remove overworld namespace
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@@ -13,7 +13,6 @@
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namespace yaze {
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namespace zelda3 {
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namespace overworld {
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absl::Status Overworld::Load(Rom &rom) {
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rom_ = rom;
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@@ -407,7 +406,7 @@ absl::Status Overworld::LoadExits() {
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absl::Status Overworld::LoadItems() {
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ASSIGN_OR_RETURN(uint32_t pointer,
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rom()->ReadLong(zelda3::overworld::kOverworldItemsAddress));
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rom()->ReadLong(zelda3::kOverworldItemsAddress));
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uint32_t pointer_pc = core::SnesToPc(pointer); // 1BC2F9 -> 0DC2F9
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for (int i = 0; i < 128; i++) {
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ASSIGN_OR_RETURN(uint16_t word_address,
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@@ -1586,7 +1585,5 @@ absl::Status Overworld::SaveMapProperties() {
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return absl::OkStatus();
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}
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} // namespace overworld
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} // namespace zelda3
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} // namespace yaze
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