remove overworld namespace
This commit is contained in:
@@ -159,7 +159,7 @@ class GraphicsEditor : public SharedRom, public Editor {
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Rom temp_rom_;
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Rom tilemap_rom_;
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zelda3::overworld::Overworld overworld_;
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zelda3::Overworld overworld_;
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MemoryEditor cgx_memory_editor_;
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MemoryEditor col_memory_editor_;
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PaletteEditor palette_editor_;
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@@ -13,6 +13,7 @@
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#include "app/gfx/snes_tile.h"
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#include "app/gfx/tilesheet.h"
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#include "app/gui/canvas.h"
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#include "app/gui/color.h"
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#include "app/gui/icons.h"
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#include "app/gui/input.h"
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#include "imgui/imgui.h"
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@@ -413,7 +414,8 @@ void ScreenEditor::DrawDungeonMapsEditor() {
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}
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}
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if (ImGui::BeginTable("##DungeonMapToolset", 2, ImGuiTableFlags_SizingFixedFit)) {
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if (ImGui::BeginTable("##DungeonMapToolset", 2,
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ImGuiTableFlags_SizingFixedFit)) {
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ImGui::TableSetupColumn("Draw Mode");
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ImGui::TableSetupColumn("Edit Mode");
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@@ -485,7 +487,8 @@ void ScreenEditor::DrawDungeonMapsEditor() {
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}
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ImGui::Separator();
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current_tile_canvas_.DrawBackground(); // ImVec2(64 * 2 + 2, 64 * 2 + 4));
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current_tile_canvas_
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.DrawBackground(); // ImVec2(64 * 2 + 2, 64 * 2 + 4));
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current_tile_canvas_.DrawContextMenu();
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if (current_tile_canvas_.DrawTilePainter(
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tile8_individual_[selected_tile8_], 16)) {
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@@ -90,7 +90,7 @@ class Tile16Editor : public GfxContext, public SharedRom {
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PaletteEditor palette_editor_;
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gfx::SnesPalette palette_;
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zelda3::overworld::Overworld transfer_overworld_;
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zelda3::Overworld transfer_overworld_;
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absl::Status status_;
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@@ -127,7 +127,7 @@ bool DrawEntranceInserterPopup() {
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// TODO: Implement deleting OverworldEntrance objects, currently only hides them
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bool DrawOverworldEntrancePopup(
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zelda3::overworld::OverworldEntrance &entrance) {
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zelda3::OverworldEntrance &entrance) {
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static bool set_done = false;
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if (set_done) {
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set_done = false;
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@@ -177,7 +177,7 @@ void DrawExitInserterPopup() {
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}
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}
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bool DrawExitEditorPopup(zelda3::overworld::OverworldExit &exit) {
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bool DrawExitEditorPopup(zelda3::OverworldExit &exit) {
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static bool set_done = false;
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if (set_done) {
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set_done = false;
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@@ -316,8 +316,8 @@ void DrawItemInsertPopup() {
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Text("Add Item");
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BeginChild("ScrollRegion", ImVec2(150, 150), true,
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ImGuiWindowFlags_AlwaysVerticalScrollbar);
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for (size_t i = 0; i < zelda3::overworld::kSecretItemNames.size(); i++) {
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if (Selectable(zelda3::overworld::kSecretItemNames[i].c_str(),
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for (size_t i = 0; i < zelda3::kSecretItemNames.size(); i++) {
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if (Selectable(zelda3::kSecretItemNames[i].c_str(),
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i == new_item_id)) {
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new_item_id = i;
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}
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@@ -340,7 +340,7 @@ void DrawItemInsertPopup() {
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}
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// TODO: Implement deleting OverworldItem objects, currently only hides them
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bool DrawItemEditorPopup(zelda3::overworld::OverworldItem &item) {
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bool DrawItemEditorPopup(zelda3::OverworldItem &item) {
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static bool set_done = false;
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if (set_done) {
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set_done = false;
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@@ -350,8 +350,8 @@ bool DrawItemEditorPopup(zelda3::overworld::OverworldItem &item) {
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BeginChild("ScrollRegion", ImVec2(150, 150), true,
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ImGuiWindowFlags_AlwaysVerticalScrollbar);
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ImGui::BeginGroup();
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for (size_t i = 0; i < zelda3::overworld::kSecretItemNames.size(); i++) {
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if (Selectable(zelda3::overworld::kSecretItemNames[i].c_str(),
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for (size_t i = 0; i < zelda3::kSecretItemNames.size(); i++) {
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if (Selectable(zelda3::kSecretItemNames[i].c_str(),
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item.id_ == i)) {
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item.id_ = i;
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}
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@@ -22,14 +22,14 @@ void HandleEntityDragging(zelda3::GameEntity *entity, ImVec2 canvas_p0,
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bool free_movement = false);
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bool DrawEntranceInserterPopup();
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bool DrawOverworldEntrancePopup(zelda3::overworld::OverworldEntrance &entrance);
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bool DrawOverworldEntrancePopup(zelda3::OverworldEntrance &entrance);
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void DrawExitInserterPopup();
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bool DrawExitEditorPopup(zelda3::overworld::OverworldExit &exit);
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bool DrawExitEditorPopup(zelda3::OverworldExit &exit);
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void DrawItemInsertPopup();
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bool DrawItemEditorPopup(zelda3::overworld::OverworldItem &item);
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bool DrawItemEditorPopup(zelda3::OverworldItem &item);
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enum MyItemColumnID {
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MyItemColumnID_ID,
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@@ -920,8 +920,8 @@ void OverworldEditor::DrawOverworldItems() {
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}
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}
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std::string item_name = "";
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if (item.id_ < zelda3::overworld::kSecretItemNames.size()) {
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item_name = zelda3::overworld::kSecretItemNames[item.id_];
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if (item.id_ < zelda3::kSecretItemNames.size()) {
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item_name = zelda3::kSecretItemNames[item.id_];
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} else {
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item_name = absl::StrFormat("0x%02X", item.id_);
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}
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@@ -1049,10 +1049,10 @@ absl::Status OverworldEditor::LoadGraphics() {
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// Copy the tile16 data into individual tiles.
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auto tile16_data = overworld_.tile16_blockset_data();
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tile16_individual_.reserve(zelda3::overworld::kNumTile16Individual);
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tile16_individual_.reserve(zelda3::kNumTile16Individual);
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// Loop through the tiles and copy their pixel data into separate vectors
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for (uint i = 0; i < zelda3::overworld::kNumTile16Individual; i++) {
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for (uint i = 0; i < zelda3::kNumTile16Individual; i++) {
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std::vector<uint8_t> tile_data(kTile16Size * kTile16Size, 0x00);
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// Copy the pixel data for the current tile into the vector
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@@ -1075,7 +1075,7 @@ absl::Status OverworldEditor::LoadGraphics() {
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}
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// Render the overworld maps loaded from the ROM.
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for (int i = 0; i < zelda3::overworld::kNumOverworldMaps; ++i) {
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for (int i = 0; i < zelda3::kNumOverworldMaps; ++i) {
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overworld_.set_current_map(i);
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auto palette = overworld_.current_area_palette();
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RETURN_IF_ERROR(Renderer::GetInstance().CreateAndRenderBitmap(
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@@ -1218,7 +1218,7 @@ absl::Status OverworldEditor::RefreshTile16Blockset() {
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std::vector<std::future<void>> futures;
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// Loop through the tiles and copy their pixel data into separate vectors
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for (uint i = 0; i < zelda3::overworld::kNumTile16Individual; i++) {
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for (uint i = 0; i < zelda3::kNumTile16Individual; i++) {
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futures.push_back(std::async(
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std::launch::async,
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[&](int index) {
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@@ -1242,7 +1242,7 @@ absl::Status OverworldEditor::RefreshTile16Blockset() {
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}
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// Render the bitmaps of each tile.
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for (uint id = 0; id < zelda3::overworld::kNumTile16Individual; id++) {
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for (uint id = 0; id < zelda3::kNumTile16Individual; id++) {
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RETURN_IF_ERROR(tile16_individual_[id].ApplyPalette(palette_));
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Renderer::GetInstance().UpdateBitmap(&tile16_individual_[id]);
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}
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@@ -284,14 +284,14 @@ class OverworldEditor : public Editor,
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gfx::BitmapTable current_graphics_set_;
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gfx::BitmapTable sprite_previews_;
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zelda3::overworld::Overworld overworld_;
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zelda3::Overworld overworld_;
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zelda3::OWBlockset refresh_blockset_;
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zelda3::Sprite current_sprite_;
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zelda3::overworld::OverworldEntrance current_entrance_;
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zelda3::overworld::OverworldExit current_exit_;
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zelda3::overworld::OverworldItem current_item_;
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zelda3::OverworldEntrance current_entrance_;
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zelda3::OverworldExit current_exit_;
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zelda3::OverworldItem current_item_;
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zelda3::GameEntity* current_entity_;
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zelda3::GameEntity* dragged_entity_;
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@@ -307,6 +307,7 @@ class OverworldEditor : public Editor,
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gui::Canvas properties_canvas_;
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gui::Table toolset_table_{"##ToolsetTable0", 22, kToolsetTableFlags};
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gui::Table map_settings_table_{kOWMapTable.data(), 8, kOWMapFlags, ImVec2(0,0)};
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gui::zeml::Node layout_node_;
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absl::Status status_;
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@@ -26,23 +26,23 @@ class ConstantManager {
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ImGui::Text("Overworld constants");
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ImGui::Separator();
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ImGui::Text("OverworldCustomASMHasBeenApplied: %d",
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zelda3::overworld::OverworldCustomASMHasBeenApplied);
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zelda3::OverworldCustomASMHasBeenApplied);
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ImGui::Text("OverworldCustomAreaSpecificBGPalette: %d",
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zelda3::overworld::OverworldCustomAreaSpecificBGPalette);
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zelda3::OverworldCustomAreaSpecificBGPalette);
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ImGui::Text("OverworldCustomAreaSpecificBGEnabled: %d",
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zelda3::overworld::OverworldCustomAreaSpecificBGEnabled);
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zelda3::OverworldCustomAreaSpecificBGEnabled);
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ImGui::Text("OverworldCustomMainPaletteArray: %d",
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zelda3::overworld::OverworldCustomMainPaletteArray);
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zelda3::OverworldCustomMainPaletteArray);
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ImGui::Text("OverworldCustomMainPaletteEnabled: %d",
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zelda3::overworld::OverworldCustomMainPaletteEnabled);
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zelda3::OverworldCustomMainPaletteEnabled);
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ImGui::Text("OverworldCustomMosaicArray: %d",
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zelda3::overworld::OverworldCustomMosaicArray);
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zelda3::OverworldCustomMosaicArray);
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ImGui::Text("OverworldCustomMosaicEnabled: %d",
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zelda3::overworld::OverworldCustomMosaicEnabled);
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zelda3::OverworldCustomMosaicEnabled);
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ImGui::Text("OverworldCustomAnimatedGFXArray: %d",
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zelda3::overworld::OverworldCustomAnimatedGFXArray);
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zelda3::OverworldCustomAnimatedGFXArray);
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ImGui::Text("OverworldCustomAnimatedGFXEnabled: %d",
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zelda3::overworld::OverworldCustomAnimatedGFXEnabled);
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zelda3::OverworldCustomAnimatedGFXEnabled);
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ImGui::EndTabItem();
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}
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@@ -13,7 +13,6 @@
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namespace yaze {
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namespace zelda3 {
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namespace overworld {
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absl::Status Overworld::Load(Rom &rom) {
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rom_ = rom;
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@@ -407,7 +406,7 @@ absl::Status Overworld::LoadExits() {
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absl::Status Overworld::LoadItems() {
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ASSIGN_OR_RETURN(uint32_t pointer,
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rom()->ReadLong(zelda3::overworld::kOverworldItemsAddress));
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rom()->ReadLong(zelda3::kOverworldItemsAddress));
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uint32_t pointer_pc = core::SnesToPc(pointer); // 1BC2F9 -> 0DC2F9
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for (int i = 0; i < 128; i++) {
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ASSIGN_OR_RETURN(uint16_t word_address,
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@@ -1586,7 +1585,5 @@ absl::Status Overworld::SaveMapProperties() {
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return absl::OkStatus();
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}
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} // namespace overworld
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} // namespace zelda3
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} // namespace yaze
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@@ -19,12 +19,6 @@
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namespace yaze {
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namespace zelda3 {
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/**
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* @namespace yaze::zelda3::overworld
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* @brief Represents the Overworld data.
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*/
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namespace overworld {
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constexpr int GravesYTilePos = 0x49968; // short (0x0F entries)
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constexpr int GravesXTilePos = 0x49986; // short (0x0F entries)
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constexpr int GravesTilemapPos = 0x499A4; // short (0x0F entries)
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@@ -274,9 +268,7 @@ private:
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std::vector<absl::flat_hash_map<uint16_t, int>> usage_stats_;
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};
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} // namespace overworld
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} // namespace zelda3
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} // namespace yaze
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#endif
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@@ -8,7 +8,6 @@
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namespace yaze {
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namespace zelda3 {
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namespace overworld {
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constexpr int OWEntranceMap = 0xDB96F;
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constexpr int OWEntrancePos = 0xDBA71;
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@@ -81,9 +80,7 @@ public:
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}
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};
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} // namespace overworld
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} // namespace zelda3
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} // namespace yaze
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#endif
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@@ -9,7 +9,6 @@
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namespace yaze {
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namespace zelda3 {
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namespace overworld {
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constexpr int OWExitRoomId = 0x15D8A; // 0x15E07 Credits sequences
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// 105C2 Ending maps
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@@ -201,9 +200,7 @@ class OverworldExit : public GameEntity {
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}
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};
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} // namespace overworld
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} // namespace zelda3
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} // namespace yaze
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#endif // YAZE_APP_ZELDA3_OVERWORLD_EXIT_H_
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@@ -11,7 +11,6 @@
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namespace yaze {
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namespace zelda3 {
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namespace overworld {
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// List of secret item names
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const std::vector<std::string> kSecretItemNames = {
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@@ -99,9 +98,7 @@ public:
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}
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};
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} // namespace overworld
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} // namespace zelda3
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} // namespace yaze
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#endif // YAZE_APP_ZELDA3_OVERWORLD_ITEM_H_
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@@ -11,7 +11,6 @@
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namespace yaze {
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namespace zelda3 {
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namespace overworld {
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OverworldMap::OverworldMap(int index, Rom& rom, bool load_custom_data)
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: index_(index), parent_(index), rom_(rom) {
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@@ -742,7 +741,5 @@ absl::Status OverworldMap::BuildBitmap(OWBlockset& world_blockset) {
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return absl::OkStatus();
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}
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} // namespace overworld
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} // namespace zelda3
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} // namespace yaze
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@@ -13,7 +13,6 @@
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namespace yaze {
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namespace zelda3 {
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namespace overworld {
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static constexpr int kTileOffsets[] = {0, 8, 4096, 4104};
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@@ -184,9 +183,7 @@ class OverworldMap : public GfxContext {
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gfx::SnesPalette current_palette_;
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};
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} // namespace overworld
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} // namespace zelda3
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} // namespace yaze
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#endif
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Reference in New Issue
Block a user