPalette::encode() {
auto data = new char[size_ * 2];
for (unsigned int i = 0; i < size_; i++) {
@@ -169,6 +183,11 @@ SDL_Palette* SNESPalette::GetSDL_Palette() {
return sdl_palette.get();
}
PaletteGroup::PaletteGroup(uint8_t mSize) {
size = mSize;
palettes.reserve(size);
}
} // namespace gfx
} // namespace app
} // namespace yaze

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@@ -40,6 +40,7 @@ char* Convert(const snes_palette pal);
struct SNESColor {
SNESColor();
explicit SNESColor(ImVec4);
explicit SNESColor(snes_color);
uint16_t snes = 0;
ImVec4 rgb;
void setRgb(ImVec4);
@@ -55,6 +56,19 @@ class SNESPalette {
explicit SNESPalette(const unsigned char* snes_pal);
explicit SNESPalette(const std::vector<ImVec4>&);
explicit SNESPalette(const std::vector<snes_color>&);
explicit SNESPalette(const std::vector<SNESColor>&);
void Create(const std::vector<SNESColor>&);
auto GetColor(int i) const { return colors[i]; }
SNESColor operator[](int i) {
if (i > size_) {
std::cout << "SNESPalette: Index out of bounds" << std::endl;
return colors[0];
}
return colors[i];
}
char* encode();
SDL_Palette* GetSDL_Palette();
@@ -63,6 +77,20 @@ class SNESPalette {
std::vector<SNESColor> colors;
};
struct PaletteGroup {
PaletteGroup() = default;
explicit PaletteGroup(uint8_t mSize);
SNESPalette operator[](int i) {
if (i > size) {
std::cout << "PaletteGroup: Index out of bounds" << std::endl;
return palettes[0];
}
return palettes[i];
}
int size = 0;
std::vector<SNESPalette> palettes;
};
} // namespace gfx
} // namespace app
} // namespace yaze

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@@ -19,6 +19,7 @@
#include "app/core/common.h"
#include "app/core/constants.h"
#include "app/gfx/bitmap.h"
#include "app/zelda3/palettes.h"
#define COMPRESSION_STRING_MOD 7 << 5
@@ -646,6 +647,7 @@ absl::Status ROM::LoadFromFile(const absl::string_view& filename) {
memcpy(title, rom_data_.data() + kTitleStringOffset, kTitleStringLength);
file.close();
LoadAllPalettes();
is_loaded_ = true;
return absl::OkStatus();
}
@@ -685,13 +687,14 @@ void ROM::RenderBitmap(gfx::Bitmap* bitmap) const {
bitmap->CreateTexture(renderer_);
}
gfx::snes_color ROM::ReadColor(int offset) {
gfx::SNESColor ROM::ReadColor(int offset) {
short color = (short)((rom_data_[offset + 1] << 8) + rom_data_[offset]);
gfx::snes_color new_color;
new_color.red = (color & 0x1F) * 8;
new_color.green = ((color >> 5) & 0x1F) * 8;
new_color.blue = ((color >> 10) & 0x1F) * 8;
return new_color;
gfx::SNESColor snes_color(new_color);
return snes_color;
}
gfx::SNESPalette ROM::ReadPalette(int offset, int num_colors) {
@@ -713,5 +716,96 @@ gfx::SNESPalette ROM::ReadPalette(int offset, int num_colors) {
return palette;
}
void ROM::LoadAllPalettes() {
// 35 colors each, 7x5 (0,2 on grid)
for (int i = 0; i < 6; i++) {
zelda3::overworld_MainPalettes[i] =
ReadPalette(core::overworldPaletteMain + (i * (35 * 2)), 35);
}
// 21 colors each, 7x3 (8,2 and 8,5 on grid)
for (int i = 0; i < 20; i++) {
zelda3::overworld_AuxPalettes[i] =
ReadPalette(core::overworldPaletteAuxialiary + (i * (21 * 2)), 21);
}
// 7 colors each 7x1 (0,7 on grid)
for (int i = 0; i < 14; i++) {
zelda3::overworld_AnimatedPalettes[i] =
ReadPalette(core::overworldPaletteAnimated + (i * (7 * 2)), 7);
}
// 32 colors each 16x2 (0,0 on grid)
for (int i = 0; i < 2; i++) {
zelda3::HudPalettes[i] = ReadPalette(core::hudPalettes + (i * 64), 32);
}
zelda3::globalSprite_Palettes[0] =
ReadPalette(core::globalSpritePalettesLW, 60);
zelda3::globalSprite_Palettes[1] =
ReadPalette(core::globalSpritePalettesDW, 60);
for (int i = 0; i < 5; i++) {
zelda3::armors_Palettes[i] =
ReadPalette(core::armorPalettes + (i * 30), 15);
}
for (int i = 0; i < 4; i++) {
zelda3::swords_Palettes[i] = ReadPalette(core::swordPalettes + (i * 6), 3);
}
for (int i = 0; i < 3; i++) {
zelda3::shields_Palettes[i] =
ReadPalette(core::shieldPalettes + (i * 8), 4);
}
for (int i = 0; i < 12; i++) {
zelda3::spritesAux1_Palettes[i] =
ReadPalette(core::spritePalettesAux1 + (i * 14), 7);
}
for (int i = 0; i < 11; i++) {
zelda3::spritesAux2_Palettes[i] =
ReadPalette(core::spritePalettesAux2 + (i * 14), 7);
}
for (int i = 0; i < 24; i++) {
zelda3::spritesAux3_Palettes[i] =
ReadPalette(core::spritePalettesAux3 + (i * 14), 7);
}
for (int i = 0; i < 20; i++) {
zelda3::dungeonsMain_Palettes[i] =
ReadPalette(core::dungeonMainPalettes + (i * 180), 90);
}
zelda3::overworld_GrassPalettes[0] = ReadColor(core::hardcodedGrassLW);
zelda3::overworld_GrassPalettes[1] = ReadColor(core::hardcodedGrassDW);
zelda3::overworld_GrassPalettes[2] = ReadColor(core::hardcodedGrassSpecial);
zelda3::object3D_Palettes[0] = ReadPalette(core::triforcePalette, 8);
zelda3::object3D_Palettes[1] = ReadPalette(core::crystalPalette, 8);
for (int i = 0; i < 2; i++) {
zelda3::overworld_Mini_Map_Palettes[i] =
ReadPalette(core::overworldMiniMapPalettes + (i * 256), 128);
}
// TODO: check for the paletts in the empty bank space that kan will allocate
// and read them in here
// TODO magic colors
// LW
// int j = 0;
// while (j < 64) {
// zelda3::overworld_BackgroundPalette[j++] =
// Color.FromArgb(0xFF, 0x48, 0x98, 0x48);
// }
// // DW
// while (j < 128) {
// zelda3::overworld_BackgroundPalette[j++] =
// Color.FromArgb(0xFF, 0x90, 0x88, 0x50);
// }
// // SP
// while (j < core::kNumOverworldMaps) {
// zelda3::overworld_BackgroundPalette[j++] =
// Color.FromArgb(0xFF, 0x48, 0x98, 0x48);
// }
// zelda3::overworld_BackgroundPalette =
// ReadPalette(core::customAreaSpecificBGPalette, 160);
}
} // namespace app
} // namespace yaze

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@@ -20,6 +20,7 @@
#include "app/core/common.h"
#include "app/core/constants.h"
#include "app/gfx/bitmap.h"
#include "app/zelda3/palettes.h"
#define BUILD_HEADER(command, length) (command << 5) + (length - 1)
@@ -80,10 +81,11 @@ class ROM {
absl::Status LoadFromFile(const absl::string_view& filename);
absl::Status LoadFromPointer(uchar* data, size_t length);
absl::Status LoadFromBytes(const Bytes& data);
void LoadAllPalettes();
absl::Status SaveToFile();
gfx::snes_color ReadColor(int offset);
gfx::SNESColor ReadColor(int offset);
gfx::SNESPalette ReadPalette(int offset, int num_colors);
void RenderBitmap(gfx::Bitmap* bitmap) const;

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@@ -33,6 +33,9 @@ class Overworld {
auto GetCurrentBitmapData() const {
return overworld_maps_[current_map_].GetBitmapData();
}
auto GetCurrentPalette() const {
return overworld_maps_[current_map_].GetCurrentPalette();
}
auto isLoaded() const { return is_loaded_; }
void SetCurrentMap(int i) { current_map_ = i; }

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@@ -19,64 +19,6 @@ namespace zelda3 {
namespace {
void CopyTile(int x, int y, int xx, int yy, int offset, gfx::TileInfo tile,
Bytes& ow_blockset, Bytes& current_gfx) {
int mx = x;
int my = y;
uchar r = 0x00;
if (tile.horizontal_mirror_ != 0) {
mx = 0x03 - x;
r = 0x01;
}
if (tile.vertical_mirror_ != 0) {
my = 0x07 - y;
}
int tx = ((tile.id_ / 0x10) * 0x200) +
((tile.id_ - ((tile.id_ / 0x10) * 0x10)) * 0x04);
auto index = xx + yy + offset + (mx * 0x02) + (my * 0x80);
auto pixel = current_gfx[tx + (y * 0x40) + x];
auto p1 = index + r ^ 1;
ow_blockset[p1] = (uchar)((pixel & 0x0F) + tile.palette_ * 0x10);
auto p2 = index + r;
ow_blockset[p2] = (uchar)(((pixel >> 0x04) & 0x0F) + tile.palette_ * 0x10);
}
void CopyTile8bpp8(int x, int y, int xx, int yy, int tid, gfx::TileInfo tile,
Bytes& ow_blockset, Bytes& current_gfx) {
const int offsets[] = {0x00, 0x08, 0x400, 0x408};
int offset = offsets[tid];
int mx = x;
int my = y;
if (tile.horizontal_mirror_ != 0) {
mx = 0x07 - x;
}
if (tile.vertical_mirror_ != 0) {
my = 0x07 - y;
}
// int tx = ((tile.id_ - ((tile.id_ / 0x20) * 0x20)) * 0x10) +
// ((tile.id_ / 0x20) * 0x800);
// auto gfx_src_pos = tx + (y * 0x200) + x;
// auto pixel = current_gfx[gfx_src_pos];
// auto index = xx + yy + offset + mx + (my * 0x100);
// auto to_assign = (pixel + (tile.palette_ * 0x10));
// ow_blockset[index] = to_assign;
// TILE ID ONLY
// int tx = ((tile.id_ - ((tile.id_ / 0x20) * 0x20)) * 0x10) +
// ((tile.id_ / 0x20) * 0x800);
auto index = xx + yy + offset + mx + (my * 0x80);
int tx = (tile.id_ * 0x40);
ow_blockset[index] = current_gfx[tx + (y * 0x80) + x];
}
void CopyTile8bpp16(int x, int y, int tile, Bytes& bitmap, Bytes& blockset) {
int src_pos =
((tile - ((tile / 0x08) * 0x08)) * 0x10) + ((tile / 0x08) * 2048);
@@ -89,6 +31,120 @@ void CopyTile8bpp16(int x, int y, int tile, Bytes& bitmap, Bytes& blockset) {
}
}
void SetColorsPalette(int index, gfx::SNESPalette& current, gfx::SNESPalette main,
gfx::SNESPalette animated, gfx::SNESPalette aux1,
gfx::SNESPalette aux2, gfx::SNESPalette hud,
gfx::SNESColor bgrcolor, gfx::SNESPalette spr,
gfx::SNESPalette spr2) {
// Palettes infos, color 0 of a palette is always transparent (the arrays
// contains 7 colors width wide) There is 16 color per line so 16*Y
// Left side of the palette - Main, Animated
std::vector<gfx::SNESColor> new_palette(256);
// Main Palette, Location 0,2 : 35 colors [7x5]
int k = 0;
for (int y = 2; y < 7; y++) {
for (int x = 1; x < 8; x++) {
new_palette[x + (16 * y)] = main[k++];
}
}
// Animated Palette, Location 0,7 : 7colors
for (int x = 1; x < 8; x++) {
new_palette[(16 * 7) + (x)] = animated[(x - 1)];
}
// Right side of the palette - Aux1, Aux2
// Aux1 Palette, Location 8,2 : 21 colors [7x3]
k = 0;
for (int y = 2; y < 5; y++) {
for (int x = 9; x < 16; x++) {
new_palette[x + (16 * y)] = aux1[k++];
}
}
// Aux2 Palette, Location 8,5 : 21 colors [7x3]
k = 0;
for (int y = 5; y < 8; y++) {
for (int x = 9; x < 16; x++) {
new_palette[x + (16 * y)] = aux2[k++];
}
}
// Hud Palette, Location 0,0 : 32 colors [16x2]
for (int i = 0; i < 32; i++) {
new_palette[i] = hud[i];
}
// Hardcoded grass color (that might change to become invisible instead)
for (int i = 0; i < 8; i++) {
new_palette[(i * 16)] = bgrcolor;
new_palette[(i * 16) + 8] = bgrcolor;
}
// Sprite Palettes
k = 0;
for (int y = 8; y < 9; y++) {
for (int x = 1; x < 8; x++) {
new_palette[x + (16 * y)] = spritesAux1_Palettes[1][k++];
}
}
// Sprite Palettes
k = 0;
for (int y = 8; y < 9; y++) {
for (int x = 9; x < 16; x++) {
new_palette[x + (16 * y)] = spritesAux3_Palettes[0][k++];
}
}
// Sprite Palettes
k = 0;
for (int y = 9; y < 13; y++) {
for (int x = 1; x < 16; x++) {
new_palette[x + (16 * y)] = globalSprite_Palettes[0][k++];
}
}
// Sprite Palettes
k = 0;
for (int y = 13; y < 14; y++) {
for (int x = 1; x < 8; x++) {
new_palette[x + (16 * y)] = spr[k++];
}
}
// Sprite Palettes
k = 0;
for (int y = 14; y < 15; y++) {
for (int x = 1; x < 8; x++) {
new_palette[x + (16 * y)] = spr2[k++];
}
}
// Sprite Palettes
k = 0;
for (int y = 15; y < 16; y++) {
for (int x = 1; x < 16; x++) {
new_palette[x + (16 * y)] = armors_Palettes[0][k++];
}
}
current.Create(new_palette);
// ColorPalette pal = GFX.editort16Bitmap.Palette;
// for (int i = 0; i < 256; i++) {
// pal.Entries[i] = new_palette[i];
// pal.Entries[(i / 16) * 16] = Color.Transparent;
// }
// GFX.mapgfx16Bitmap.Palette = pal;
// GFX.mapblockset16Bitmap.Palette = pal;
// gfxBitmap.Palette = pal;
}
} // namespace
OverworldMap::OverworldMap(int index, ROM& rom,
@@ -109,8 +165,8 @@ absl::Status OverworldMap::BuildMap(int count, int game_state, int world,
rom_[core::overworldSpecialGFXGroup + (parent_ - 0x80)];
area_palette_ = rom_[core::overworldSpecialPALGroup + 1];
} else if (index_ == 0x88) {
area_graphics_ = 81;
area_palette_ = 0;
area_graphics_ = 0x51;
area_palette_ = 0x00;
} else {
area_graphics_ = rom_[core::mapGfx + parent_];
area_palette_ = rom_[core::overworldMapPalette + parent_];
@@ -126,12 +182,13 @@ absl::Status OverworldMap::BuildMap(int count, int game_state, int world,
} else if (parent_ >= 0x40 && parent_ < 0x80) {
world_index = 0x21;
} else if (parent_ == 0x88) {
world_index = 36;
world_index = 0x24;
}
LoadAreaGraphics(game_state, world_index);
RETURN_IF_ERROR(BuildTileset())
RETURN_IF_ERROR(BuildTiles16GfxV2(count))
RETURN_IF_ERROR(BuildTiles16Gfx(count))
LoadPalette();
RETURN_IF_ERROR(BuildBitmap(world_blockset))
built_ = true;
return absl::OkStatus();
@@ -152,11 +209,11 @@ void OverworldMap::LoadAreaInfo() {
area_music_[3] = rom_[core::overworldMusicAgahim + parent_];
sprite_graphics_[0] = rom_[core::overworldSpriteset + parent_];
sprite_graphics_[1] = rom_[core::overworldSpriteset + parent_ + 64];
sprite_graphics_[1] = rom_[core::overworldSpriteset + parent_ + 0x40];
sprite_graphics_[2] = rom_[core::overworldSpriteset + parent_ + 0x80];
sprite_palette_[0] = rom_[core::overworldSpritePalette + parent_];
sprite_palette_[1] = rom_[core::overworldSpritePalette + parent_ + 64];
sprite_palette_[1] = rom_[core::overworldSpritePalette + parent_ + 0x40];
sprite_palette_[2] = rom_[core::overworldSpritePalette + parent_ + 0x80];
} else if (index_ < 0x80) {
area_graphics_ = rom_[core::mapGfx + parent_];
@@ -218,14 +275,14 @@ void OverworldMap::LoadAreaInfo() {
void OverworldMap::LoadAreaGraphics(int game_state, int world_index) {
// Sprites Blocksets
static_graphics_[8] = 115 + 0;
static_graphics_[9] = 115 + 1;
static_graphics_[10] = 115 + 6;
static_graphics_[11] = 115 + 7;
static_graphics_[8] = 0x73 + 0x00;
static_graphics_[9] = 0x73 + 0x01;
static_graphics_[10] = 0x73 + 0x06;
static_graphics_[11] = 0x73 + 0x07;
for (int i = 0; i < 4; i++) {
static_graphics_[12 + i] = (rom_[core::kSpriteBlocksetPointer +
(sprite_graphics_[game_state] * 4) + i] +
115);
0x73);
}
// Main Blocksets
@@ -253,66 +310,171 @@ void OverworldMap::LoadAreaGraphics(int game_state, int world_index) {
// Hardcoded overworld GFX Values, for death mountain
if ((parent_ >= 0x03 && parent_ <= 0x07) ||
(parent_ >= 0x0B && parent_ <= 0x0E)) {
static_graphics_[7] = 89;
static_graphics_[7] = 0x59;
} else if ((parent_ >= 0x43 && parent_ <= 0x47) ||
(parent_ >= 0x4B && parent_ <= 0x4E)) {
static_graphics_[7] = 89;
static_graphics_[7] = 0x59;
} else {
static_graphics_[7] = 91;
static_graphics_[7] = 0x5B;
}
}
absl::Status OverworldMap::BuildTileset() {
for (int i = 0; i < 16; i++) {
auto sheet = rom_.GetGraphicsBin().at(static_graphics_[i]);
current_graphics_sheet_set[i] = sheet;
void OverworldMap::LoadPalette() {
int previousPalId = 0;
int previousSprPalId = 0;
if (index_ > 0) {
previousPalId = rom_[core::overworldMapPalette + parent_ - 1];
previousSprPalId = rom_[core::overworldSpritePalette + parent_ - 1];
}
all_gfx_ = rom_.GetGraphics8BPP();
if (area_palette_ >= 0xA3) {
area_palette_ = 0xA3;
}
current_gfx_.reserve(65536);
for (int i = 0; i < 65536; i++) {
uchar pal0 = 0;
uchar pal1 =
rom_[core::overworldMapPaletteGroup + (area_palette_ * 4)]; // aux1
uchar pal2 =
rom_[core::overworldMapPaletteGroup + (area_palette_ * 4) + 1]; // aux2
uchar pal3 = rom_[core::overworldMapPaletteGroup + (area_palette_ * 4) +
2]; // animated
uchar pal4 = rom_[core::overworldSpritePaletteGroup +
(sprite_palette_[game_state_] * 2)]; // spr3
uchar pal5 = rom_[core::overworldSpritePaletteGroup +
(sprite_palette_[game_state_] * 2) + 1]; // spr4
gfx::SNESPalette aux1, aux2, main, animated, hud, spr, spr2;
gfx::SNESColor bgr = overworld_GrassPalettes[0];
if (pal1 == 255) {
pal1 = rom_[core::overworldMapPaletteGroup + (previousPalId * 4)];
}
if (pal1 != 255) {
if (pal1 >= 20) {
pal1 = 19;
}
aux1 = overworld_AuxPalettes[pal1];
} else {
aux1 = overworld_AuxPalettes[0];
}
if (pal2 == 255) {
pal2 = rom_[core::overworldMapPaletteGroup + (previousPalId * 4) + 1];
}
if (pal2 != 255) {
if (pal2 >= 20) {
pal2 = 19;
}
aux2 = overworld_AuxPalettes[pal2];
} else {
aux2 = overworld_AuxPalettes[0];
}
if (pal3 == 255) {
pal3 = rom_[core::overworldMapPaletteGroup + (previousPalId * 4) + 2];
}
if (parent_ < 0x40) {
// Default LW Palette
pal0 = 0;
// TODO CHECK ME FOR NECESSITY
// if (OverworldEditor.UseAreaSpecificBgColor) {
// bgr = overworld_BackgroundPalette[parent_];
// } else {
// bgr = overworld_GrassPalettes[0];
// }
if (parent_ == 0x03 || parent_ == 0x05 || parent_ == 0x07) {
pal0 = 2;
}
} else if (parent_ >= 0x40 && parent_ < 0x80) {
// Default DW Palette
pal0 = 1;
// if (OverworldEditor.UseAreaSpecificBgColor) {
// bgr = Palettes.overworld_BackgroundPalette[parent_];
// } else {
// bgr = Palettes.overworld_GrassPalettes[1];
// }
if (parent_ == 0x43 || parent_ == 0x45 || parent_ == 0x47) {
pal0 = 3;
}
} else if (parent_ >= 128 && parent_ < core::kNumOverworldMaps) {
// Default SP Palette
pal0 = 0;
// if (OverworldEditor.UseAreaSpecificBgColor) {
// bgr = overworld_BackgroundPalette[parent_];
// } else {
// bgr = overworld_GrassPalettes[2];
// }
}
if (parent_ == 0x88) {
pal0 = 4;
}
if (pal0 != 255) {
main = overworld_MainPalettes[pal0];
} else {
main = overworld_MainPalettes[0];
}
if (pal3 >= 14) {
pal3 = 13;
}
animated = overworld_AnimatedPalettes[(pal3)];
hud = HudPalettes[0];
if (pal4 == 255) {
pal4 = rom_[core::overworldSpritePaletteGroup +
(previousSprPalId * 2)]; // spr3
}
if (pal4 == 255) {
pal4 = 0;
}
if (pal4 >= 24) {
pal4 = 23;
}
spr = spritesAux3_Palettes[pal4];
if (pal5 == 255) {
pal5 = rom_[core::overworldSpritePaletteGroup + (previousSprPalId * 2) +
1]; // spr3
}
if (pal5 == 255) {
pal5 = 0;
}
if (pal5 >= 24) {
pal5 = 23;
}
spr2 = spritesAux3_Palettes[pal5];
SetColorsPalette(parent_, current_palette_, main, animated, aux1, aux2, hud, bgr, spr, spr2);
}
absl::Status OverworldMap::BuildTileset() {
all_gfx_ = rom_.GetGraphicsBuffer();
current_gfx_.reserve(0x10000);
for (int i = 0; i < 0x10000; i++) {
current_gfx_.push_back(0x00);
}
for (int i = 0; i < 16; i++) {
for (int j = 0; j < 4096; j++) {
current_gfx_[(i * 4096) + j] = all_gfx_[j + (static_graphics_[i] * 4096)];
for (int i = 0; i < 0x10; i++) {
for (int j = 0; j < 0x1000; j++) {
current_gfx_[(i * 0x1000) + j] =
all_gfx_[j + (static_graphics_[i] * 0x1000)];
}
}
return absl::OkStatus();
}
absl::Status OverworldMap::BuildTiles16Gfx(int count) {
current_blockset_.reserve(0x100000);
for (int i = 0; i < 0x100000; i++) {
current_blockset_.push_back(0x00);
}
auto yy = 0;
auto xx = 0;
for (auto i = 0; i < count; i++) {
for (auto tile = 0; tile < 0x04; tile++) {
gfx::TileInfo info = tiles16_[i].tiles_info[tile];
for (auto y = 0; y < 0x08; ++y) {
for (auto x = 0; x < 0x08; ++x) {
CopyTile8bpp8(x, y, xx, yy, tile, info, current_blockset_,
current_gfx_);
}
}
}
xx += 0x10;
if (xx >= 0x80) {
yy += 0x800;
xx = 0;
}
}
return absl::OkStatus();
}
absl::Status OverworldMap::BuildTiles16GfxV2(int count) {
current_blockset_.reserve(0x100000);
for (int i = 0; i < 0x100000; i++) {
current_blockset_.push_back(0x00);
@@ -338,8 +500,8 @@ absl::Status OverworldMap::BuildTiles16GfxV2(int count) {
my = 0x07 - y;
}
int xpos = ((info.id_ % 16) * 8);
int ypos = (((info.id_ / 16)) * 0x400);
int xpos = ((info.id_ % 0x10) * 0x08);
int ypos = (((info.id_ / 0x10)) * 0x400);
int source = ypos + xpos + (x + (y * 0x80));
auto destination = xx + yy + offset + (mx + (my * 0x80));

View File

@@ -13,6 +13,7 @@
#include "app/core/common.h"
#include "app/gfx/bitmap.h"
#include "app/gfx/snes_tile.h"
#include "app/zelda3/palettes.h"
#include "app/rom.h"
namespace yaze {
@@ -28,9 +29,9 @@ class OverworldMap {
absl::Status BuildMap(int count, int game_state, int world, uchar* map_parent,
OWBlockset& world_blockset);
auto GetCurrentGraphicsSet() const { return current_graphics_sheet_set; }
auto GetCurrentBlockset() const { return current_blockset_; }
auto GetCurrentGraphics() const { return current_gfx_; }
auto GetCurrentPalette() const { return current_palette_; }
auto GetBitmapData() const { return bitmap_data_; }
auto SetLargeMap(bool is_set) { large_map_ = is_set; }
auto IsLargeMap() const { return large_map_; }
@@ -40,10 +41,10 @@ class OverworldMap {
private:
void LoadAreaInfo();
void LoadAreaGraphics(int game_state, int world_index);
void LoadPalette();
absl::Status BuildTileset();
absl::Status BuildTiles16Gfx(int count);
absl::Status BuildTiles16GfxV2(int count);
absl::Status BuildBitmap(OWBlockset& world_blockset);
int parent_ = 0;
@@ -53,6 +54,9 @@ class OverworldMap {
int area_graphics_ = 0;
int area_palette_ = 0;
// TODO SET ME
int game_state_ = 0;
uchar sprite_graphics_[3];
uchar sprite_palette_[3];
uchar area_music_[4];
@@ -69,8 +73,9 @@ class OverworldMap {
Bytes bitmap_data_;
OWMapTiles map_tiles_;
gfx::SNESPalette current_palette_;
std::vector<gfx::Tile16> tiles16_;
std::unordered_map<int, gfx::Bitmap> current_graphics_sheet_set;
};
} // namespace zelda3

45
src/app/zelda3/palettes.h Normal file
View File

@@ -0,0 +1,45 @@
#ifndef YAZE_APP_ZELDA3_PALETTES_H
#define YAZE_APP_ZELDA3_PALETTES_H
#include <cstdint>
#include "app/core/common.h"
#include "app/gfx/bitmap.h"
#include "app/gfx/snes_tile.h"
#include "app/rom.h"
namespace yaze {
namespace app {
namespace zelda3 {
// 32 (0,0)
static gfx::PaletteGroup HudPalettes(2);
// 35 colors each, 7x5 (0,2 on grid)
static gfx::PaletteGroup overworld_MainPalettes(6);
// 21 colors each, 7x3 (8,2 and 8,5 on grid)
static gfx::PaletteGroup overworld_AuxPalettes(20);
// 7 colors each 7x1 (0,7 on grid)
static gfx::PaletteGroup overworld_AnimatedPalettes(14);
static gfx::PaletteGroup globalSprite_Palettes(2); // 60 (1,9)
static gfx::PaletteGroup armors_Palettes(5); // 15
static gfx::PaletteGroup swords_Palettes(4); // 3
static gfx::PaletteGroup spritesAux1_Palettes(12); // 7
static gfx::PaletteGroup spritesAux2_Palettes(11); // 7
static gfx::PaletteGroup spritesAux3_Palettes(24); // 7
static gfx::PaletteGroup shields_Palettes(3); // 4
static gfx::PaletteGroup dungeonsMain_Palettes(20); // 15*6
// 8*20
static gfx::PaletteGroup overworld_BackgroundPalette(core::kNumOverworldMaps);
// 3 hardcoded grass colors
static gfx::SNESPalette overworld_GrassPalettes(3);
static gfx::PaletteGroup object3D_Palettes(2); // 15*6
static gfx::PaletteGroup overworld_Mini_Map_Palettes(2); // 16*8
} // namespace zelda3
} // namespace app
} // namespace yaze
#endif